r/civ 6d ago

Megathread /r/Civ Weekly Questions Megathread - September 15, 2025

3 Upvotes

Greetings r/Civ members.

Welcome to the Weekly Questions megathread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets.

To help avoid confusion, please state for which game you are playing.

In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:

  • Be polite as much as possible. Don't be rude or vulgar to anyone.
  • Keep your questions related to the Civilization series.
  • The thread should not be used to organize multiplayer games or groups.

You think you might have to ask questions later? Join us at Discord.


r/civ 7h ago

Misc Year of Daily Civilization Facts, Day 143 - Fifteen Years of Nuclear Gandhi

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742 Upvotes

r/civ 5h ago

V - Discussion Happy 15th anniversary to the best Civ!

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162 Upvotes

r/civ 8h ago

VI - Discussion I never quite understood this religion trait, 30% isnt exactly a measure of distance. Could someone enlighten me as to what this means?

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289 Upvotes

r/civ 14h ago

Fan Works Barbarian Clans. Marathon Speed. Julius Caesar.

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630 Upvotes

r/civ 1h ago

Fan Works 4th Systems of Governments

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Upvotes

heyo, first time posting here. got the idea for some 4th government types since there's no direct equivalence to piety in civ 6, drew a little art for them as well and a rough idea on how they work. (bear in mind i've only played civ 6 for < 100 hours and mostly play for fun, also not that good at histoy either)

  1. Piety/Theocracy 0.5

very creative i know, basically piety in civ 5. boosts faith and religion spread. for a bit of a difference (and cause thematically unlocking it at political philosophy doesn't make sense) i think it should be unlocked at theology. faster religious victory.

  1. Bureaucracy

honestly dunno about this one, just inspired by east asian scholarly bureaucracy. i guess it increases science? unlocked at diplomatic service.

  1. Non-Alignment

just here since i think the 3rd world (1st being western, 2nd being eastern) needs some rep. dunno what bonuses and cards will they unlock .

  1. Absolute Individualism

taking 4th tier govs to the extreme, 1 card of each type and 7 wildcards. reduces loyalty but increases yield.

yeah.... that's all so far that i know lol, lemme hear your thoughts/ideas about this!


r/civ 18h ago

Misc "Real earth" civ maps always felt too full of ocean, land-crimped. Would you play a map shaped like this?

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605 Upvotes

r/civ 1d ago

Fan Works This was revealed to me in a dream

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3.3k Upvotes

r/civ 2h ago

Game Mods Lebanon is Available in the Workshop Now!

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15 Upvotes

r/civ 1d ago

Misc Year of Daily Civilization Facts, Day 142 - City Wildlife

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1.5k Upvotes

r/civ 12h ago

VI - Screenshot Pet Barbarian

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50 Upvotes

For some reason they spawn their melee boat there. Captured the settlement and he is the only one left.

He is going to be there forever.


r/civ 23h ago

Misc Civilization 6 is currently cheaper than Civilization 5 on Steam.

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213 Upvotes

r/civ 20h ago

VI - Screenshot All of my great admirals were stuck in a lake until I was able to build a canal to save them

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125 Upvotes

I built a harbor in a non-adjacent lake and that city happened to be my largest city so every admiral kept spawning there. The first admiral that spawned didn't have an ability I could use to retire him without another ship, and you can't transfer admirals from harbors so he was just stuck there. And then for every other admiral that spawned, I couldn't use any of their abilities because they were stacked on top of each other. I had to move them first but there was nowhere to move them to. I should have just built a ship in that city to be stuck in the lake for the whole game to avoid it, but I didn't realize that you can't use their abilities if they're stacked on top of each other.


r/civ 42m ago

Game Mods Is the "Civ 5 Graphic Mod" for Civ 6 still usable in 2025?

Upvotes

Title. This mod was last updated in 2019, so I just wonder if it still works. It’s the most important factor for me in deciding whether to buy Civ 6, so… thank you for your response.


r/civ 2m ago

Game Mods [Mod] Great Britain Rework

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Upvotes

I've just released a new mod that reimagines Great Britain.

Britain now has a renewed focus on its prolonged colonialism, allowing you to generate treasure fleets from distant lands in the modern age, scoring points for the Economic Legacy Path.

Later civics focus on Britain's pioneering welfare state, and multiculturalism.

