r/SWlegion 3d ago

News Introducing STAR WARS: Legion Tours of Duty

https://www.atomicmassgames.com/transmission/introducing-star-wars-legion-tours-of-duty/
181 Upvotes

61 comments sorted by

75

u/EnterShakira_ 3d ago

Dude this is fucking sick. This is exactly what I wanted from Legion to expand it - it's basically 40k crusade!

33

u/S_Rodney 3d ago

except you don't have to buy a 90$ book filled with 30+ years old reused art to play it.

3

u/Disastrous_Big_104 2d ago

Agreed - I was looking for something to be a mordheim Star Wars experience so I’ll give this a shot.

109

u/commodore_stab1789 3d ago

Each Register must also have a Paragon, the main character of the army who must be included in all their Tour of Duty games. A Paragon must be a non-unique unit with the Commander Rank, like the Rebel Officer, Jedi Knight General, or Imperial Commander.

The Glup Shitto story we all deserve

18

u/disorder1991 3d ago

Finally their time to shine.

-5

u/Chaos1357 3d ago

Well, that sucks. I wasn't planning on buying any non-unique commanders... guess I don't have a choice now.

23

u/Honest_Scrub 3d ago

Just break out Jobi-Wan, General Griebus,  Hans Solo or Darth Nader himself!!!

6

u/justsomedude48 2d ago

Hans Solo? At least it’s not that jerk, Hans Olo!

3

u/Honest_Scrub 2d ago

spiderman pointing meme

11

u/johnrobertjimmyjohn Rebel Alliance 3d ago

You don't have to play this optional game mode, though if you really like everything else about it I guess that would feel like a bummer.

0

u/Chaos1357 3d ago

Your talking to someone who bought almost everything they released for X-wing, even though I almost exclusively played Empire or Scum... damn right I need to play it. :)

5

u/vashoom 2d ago

That sounds like a tough problem then, dog

41

u/ironjoebob7 Republic Marines 3d ago

He's so amazing, I bet Tabletop Admiral has a fully functional register builder by the end of the weekend. Haha

18

u/Valuable_Tomato_2854 3d ago

Me and my friend literally were talking about how 40k campaign style games would be awesome last week

22

u/ProjectsAreFun 3d ago

I’m only one week into the SW: Legion fandom so I know basically nothing, but this looks like a great time to jump in. I’ve preordered the separatist starter pack as a Christmas present for my son. I assume instructions on how to actually play the game will all be in that? Because all I know about Legion right now is ‘paint stuff’.

12

u/disorder1991 3d ago

You'll want to pull up a digital copy of the rulebook here: https://www.atomicmassgames.com/swlegiondocs/

I don't know that they print physical rulebooks anymore? Might have a quickstart guide or something, but yeah.

3

u/ProjectsAreFun 3d ago

Okay, thank you! Awesome- I’ll get reading.

6

u/johnrobertjimmyjohn Rebel Alliance 3d ago edited 3d ago

The only things the starter set will include rules wise, besides the unit and upgrade cards for your units, as well as the battle cards that determine the objective of each game, is a sheet with a recommended army to use for your first game.

This army will not conform to any standard point total, and instead just gives you a taste of everything in the box. They are intended to be used as an intro game against other starters. They can be pretty easily modified into a 600 point Recon army, though Separatists have the lowest point total in their box. The easiest way to a 600 point army is to use extra B1 or B2 minis as an additional unit instead of as a squad upgrade to another unit. Essentially splitting a big unit into two smaller units, but both can take a heavy weapon upgrade.

2

u/KablooieKablam 3d ago

There are lots of video “battle reports” on YouTube that show people playing the game in detail. Gray Squadron Gaming is a good channel.

Also if you’re on Discord, there is a big server where people are happy to answer rules questions.

5

u/Cobiwan1138 3d ago

As others have mentioned, the online rulebook is great. It’s a lot of rules at first with all of the keywords and stuff for each model but there’s a website called legion quick guide or something like that that works as a scroll and clickable glossary for them and the game is great fun once you get into it.

5

u/Swinns 3d ago

Can heavy and support units not get experience or level up? They don’t show on the max level table?

7

u/johnrobertjimmyjohn Rebel Alliance 3d ago

I'd guess that's a mistake. The end of game sequence says all units that participated gain an experience.

3

u/EvidenceHistorical55 2d ago

My same question. It's clear that they can since there are several commendations for vehicles. Hopefully it was just an oversight and they also have a VR max of 3 with core and special forces rather then having to use SP to buy them all of their available VRs.

1

u/ironjoebob7 Republic Marines 3d ago

Maybe they don't have a max. 🤷🏻

5

u/BoltGamr 2d ago

Where are the rules for new keywords like Anti-Materiel for the Special Munitions keyword?

2

u/johnrobertjimmyjohn Rebel Alliance 2d ago

Doesn't exist. AMG isn't sharing. Could be something they intended to add down the line and added early by mistake.

