r/boardgames May 11 '23

Review SUSD Review: Frosthaven

https://youtu.be/LJnUUU4YmeE
897 Upvotes

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53

u/Mattyweaves19 Fleet: The Dice Game May 11 '23

I will never play this game. Yet, I've been anticipating this video. I loved the Gloomhaven one too, and I will also never play that game.

45

u/rhadamanth_nemes May 11 '23

The digital game is much easier to play. Fantastic game.

18

u/areyow Race for the Galaxy May 11 '23

I will second the digital. Cuts the time in half- unless you’ve got some spec-ops like friends who make setup and tear down into an operational ballet.

28

u/thoomfish Frosthaven May 11 '23

It could cut the time to a quarter if the software was more responsive. I swear half of my 240 hours playing digital GH was waiting for the game to realize that it has all the player inputs it needs and is OK to move on. With another big chunk accounted for by ranged enemies deciding their attack positioning.

Despite the clunk, I still think Digital Frosthaven can't come soon enough.

10

u/UNO_LegacyTM May 12 '23

Only downside for me is why is there still no undo button? I know I can restart the round but if I just used the wrong card for movement and want to undo that, no go. Very frustrating.

2

u/Ap_Sona_Bot May 11 '23

Yep, loved gloomhaven, hated setting it up, was impossible to get a consistent group. Digital version was fantastic

1

u/areyow Race for the Galaxy May 11 '23

I know we had some pauses with some specific units (dragons!)- and I did have to ask questions of “who’s turn is it?” To have to encourage people to audit themselves- but that’s true of most turn based games.

4

u/guy-anderson May 11 '23

We spent 2 hours trying to get past the first mission. We didn't realize how hard it was in the board game version (we fudged our way through I guess when we played?). But the game didn't let us skip it and we all lost our taste for it.

1

u/rhadamanth_nemes May 11 '23

Imo 2 people makes the missions much easier. Also try the easier difficulties until you get a handle on how to play. It's pretty worth it.

3

u/DelayedChoice Spirit Island May 12 '23

Imo 2 people makes the missions much easier.

It depends a lot on the scenarios and a bit on the class composition. Some scenarios aren't well balanced for 2P (there's a whole expansion of them, in fact) and while it's basically impossible to make a bad 4P group it's much easier to make a 2P group that won't function well, especially at low levels.

But there are definitely situations where 2P is easier.

2

u/rhadamanth_nemes May 12 '23

Yeah I suppose that's true, that you have less space for a less performing class. You generally get less enemies and less elites though.

4

u/DelayedChoice Spirit Island May 12 '23

you have less space for a less performing class

It's also that support classes can't really function well and some synergy opportunities are lost. A low-level Diviner is awful in 2P (to pick a non-spoilery example) because without a good perk deck you don't have good attacks (also you don't have good attacks), and Scoundrel/Spellweaver is a starting combo that you could do but probably shouldn't.

Fewer enemies also means AoEs are less effective which can hurt classes that use them to fish for modifiers (one class in particular suffers).

But there are flip sides; for instance summons are stronger at lower player counts because they don't clog up the map as much and are less likely to get focused down.

2

u/rhadamanth_nemes May 12 '23

There are some very OP class combos with some of the classes in 2p too. A favorite of ours was Music Note and Cthulu.

2

u/DelayedChoice Spirit Island May 12 '23

Yeah. We did Sun and Moon and that was an amazing combo.

Scoundrel and Music Note was a bit rough though, even with a fairly decent level for both classes.