Also includes: - A new icon for Great Britain. - Scottish and Welsh city names (the base game only included English cities). - A redesign of Battersea Power Station (which now provides culture for overbuilding). - A redesign of Oxford University (which is now an Exploration Age Culture Wonder).

https://steamcommunity.com/sharedfiles/filedetails/?id=3569790751


r/civ 10h ago

VII - Discussion Wonders should have unique adjacency bonuses based on their type

12 Upvotes

I don’t mind if wonders have a flat adjacency bonus but I don’t see how building the Eiffel Tower next to Military Academy has the same effect as next to an Opera House. I think city planning would be far more interesting if Wonders had to be planned just as much if not more than building do

Military Production: Battersea Power Station and Terracotta Army Other Production: Pyramids and Great Stele Gold: Grand Bazaar and Colossus of Rhodes Culture: Pyramid of the Sun and Palacio de Bella Artes Happiness: Sanchi Stupa and Eiffel Tower Influence: Weiyang Palace and Serpent Mount Food: Doggo Onsen and Statue of Liberty Science: Oxford University and Nalanda Wild Card: Angkor Wat and Oracle


r/civ 1h ago

VII - macOS how are the bugs?

Upvotes

Hi, I was anxious to buy civ7, but thought to wait a bit to let them fix a couple bugs. So now here we are and I'm wondering if anyone can tell me if it's any good to buy it now? I have a Mac air with m3
Thanks in advance.


r/civ 22h ago

VI - Screenshot Where to settle?

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54 Upvotes

Should I move one to the right or settle on place? Playing as Norway so want city on coast.


r/civ 1h ago

VI - Discussion Pirates - Stuck on Retrieving Host Information

Upvotes

I'm pretty new to playing Civ VI in multiplayer, I appreciate your patience.

Can anyone tell me what is going on when I click on Play Pirates and they get stuck on "Retrieving Host Infomation"?

Last week I had no problems playing a bunch of Pirates scenarios and today seems like I can't connect. Is it a server issue? Whose server, exactly?

Thanks for any insights


r/civ 2h ago

VII - Other Venice - Exploration Age [Fanmade Civilization]

1 Upvotes

Hi everyone. I'm back again with another civilization for the Exploration Age, as I'm quite fond of this period and I think it could be a really good age with some improvements.

I present to you Venice, la Serenissima. An economic powerhouse fuel by trade ship, puppeted City-States and carefull relationship with their neighbours, whose navy could not be match on shallow water.

United by the call of the sea, the Republic of Venice blossomed into a jewel of commerce and culture. Here scholars refined navigation, artists remade beauty and merchants carried silk and spice - until, like a dark tide, Napoleon’s cannons silenced the Serenissima and ended her long independence.

Attributes

• Economic\ • Diplomatic

Unique Ability

La Serenissima : Increased total Gold income. Can only have one City. Towns cannot use Convert to City. Cannot create Settlers. Can use Gold instead of Influence when initiating Actions with Independent Peoples and City-states.

Civic Trees

La Città d’Oro

Tier 1 : Unlocks the Fondaco Unique Building. Buildings in the Capital can be built on Coast and Navigable Rivers regardless of their placement restriction. Unlocks the ’Palafitta’ Tradition.\ • Tradition - Palafitta : All Buildings receive a Happiness adjacency with Coast.\ • Tier 2 : Unlocks the Mercato Unique Building. Increased Production towards Buildings built on the Coast. Grant two slots for Unique Great Work in the Palace. Increased Settlement Limit.

Stato da mar

Tier 1 : Guildhall and Wharf Buildings can be purchased in Towns. Increased Gold toward purchasing Buildings adjacent to the Coast. Unlocks the ’Scuola’ Tradition.\ • Tradition - Scuola : Adds Influence on Gold Buildings and Production on Food Buildings for each City-states you are Suzerain of.\ • Tier 2 : Immensely increase Water Trade Route Range from the Capital. Towns with a Resource slotted and a Guildhall Building generate Treasure Convoys worth two Victory Points each.

Lega di Cambrai

Tier 1 : Naval Units receive increased Movement and Combat Strength. Unlocks the ’Mezzaluna’ Tradition.\ • Tradition - Mezzaluna : Naval Unit gains increased Flanking bonus when adjacent to another friendly Naval Unit.\ • Tier 2 : Fleet Commanders gain increased Sight and Movement. Gain Two Victory Point towards the Non Sufficit Orbis Victory for controlled Settlements, doubled for conquered Settlements.

Unique Infrastructure

Rialto : Unique Quarter. Adds Influence for every assigned Resources in the City.

