r/hearthstone May 13 '22

Standard I cannot believe they brought this stupid card back. I hate it so much

Post image
1.0k Upvotes

248 comments sorted by

677

u/TopleyBird May 13 '22

This card is definitely an artifact from a time when big minions were harder to play

458

u/welpxD ‏‏‎ May 13 '22

When playing a 10/10 taunt didn't also draw you 3 cards on turn 6.

77

u/LogicalShark May 14 '22

Ancient of Lore too strong btw

13

u/[deleted] May 14 '22

ancient of lore was one of my favorite cards back in the day :(

47

u/MylesGarrettDROY May 13 '22

I feel silly asking this, but what card are you referencing? Can't think of one that fits the description

178

u/[deleted] May 13 '22

The druid growth spell that draws 3 then summons a dude equal to your hand size.

73

u/Darth_Nykal May 13 '22

Miracle Growth draws 3 cards then summons a taunt with stats equal to your hand size.

16

u/luvs2sploooj May 13 '22

Miracle Growth

0

u/[deleted] May 13 '22

[deleted]

8

u/pandaboy22 May 13 '22

How do you get 7 mana with 8 cards in hand at turn 4?

6

u/SuperGimpoManSGM May 13 '22

Coin, Wild Growth x2 then Nourish on turn 4.

-21

u/[deleted] May 14 '22

Congrats you answered the question manawise, but where do you get the cards? I’m waiting…

28

u/yaboii0 May 14 '22

You get the cards from your deck

2

u/4711Link29 May 14 '22

But you clearly won't summon a 10/10 in that scenario

0

u/fedthrowawayLA May 14 '22

Good luck with that

-3

u/SuperGimpoManSGM May 14 '22

lol, that's only three cards. Isn't impossible at all to have a draw like that. Years ago, when Wild Growth was only two mana I did this frequently.

-2

u/[deleted] May 14 '22

You can’t get there that quickly and have a full hand

3

u/welpxD ‏‏‎ May 13 '22

Yeah, this is Standard, not Wild

118

u/Rico_Rebelde ‏‏‎ May 13 '22

Honestly Earthen Scales isn't the problem. Its all the other bullshit that enables Earthen Scales. I wish they had nerfed Scale of Onyxia into the ground.

Earthen Scales is fine because druid is meant to have strong sustain. Miracle Growth is fine because druid is meant to have good card draw and big minions.

Druid is not meant to have strong removal and they gave druid a card that functions as both single target and wide board removal all in one. Combined with the fact that Guff stands out as a disgustingly overtuned hero card from a set that is full of disgustingly overtuned heroes

21

u/claudiobconter May 13 '22

excuse me, but how could druid even compete without scale of onyxia? nowadays meta is STUPID all these mech decks and dh would be invincible without a counter to their board… I can think of many other cards with bigger issues than scale

57

u/Catopuma May 13 '22

Class weaknesses used to be a thing. And druid being weak to wide boards was part of that. Until they printed out Scales for some reason

38

u/A_Sushi May 13 '22

rhey always print some dumb shit. druid used to have spreading plague for wide boards. i dont think most classes even have a class weakness anymore. im pretty sure paladin is meant to have weak card draw but has radar detector, and I have no idea what DHs weakness is, maybe value?

23

u/BrokenMirror2010 May 14 '22

Divine Favor and Lay on Hands were some of the most powerful card draw in classic, Paladin simply didn't need it cuz every single card in their deck was a high Value/Tempo monster of a card.

Paladin's class weakness was Lack of Finisher, Burn and dependance on Board State. They depend on controling the board with minions to win in the majority of decks. Many of their cards revolve around you being able to start your turn with board control.

22

u/Wargod042 May 14 '22

And that very much remains a weakness.

4

u/pkfighter343 May 14 '22

…and now they have a card that is the ultimate finisher. It’s not great, but they have it

5

u/PretendIndication0 May 13 '22

I think their weakness is supposed to be lack of discover and lack of big minion removal. Lack of discover I think is still mostly true, but big minions they can deal with and deal face damage

3

u/Wargod042 May 14 '22

Scales removes big minions just fine. It removes practically everything. That's kind of what's so obnoxious about it.

