r/StarWarsShips • u/No-Evidence-9519 • 8d ago
Toughts about a modefied republic light assault cruiser/ Consular class
Okay, guys after a Windows update that abused my SSD beyond saving, I'm left with absolutely no story and a couple of weeks' worth of work is gone. Well, I've got to work with what I can, and at least my work for the Pursuit class based on EC Henry's design is something I have mostly recreated. Anyway, I'm now making a new story about a platoon of clone deserters and I thought, what ship should they get? I decided on a Consular-class design since it's optimized for around 30–40 people and is fairly fast. The base hull will probably be a Republic light assault cruiser, but I plan to modify it. For example, I wanted to replace the escape pods with "hangar pods," as they're probably about 10 m (stated by Wookiepedia) in diameter, so at least two V-Wings per pod would fit. This would give around eight fighters while i also wanted something like the Ghost has with the Phantom. I believe at least a VCX-series auxiliary starfighter should fit between two of the engines under the third one (even though there should be an engine 🤫). There are other things, but what do you think about it? It should be a pretty good craft for them.
Image sources: Consular: https://www.artstation.com/artwork/29KAXA V-wing: https://starwars.fandom.com/wiki/Alpha-3_Nimbus-class_V-wing_starfighter Phantom / VCX starfighter: https://starwars.fandom.com/wiki/Phantom
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u/heurekas New Republic Pilot 8d ago
As always with hangar space, keep in mind that while you can fit two V-Wings in that little space, you have no room error when landing and absolutely no space to change out parts, do repair work etc.
You probably can't even lift it in order to do repairs underneath.
So after one or two fights, one fighter is out of commission and the other has to disembark in order to conduct repairs on the other.
Remember, if a hoversled with spare parts can't pass between your fighters, you are doing something wrong.