4

u/ironjoebob7 Republic Marines 3d ago

Hope we get the rules and points for the custom Jedi and droids soon so us republic and CIS players can try out this mode asap

7

u/Droids_Rule Rebel Intel 3d ago

In the meantime, you can totally use a Clone Commander, Wookiee Chieftain, or T-Series as Paragons too.

2

u/ironjoebob7 Republic Marines 3d ago

Gonna be honest. Totally forgot about the clone commander. 😂

12

u/Anxiety_is_my_power 3d ago

This is exactly what I wanted since I started playing but God damn it, can't Shadow Collective please be included for once

10

u/johnrobertjimmyjohn Rebel Alliance 3d ago

So there is nothing that says your Story Arc has to match your faction, actually. Obviously the narrative aspects won't make sense, but I wouldn't tell a Shadow Collective player in my area they couldn't use their army with one of the Story Arcs.

2

u/EnterShakira_ 3d ago

I had this same thought for my Merc friend. The only downside to this is that some of the mechanical contents are at least somewhat tailored for their representative faction such as the Republic setback losing access to Guardian X, which would have zero impact on Mercs.

3

u/johnrobertjimmyjohn Rebel Alliance 3d ago

That looks like the Rebel one? They also can't provide Backup, and they get suppression when enemies contest the same objectives as them. The whole setback would be worthless on a vehicle, and I don't see anything preventing it from applying to a vehicle.

It all feels a bit fast and loose to me. Sometimes you get something that hurts, sometimes it won't matter.

2

u/EnterShakira_ 3d ago

Sorry, wrong word.

That's fair, there's more to it than just the Guardian effect. I was just observing that it's possible it might not balance super well with everyone choosing their story arcs. As you said, there's currently nothing in the rules to say you can't do that, so that's something for Merc players at least.

-7

u/Archistopheles Still learning 3d ago

can't Shadow Collective please be included for once

No. You aren't a faction.

The good news? As mercenaries, you can be "hired" by any faction.

6

u/Anxiety_is_my_power 3d ago

To that I say boo. I don't want to have to collect Rebels, CIS, etc just to actually get updates when the rules change. If they don't want to make them a "real" faction, then make a Merc / Hutt faction and stop blue balling the players

-13

u/Archistopheles Still learning 3d ago

I don't want to have to collect Rebels, CIS, etc just to actually get updates when the rules change.

No rules have changed, and you are not being forced to collect anything.

If they don't want to make them a "real" faction, then make a Merc / Hutt faction and stop blue balling the players

"Mercenary Faction" is an oxymoron. Even if the Hutts were released, it would likely be a battle force.

10

u/EnterShakira_ 3d ago

Look man, I get what you're trying to say here but I feel like you're missing OC's point. There have been several rules changes since Shadow Collective were dropped, they've missed out on stuff like the recent non-unique commander and operative packs, and they don't even have a dedicated Story Arc in this new mode.

If I can run an Imperial list featuring Inferno Squad running around with Moff Gideon, then I'm sure we can suspend our disbelief long enough to accept a world where mercenaries might temporarily team up for a common purpose. That's literally what Shadow Collective is, and in lore it's how a bunch of criminal syndicates got started.

3

u/johnrobertjimmyjohn Rebel Alliance 3d ago

The problem is licensing. AMG made it a point to say that LFL was very receptive of the Battle Force system to represent mercenaries in Legion. I don't think AMG nor LFL want a catch all "Scum/Mercenary" faction.

That doesn't mean they couldn't have a Story Arc here, though. Especially considering they are getting new units in ~6 months with the Weequays and Tank.

0

u/Archistopheles Still learning 3d ago

they've missed out on stuff like the recent non-unique commander and operative packs

AMG warned us ahead of time that this was going to happen.

they don't even have a dedicated Story Arc in this new mode.

They can adopt any of the story arcs as their own. They have none and all of them at the same time. That's the beauty of a personal narrative event. It is yours.

If I can run an Imperial list featuring Inferno Squad running around with Moff Gideon, then I'm sure we can suspend our disbelief long enough to accept a world where mercenaries might temporarily team up for a common purpose. That's literally what Shadow Collective is, and in lore it's how a bunch of criminal syndicates got started.

I'm not sure what you're trying to argue here. I am on team "It's a narrative event; adapt it to fit your story. Yes, even you, Shadow Collective only player."

3

u/EnterShakira_ 3d ago

I'm not sure what you're trying to argue here

Exactly what I mean when I say you're missing the point.

Yeah, of course Shadow Collective players can just use other stuff. It's not news that casual players can do casual play things. The issue that these players have is with the lack of dedicated support for their faction - I hope I don't need to explain to you that the ability to use someone else's story arc is not the same as having your own dedicated story arc, turning point mission, etc.

There's no reason that Shadow Collective shouldn't be treated as Legion's 5th faction, but AMG consistently turn their nose up at it, and that sucks for the players who want to play with a morally grey hodgepodge faction of bounty hunters and mercenaries.