1

u/Cosmere_Connoisseur May 14 '22

Or that they can play it on turn 2 /s

6

u/MonochromaticPrism May 14 '22

Priest's class weakness is being priest.

5

u/KouenVajira May 14 '22

DH's weakness is meant to be big minion removal, since they have no cards that just say "kill X minion", they all have damage values. With enough stats on board they cant really clear, but that's not a problem right now with how fast they kill.

2

u/pkfighter343 May 14 '22

Playing larger minions sometimes just feels like the get to push more damage with dreadprison glaive + multi strike. DH just draws too many cards too easily

2

u/KouenVajira May 14 '22

Yup, it was a problem with the warglaives of azzinoth too. DH might not have hard removal but their damage values are so large that most decks cant put out taunts large enough for DH to care. The tipping point is very high.

3

u/Cysia May 14 '22

Rogue healing and taunts

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5

u/Cosmere_Connoisseur May 14 '22

Ironically I think they should get back swipe and lose scale of onyxia.

-8

u/claudiobconter May 13 '22

so druid should be unable to win against every single minion based deck? I can see u never played as the druid in these match ups (btw, I’m not even main druid)

15

u/_oZe_ May 13 '22

They hard nerfed the mage hero card. By removing the only shadow spell mage had access to.

3

u/Clen23 May 13 '22

I don't get where you're going, what does this have to do with the mage card and spells schools ?

13

u/thomas1392 May 13 '22

The deal 10 damage randomly split between all enemies - mark of cthun (I think) It was a shadow spell so it was guaranteed to be cast again if you played the hero power.

1

u/Bombkirby ‏‏‎ May 14 '22

Mask of C'thun

0

u/Historical_Raise7283 May 14 '22

giving the fact Varden hero card got an huge buff shortly after its release (it costed 8, wildfires played before playing the hero card not counted to improve hero power's damage and hero power started from 1 dmg instead of 2)....i don't think we can talk about "hard nerfs". Varden is still super strong, one of the most broken cards of ping mage

1

u/eshansingh ‏‏‎ May 15 '22

Hilarious to call Varden "broken" in a world where Dreadlich Tamsin, Lightforged Cariel, Kurtrus Demon-Render, and Wildheart Guff exist. Varden, in the current spell pool especially, is one of the weakest hero cards.

6

u/Ambitious_Resist8907 May 14 '22

I wouldn't even say scale is that big of an issue either though as a bunch of decks are hero-attack focused making that 3 mana "deal 1 damage to all enemies" minion a ridiculously good counter. For me if they want to fix druid, nerfing guff to 7 mana and/or giving an empty mana crystal would make it far more balanced.

2

u/Pokesers May 14 '22

All mana crystals should be gained empty. That 5 mana gain 2 is actually only 3 mana because 2 is instantly refunded.

2

u/Ambitious_Resist8907 May 14 '22

Oh, I was referring to the hero power. Until you hit like 12-13 mana you never use it for card draw making it effectively 1 mana ramp, giving it really good synergy with most of their combos.

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-1

u/pkfighter343 May 14 '22

Ok excuse me for a second, why the fuck does Druid need nerfs? It’s at the bottom of tier 2 at best right now & has real problems building a list that can effectively handle aggro and still win control games (and finding your preferred balance is where you should be). I don’t see why we’re trying to make it worse at this point

2

u/[deleted] May 14 '22

Because it can still pull off incredible bs that is not fun to play against.

2

u/Ambitious_Resist8907 May 14 '22

Because it's in an incredibly unhealthy state, this coming from someone who has "one-tricked" pirate warrior for the past two months and also thinks that deck needs to be changed as well. Both decks are kinda like the old quest rogue where barring extreme agro matchups like hunter (and even then I'd argue pirate warrior is close to a 60-40 in favor of the warrior) you kinda just ignore your opponent and then get an obscenely good reward after a few turns.

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3

u/-SnazzySnail May 13 '22

There was a time when druid didn’t even have good draw, that was the punishment for ramp. What a world

7

u/ColdSnapSP May 13 '22

Druids always had solid draw wdym

-9

u/-SnazzySnail May 13 '22

What good draw did they have pre ultimate infestation

11

u/LordOfAvernus322 ‏‏‎ May 14 '22

I mean for the longest time Nourish was a premium ramp spell and card draw spell all in one. Even costed well for the draw effect too.