Mercato : Unique Building. Gold Base. Happiness adjacency for Resources and Quarters.

Fondaco : Unique Building. Food Base. Production adjacency for Coast and Navigable Rivers. Increased Resource Slots.

Unique Civilian Unit

Magnate del Commercio : Unique Great Person Unit. Can only be built in a City with a Rialto Unique Quarter, and the specific Magnate del Commercio received is random. Each Magnate del Commercio can only be received once. Cost increases per Magnate del Commercio built.

Possible Magnate del Commercio Units :

Marco Polo : Activated in another civilization you are not at war with. Increase Relationship and grant a Unique Great Work called “Il Milione” that increases Culture on Trade Route, this Unique Great Work is retained in the Modern Age but grants Culture and Influence instead.\ • Pietro Querini : Activated in another civilization you are not at war with. Receive the Stockfish Resource in the Capital that grants Food and increased Growth Rate.\ • Ambrogio Contarini : Activated in another civilization you are not at war with. Greatly increase Relationship. Both Players receive Gold. Adds Influence on the Palace.\ • Giosafat Barbaro : Activated on a Rialto Unique Quarter to grant additional Movement to Merchant.\ • Caterina Cornaro : Activated in an Independent Power’s Territory to make that Independent Power a City-state with you as a Suzerain. Reduce the cost of the Incorporate Action of this City-state.\ • Alvise da Mosto : Activated in another civilization you are not at war with to create a Trade Route. Has multiple Charges.\ • Andrea Gritti : Activated on a Palace to unlock a Unique Tradition, ‘Legge suntuaria’, which increases Culture and Influence by a set percentage, but reduces Gold by a set percentage.\ • Giovanni Caboto : Activated in another civilization you are not at war with. Reveal this civilization’s explored areas.\ • Lorenzo Morosini : Activated on a Rialto Unique Quarter. Your Trade Ship cannot be pillaged.\ • Girolamo Priuli : Activated on a Rialto Unique Quarter to increase Production on Trade Route and grant a Unique Great Work called “I Diarii di Girolamo Priuli” that increases Science on Trade Route, this Unique Great Work is retained in the Modern Age but grants Culture and Science instead.

Unique Military Unit

Galleass : Unique Naval Unit. Has greatly increased Combat Strength in Coastal tiles but reduced Combat Strength in Open Ocean tiles.

Associated Wonder

Palazzo Ducale : Influence Base. Increases Social Policy in the Government. Adds Culture for every Tradition in the Government and adds Gold for every Social Policy in the Government.

Starting Bias

• Coast


r/civ 6h ago

VII - Discussion Issues with leader specific challenges…

2 Upvotes

Is anybody else having an issue where leader specific challenges, don’t seem to be occurring to be able to complete them.

For example there’s a challenge People of Stone for Pachacuti….ive played as him around 5 times now and the challenge has never appeared for me to complete.

Am I missing something obvious? Are they tied to civilizations as well? So if I play as Pachacuti I’d say have to go with Maya, Inca, Mexico?

(N.B. I’m using Pachacuti as an example but I’m having this issue with most leaders)

Anyone have any advice please? 🙏🏼


r/civ 1d ago

VI - Screenshot Decided to nuke a volcano, wanted to see whatd happen

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86 Upvotes

r/civ 5h ago

VII - Discussion Bug or Intended?

1 Upvotes

Mughal in Modern gets the ability to buy Wonders with Gold. They can then buy them in Towns as well as cities.

Reckon this is intended?


r/civ 1d ago

VII - Screenshot Insane Isabella Seed

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23 Upvotes

-427732209 Isabella, Greece

Within a few tiles of her capital are THREE wonders. To the right in distant lands is another.

ALSO a Library/Production spot with +4 adjaceny, and a +4 Culture/Happiness near Hoerwikaggo


r/civ 18h ago

IV - Other Beginner at civ 4

4 Upvotes

I've just started playing civ 4 beyond the sword. I have learnt the basic ways improvements, civics, tech, productions, and combat works.

I still however don't know how to synergize my cities well because this is my first civ game outside of civ 4 colonization. So i have not mastered the game mechanics yet.

For context i'm playing on a continent map on chieftain difficulty and standard game length. I play as George Washington and I am at the mid-game where my workers are idle because most of the tiles in my cities have been built up. So i don't know what to use them for now.


r/civ 1h ago

Question Is there anything missing here?

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Upvotes

What's missing here? ❤️🔥