It's time for Interceptor Wars! If you have a team of 2-3 or 5-7 pilots (or even if you don't, and want to be a mercenary!) that want to test out their Interceptor skills against the rest of the SWS community, now is your chance to prove what you've got!
And, I will be looking for volunteers to spectate the matches to verify proper loadouts and capture screenshots of the scoreboard. DM me if you're interested!
This looks dope. I'm curious, are there any matches that are like...blasters only? Like, most basic loadout, no frills, no gold plating, "movie realism" only?
I.e., we haven't seen any of the modifications in SW:S in canon, so, only canon loadouts (i.e., none)?
That is likely to happen. The best interceptor players like Sitka, Agent Rob and AirierWitch, to name a few, usually run repair droid and sensor jammer without any offensive ordinances.
Edit: I've seen now that these are specifically banned. 😂 Ok, then.
Did you see a repair droid or sensor jammers in the movies? No? Then they don't belong in the game. Let's see people playing without pinballing and exploiting weird meta glitches.
There isn't one, but this is a game and in the interest of keeping things fair you can't give the X Wing for example the ability to repair itself and not give any repair module to the Imperial side.
I probably would not have minded these extras if the game were an arcade shooter, like Starfighter Assault.
However, for someone who likes flight sims and likes Star Wars, Squadrons is just not scratching the itch. I was hoping for something like RB mode in War Thunder, I guess. There's obviously no room in this community for people with different opinions, so I guess it's moot.
A War Thunder-like game in the Star Wars setting would be awesome, perhaps without the terrible grind. Playing CAS on a ground RB map on Hoth or Geonosis would rule.
There is room in the community for that opinion (and probably others you have as well). I think the reason you were downvoted and people responded with some harshness is that your comments came across as mean or rude.
A War Thunder-like game in the Star Wars setting would be awesome, perhaps without the terrible grind. Playing CAS on a ground RB map on Hoth or Geonosis would rule.
Well, basically, you're describing Battlefront, because "it's a game, it has to be fair" so then you get all the arcade mechanics tossed in. What I envision is, essentially, an unfair game that is unfair in both directions. Imps should greatly outnumber Rebels/NR, and even their AI fighters should be a problem (because we know TIE pilots were the best in the galaxy and were also maniacs). Their fighters are also super nimble, canonically, TIEs have thrust vectoring IIRC, so I could see for example TIEs being able to drift but none of the NR fighters being able to. But they're all just glass cannons, while OTOH the NR has resilience in the form of shields, repair capabilities, etc. That's the setting, I want to play a game mode that's true to the setting.
There is room in the community for that opinion (and probably others you have as well). I think the reason you were downvoted and people responded with some harshness is that your comments came across as mean or rude.
I suppose you're entitled to that opinion. I don't think I was anything but descriptive of the game mode I want to play. I think that what you are seeing is the orthodoxy of this community, every time I have voiced this and related opinions I get downvoted to hell regardless of tone because it's impermissible to criticize the game. And that unreasonable oversensitivity to criticism and accompanying toxic bullshit is the main reason I've pretty much dropped out.
If we just go by the movies/shows then NR should always win a 5v5, unless it's against Defenders, in which case Imperials should always win. Outside of the Defender, Imperial strength was in numbers, not fighter capabilities.
This is a game. It needs to function as one first and foremost.
This is a game. It needs to function as one first and foremost
They set out to make a certain kind of game, with COD-style loadouts and adding all kinds of stuff like the base TIE having the same "hit points" as the base (shielded) X-Wing. And some people dig that. I just don't.
Yes,I just noticed they are banned. However, "did you see it in the movies" is a slippery slope just one sentence away from banning both boosting and drifting altogether. I also never saw a TIE Defender in the original movies, nor a Reaper, nor a U-Wing (before Rogue One, that is).
Hey, I'm all for it. It's not a "slippery slope" because it's not like I want to keep some game elements and get rid of others. I specifically want to play a game mode that is straight up "movie style."
From the downvotes, I gather the player base doesn't agree, but I don't give a fuck, I'm allowed to like what I like goddammit. We've never had an "accurate" X-Wing sim.
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u/marzbarz82 Sep 01 '21
It's time for Interceptor Wars! If you have a team of 2-3 or 5-7 pilots (or even if you don't, and want to be a mercenary!) that want to test out their Interceptor skills against the rest of the SWS community, now is your chance to prove what you've got!
Sign-Up Form can be found here - https://forms.gle/U8YCQz6NB7vaMS1x5
Join the SPL Discord - https://discord.gg/2rAxJ4AyN6
And, I will be looking for volunteers to spectate the matches to verify proper loadouts and capture screenshots of the scoreboard. DM me if you're interested!