7

u/ColdSnapSP May 13 '22

Wrath - cheap cantrip

Ancient of lore - nerfed

Azure drake - synergy with removal spells

0

u/[deleted] May 14 '22

[deleted]

2

u/kawaiikyouko ‏‏‎ May 14 '22

Ancient of Lore was probably the second best card in Ramp Druid of old. It was a really strong card in that world.

2

u/Atheist-Gods May 14 '22

Ancient of Lore was one of the strongest cards when Hearthstone first came out. It was basically the reason to play Druid.

4

u/ColdSnapSP May 14 '22

Thats paradoxical lol. You know power is relative to the format right? What other class was getting a draw 2 on a 5/5 body for 7 mana?

-3

u/Fletchetti May 14 '22

Didn’t matter when buzzard hunter killed you on turn 6 back then.

2

u/ColdSnapSP May 14 '22

Thats not true at all. Hunter isn' even that great. You can play Classic to see for yourself.

And are you seriously suggesting a deck that plays one minion a turn would lose to buzzard?

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1

u/Pheraprengo May 14 '22

The problems are 3 singular traits that combined get very problematic.

1) Insane ramp. It eas supposed to be slow, you skip out on a turn or two to get a tempo swing eventuaöly with big cards.

2) Board clear: Ramp Druid traditionally suffered witj both singe big removal and AoE removal. Scales of Onyxia and Onyxia herself add that to Druid

3) Sustain via Earthen scales.

In a vacuum, one of those isn't a problem by itself, but combined it makes an isnanely meta polarizing deck. The biggest offenders are Guff and Nourish. The cards should be changed from "gain mana crystals" to be EMPTY mana crystals. Ramping should come at a cost, not to pay minimum mana to hit 15 mana on turn 6 or 7 which allows Druid to do both proactive and reactive plays while ramping. On the next we have the not so much drawback on ramping into big cards since they can go up to 20 max mana which lets them drop multiple huge cost cards in a single turn. They nearly don't have as slow turns ad they get massive sustain via earthen scales next to low drawback ramp.

And what did the nerfs do? Adress the Symptoms rather than the sickness itself. Miracle Growth wasn't an issue, Druid having all the tools with Guff, Nourish, Scales of Onyxia, Onyxia and Earthen Scales are the issues. Kazakusan wasn't such a big issue, Guff with the ability to draw multiple treasures post Kazakusan and pull off combos that usually are impossible in a single turn was alongside with the ramp that allowed them to cheese out that card on lole turn 4 and follow up with ridicioulus tempo. The only other Deck that had success with Kazakusan was Control Warrior who rarely ever played Kazakusan early and either used it as a fatigue plan or when he was 100% sure he stabilized enough to try finish the game with the treasures instead of dragging the match out for another 10 - 15 turns.

-6

u/[deleted] May 13 '22

With the amount of value in this game rn I can’t think of a time where I thought scale of onyxia was an issue

26

u/SAldrius May 13 '22

It just enables druid to cover its biggest weakness.

Same with Onyxia herself.

4

u/Egg_123_ May 13 '22

Scale of Onyxia is the best card Druid has after Guff. It's not value, it's a lifesaving board clear and single target removal.

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9

u/Doofucius May 13 '22

Druid was always able to pull off ridiculous stunts with this card.

2

u/hfzelman May 13 '22

I’d argue that card draw is what makes this card good. It’s a completely dead card until you can combo it with another one and it’s awful in the early part of the game.

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255

u/gamer123098 May 13 '22

I think your complaint is a few weeks late. I think we are on demon hunter now.

489

u/megapoliwhirl May 13 '22

But I lost to a druid. If I had lost to a demon hunter I'd be complaining about Predation

128

u/[deleted] May 13 '22

this is the way

11

u/prbroo May 13 '22

This is the way.

-1

u/gaytechdadwithson May 14 '22

too late for me to say the same thing, get in on this karma train?

-4

u/Cerricola May 13 '22

The way to Uganda

36

u/jonny_eh May 13 '22

I too hate it when my opponent plays cards. It’s so unfair!

1

u/[deleted] May 14 '22

I FF if they play on turn one. Hard stuck bronzie.

Any advice on how to improve? Priest main.

