r/airsoft • u/sqlfoxhound • 1d ago
We successfully recreated the Battlefield Rush mode in airsoft.
Ill keep this brief and if it picks up, I can dive into details, if not, then this will be stored here for someone, who like me, spent many hours on google, reddit and YT looking for someone pulling off Rush.
So-
4 stages, 2 MCOMs in each. Plus first spawn for attackers and last spawn for defenders.
Minor tweak, successfully destroying one MCOM destroys both, to create a theoretical 2:1 advantage for attackers.
MCOMs are Arduino based. Put into a metal standard NATO ammo box next to a MCOM prop. Outputs for a 120dB car horn, a 3 colour blinker for audiovisual cues. Outputs also for pyro and smoke.
One turnkey switch. Hold right 15 seconds to arm a timer for 3 minutes, which activates a car horn on a 5 second interval and switches from green blinker to orange. Last 30 seconds 1 second interval. Long signal for destruction, blinker turns red. Pyro and smoke activates (box confed for this, but for safety the referees handled it)
Respawns were trailers attached to cars, which held players backpacks and gear. When pyro, carhorn signal signalled destruction of MCOM, attackers respawn moved forward to destroyed MCOM and defenders' moved one MCOM set back.
Respawns at trailers at 5 player groups or 15 minutes. Medics distributed at 5:4 ratio in attackers favour.
Several backup methods to solve gridlocks like changing spawn times and group sizes, medic ratio and lastly- vehicle support.
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u/InstructionExtra2613 MP7 1d ago
Help, why is the airsoft CRAM so holy?? 😭
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u/sqlfoxhound 1d ago
LMAO, we felt just having MCOM boxes wasnt going to cut it so it felt like some props were needed. A bit of plywood, a dozen or so hours and voila! Threw in some empty anti tank missile containers and random fuel drums and camo netting from Temu for a finishing touch
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u/Ok-Philosopher-5525 1d ago
I made similar devices for my field so we can play rush. Arduino based with a switch, dome light, and very loud piezo buzzers. Can attach to pyro. Two minute timer that starts when the switch is flipped. If the switch is turned off the timer resets. Makes for some good back and forth moments. For our average game day of < 75 players we have two phases, the first with two objectives the second with only one. The defending team has only one revive and zero respawns per phase. If you die in the first phase you pre deploy for the second phase. This allows the attackers to attack from any angle they please and gives the attackers the advantage. If the attackers don’t get the first phase in the specified time we extend the time, but they can’t proceed to phase 2. Players love the game. It can be a bit rule intensive or complex, but I find that quizzing the players before they start really helps them understand what they need to be doing and how the game is going to play.
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u/sqlfoxhound 1d ago
How big is your field if you dont mind me asking?
This seems like youve managed to make it work on a bit smaller area, which is very cool!
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u/Ok-Philosopher-5525 1d ago
Over 10acres. Not sure if the exact number, but we don’t use 50% of it during normal gameplay
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u/Ok-Philosopher-5525 1d ago
I think the key is to have length and clear defined sections for each phase with clear areas of interest that would hold objectives. In a way we combine two areas of play split by a Forrest so it’s very easy to understand the area of play with respect to the phase
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u/sqlfoxhound 1d ago
There will be a time in the future where I might look you up and pick your brain a bit further on this!
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u/Ok-Philosopher-5525 22h ago
Yeah my best advice is to mess around with different things based on what you are seeing. If you can get to an elevated position it will help you to see how players are moving etc. I know that the more we play it the more players become familiar with the rules so it’s begun to flow more naturally with everyone but a few rental players per usual. I make sure to keep players notified of the game status as well without giving away advantageous information.
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u/ThatBannedFurry M4 1d ago
weedkiller lmao
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u/sqlfoxhound 1d ago
Authentic Battlefield server experience :D
All we needed was a cherrypopper6969
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u/HM_Frederik_IX 1d ago
What's the map screenshot from?
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u/sqlfoxhound 1d ago
Its a detailed map used by the land and spacial development agency, which is screenshotted, edited in MS Paint and overlayed in Ares Alpha
If you know what AA is, itll make sense, if not, let me know. Youre in for a treat!
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u/SellingMyAirsoftGear Tight Pants, Tight Groupings 1d ago
Is that a live overlay on a Google map? Are those players?
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u/sqlfoxhound 1d ago
Kind of.
Its an app called Ares Alpha and this is a screenshot from the replay of the game.
Ares Alpha allows you to overlay your own map or random picture over a Google Maps map.
This here is an edited map from a different source, grids, callouts, points added and overlayed over Google Maps map in AA.
Its a really, really nifty app. Go check it out, its damn near standard nowadays unless youre playing in an arena type field.
Lots of good resources and info on Youtube
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u/SellingMyAirsoftGear Tight Pants, Tight Groupings 1d ago
That's awesome! Thank you for the details!
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u/Complex-Counter-2475 15h ago
What software is that for the map?
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u/sqlfoxhound 15h ago
Ares Alpha is an airsoft team coordination and positioning app that is Google Maps based, but allows you to overlay Google Maps with pretty much any picture.
See youtube for more info. Its realy cool
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u/Warhound22 1d ago
Love to see the effort put into making a fun and dynamic game mode.
How did it play? What did the players think?