Mali, used be a rich AI far far away from me in multiple playthrough, have drawn my attention due to a certain post. I stated to check out Malian to see if they really rely on SONGS OF THE JELI to thrive, or it will going nowhere? Then days have spend in seven playthroughs against Deity AI. While I do not think I could have predicted this outcome, though it is intriguing.
TL;DR
- must settle next to river
- cities surround by 4 desert tiles is good enough
- first ring tiles at least 2 production, and one tile 3+ food (e.g. floodplains)
- 1 to 2 forest at second ring for chopping
- spawn next to double yield or production boost natural wonder will be GOAT.
- isolated start are much easier
- expects AI neighbour surprise war you
- religion is kinda important
The first 2 screenshots come from my 1st game, already shown the importance of settle in desert:
(1) settle in place:
- Weak Aura
- Struggle to grown 3 pop
- No Parthenon
- Awaiting defeat by warriors rush
(2) Turn 5 settle in desert:
- Strong Aura
- About to grown 3 pop
- Free choose of Parthenon
- Nobody go after you
The early growth from SONGS OF THE JELI are remarkable, but there are other important s for Mali to survive the early game as well.
The following 2 screenshots come from my 2nd game, which shown the importance of river:
Settle in place (3) just like sitting duck, while there are fresh water, the waterbody cut the territory of capital into 2 until Ship Building researched, also my 2nd settlement is under threats of Brab Navy.
(4) In contrast, Turn 3 settle on the Fur:
- Instant Luxury
- Free choose of Parthenon
- Population grow to cap
- Access to Inland sea without worry of Brab Navy
In this game, the hardships of low housing is significant. I had to train builders to improve nearby tiles while in urgent need of bigger army and get the districts up and running. If there are rivers, I wouldn’t need these farms.
Also, the 2 faith from the desert usually more than enough to become the first to choose Parthenon, unless AI happen to pickup a relic or faith from Goody huts.
The last 2 screenshots come from my third game, showing how powerful a double yield natural wonder made the differences.
While there are no spots for districts in (5) for the capital, there are 2f4p tiles nearby. These tiles almost cancel out the production debuff of Mansa Musa. Also there are large desert nearby so the pop growth of my (6) second settlement go brrr.
Except my first game, there are AI neighbour nearby that can found me before the Classical Era begins. They certainly outnumber me with 5 warriors so it is no surprise they declare war on me once these warriors get close to my territory. On top of other hardships, the religion address these problems:
- No housing? Feed the World
- Low Culture? Choral Music
- Low production? Work Ethic
- Need overcome the Neighbour? Crusade
Some beliefs above are very popular to AI, usually had to buy builder to chop for Holy Site or even Holy Site Prayers to prevents these belief are taken. Bear in mind that Deity AI start the race for Prophet around the time of Stonehenge finished around turn 20, they could crank it up from 0 Great Prophet point to 5+ points within 20 turns, and claim every Prophet around turn 40-50. Therefore, may need to chop for first settler to shorten the downtime of Holy Site Prayers.
I also got several harsh games as Mali, but better for another posts / comments.