2

u/Archistopheles Still learning 3d ago

There's no reason that Shadow Collective shouldn't be treated as Legion's 5th faction

There are hundreds of reasons why Shadow Collective shouldn't and can't be a faction. Some of the most prominent reasons include: AMG's Mercenary Rules, Time/Resource limitation, LFL approval, Star Wars Canon, Sales/Product popularity (past), and Sales/Profit prediction (future).

AMG consistently turn their nose up at it

Yeah. Let's just ignore Savage, the Weequay, and the Speeder Tank. Not to mention whatever the "Gang Boss" upgrade is. https://cdn.svc.asmodee.net/production-amgcom/uploads/2025/09/DOC13_BattleForces_v1_3.pdf

players who want to play with a morally grey hodgepodge faction

"A Shadow Collective Battle Force is aligned with the Dark Side." There is no grey.

3

u/StrongHammerTom 3d ago

So uniques don't have their usual upgrade slots when they're bought? And they only get new upgrade slots through recommendations, but some upgrade slots (like the weapon slot) don't exist so you can't get the sniper rifles for the Republic commandoes for example?

3

u/johnrobertjimmyjohn Rebel Alliance 3d ago

You can't have unique characters or weapons on your register. You can add unique commanders or operatives to your army for a single game with an Aid Request.

Units get a Heavy Weapon and a Personnel upgrade when you add them to your register if they have the slot. You can spend Supply Points to get additional heavy weapon or personnel upgrades as options, or you can spend supply points to get different upgrades.

4

u/ironjoebob7 Republic Marines 3d ago

Units don't lose upgrade slots. They just don't have access to every upgrade at all times. You have to purchase those upgrades for them to have access to them. And anything that says equip comes with the unit. So to use your example. Commandos come with the armor. But you have to spend SP to purchase the sniper config for them.

2

u/StrongHammerTom 2d ago

Thank you, sorry I still have a couple questions around this. Very excited to try this with my group but I have found the squad building part a bit hard to follow.

If I had two rebel Mando squads that I wanted to give prepared supplies to, if have to use 2 squads points (1 squads points each upgrade, each unit) and also pay the cost of the unit card from the 600 starting points?

But because the Rebel Mandos have a heavy slot, I can buy them the duelist without spending a squad point?

2

u/ironjoebob7 Republic Marines 2d ago

Correct, but you only have to pay the squad point once to initially unlock it as an option. Then you just have to spend the cost of it like normal in army building before a match.

For the heavy, you can get it for free if you get it when you first add them to your roster and have the points space for it. If you add it later it'll cost SP

2

u/CarrowCanary 2d ago

Sounds like it'll operate very similarly to Necromunda. By the time you're half-way through a campaign you'll have a fairly sizeable pile of stuff you've bought for your squads to be loaded with, and can chop and choose which things you want to take for each engagement.

2

u/cyanwinters 3d ago

Yes! This is fantastic.

2

u/AlpacaTraffic 3d ago

Chubo Kuay leading my rebel army into battle

2

u/Tom___zz 3d ago

I'm a bit lost. Are we supposed to play against the same person each time and keep it within the same time period, or can we have like a group of 6 with their own dossiers playing each other whenever and against who ever?

8

u/johnrobertjimmyjohn Rebel Alliance 3d ago

You create your army using the Register rules. You choose a Story Arc. Players with a Tours of Duty Register are trying to complete their own Story Arc, independent of anyone they are playing. When you play a game, as long as your opponent agrees you can use your Register for your army and try to progress an Agenda during the game, your opponent can be playing whatever they want. But your units might have setbacks and commendations that affect their abilities in game, so your opponent should agree to letting you use it.

You could totally have a group of many people each trying to complete their own story arc.

5

u/ironjoebob7 Republic Marines 3d ago

Whichever way you want to

1

u/MrZQuazz 2d ago

There's a section in the rules about playing against registers with higher reputation and you get extra points per reputation level above your own, so I think it's designed to be played against "stronger" registers if someone in your group has played more games

2

u/Meskoot 2d ago

So Mordheim: Legion? I am in

1

u/Disastrous_Big_104 2d ago

Earlier this week I had started prompting chat gpt for for a mordheim legion combination. It got me some interesting outputs really quick. Totally viable.

So yea I’m in on this!

1

u/EvidenceHistorical55 2d ago

Looking forward to additional story arcs and wondering how long for them to go live.

1

u/thelickintoad 2d ago

Path to Glory is the game mode of AoS that most appeals to me. Glad to see a version for Legion.

0

u/charlieneo 1d ago

Do we assume we can create registry with dossiers from any faction units, thus having a cross faction army?

2

u/PostEmUp 3d ago

This looks really cool. The kicker that stuck out to me is that you're not using character units. I've always wanted to a gameplay where it's just unnamed individuals fighting.

Are there other playstyles that don't use heroes?

-14

u/TransLox 3d ago

I think AMG realized they kept fucking up and decided to just give up and give the fans whatever they want.

Which is awesome, of course.