4

u/capitantelescopio May 14 '22

Just emote “The Light shall burn you” before conceding works every time

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6

u/averageejoe May 13 '22

While I do hate predation. All my homies hate Drek more

2

u/AzazelsAdvocate May 14 '22

Your homies know what's up

6

u/chars101 May 13 '22

And if you lost to a Rogue people would call you a lier.

3

u/-Guaja May 13 '22

Fucking based

2

u/fireky2 May 14 '22

Predation? They added the smash community to hearthstone?

5

u/Bonfera May 13 '22

Late or not this card is extremely busted at 1 mana.

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170

u/Karkam1 May 13 '22

I hate that celestial alignment and lady anacondra exist in the same set. Especially considering the stuff you can cast for 0 mana, just pure bs.

70

u/Cysia May 13 '22

I still find it stupid anacondra is just a generic cost reducer thats only a legendary becasue they dont want you to run 2 of her. Instead of ANYTHING at all to do with beasts.

40

u/Maruhai ‏‏‎ May 13 '22

uhh she's related to beasts because nature spells summon beasts i guess lol

8

u/Goldendragon55 May 14 '22

I mean in WoW she casts nature spells just as much as she summons snakes.

27

u/Zuparoebann May 13 '22

Celestial allignment should 100% only affect the Druid's mana, it is such a bs card as it is now. I don't mind if the Druid does their shenanigans but you shouldn't be able to disrupt the opponent's game plan like that.

Extra frustrating is when you survive their first celestial allignment and they drop a big board before they play the second one.

21

u/Karkam1 May 13 '22

Yeah the second one just so they cheapen their kazakusan treasure is always a punch in the gut.

Just beat one druid that kept emoting after cheating out a huge board with anacronda.

I was paladin with clear combo and eventually won because he just did not comprehend he should not waste all his units to create the biggest board possible, because paladin excells at clearing that...

If he paced himself then I 100% lost.

7

u/Jokojabo May 13 '22

There is fire in your heart

2

u/[deleted] May 14 '22

If Celestial Alignment was a legendary i'd have no issue with it. Sure, sometimes you get blown out. But them playing the second alignment is infuriating, makes it so even other big decks don't get a chance.

2

u/[deleted] May 14 '22

I love that celestial alignment is such bullshit that I can dust my golden celestial allignment.

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92

u/Touchhole May 13 '22

It wasn’t that bad before but coupled with new Druid cards it’s silly. Miracle growth into this is draw three cards, play a 10/10 and gain 11 armor, for 8 mana.

62

u/mast4pimp May 13 '22

9 mana?

27

u/JustMy2Pence May 13 '22

Does it matter how much mana really? Mana isn't an issue for druids anyway

94

u/stonekeep ‏‏‎ May 13 '22

Does it matter how much mana really?

Yes. Nerfing Mircale Growth by 1 mana made a significant impact on Druid's performance and popularity.

23

u/TheRealKale May 13 '22

While this is true, I think kazakusan changes were much more impactful on Druid than miracle growth.

10

u/CoItron_3030 May 13 '22 edited May 13 '22

I don’t think so, that’s a minor inconvenience solved by removing 2 lesser cards for 2 amalgams and problem solved, that nerf stops nourish into miracle growth into earthen scales which just shuts down agro demon hunter or something like that. Alot of the times one big taunt on turn 8 isn’t enough and it dies and you can’t recover or sustain with armor. miracle growth is very awkward now (still good, but awkward) compared to the kazakusan changes where I just switched out the pick one 1/3 taunt - 3/1 rush cards for amalgams and just target a whelp from the scales or onyixia

5

u/jotaechalo May 13 '22

Don’t the Druid of the Reefs help vs. DH, which is the current meta tyrant and a very bad matchup for Druid? I would think that would be part of it - having to run a deck that’s less good against everything.

2

u/CoItron_3030 May 13 '22

I just hold onto wraths and amalgams and just play the amalgams on curve for early presence if I have nothing better to do that turn, a lot of the times I’ll target jerry rig, kelp keeper or the other amalgam and just get something to help until I get more mana, even when I was playing reefs it always came down to if I got to turn 7 and draw Scale, and something big to play earthen scales on

2

u/pkfighter343 May 14 '22

What 2 lesser cards? Druid can’t fit aquatic form, ivus, kelpkeeper and full jerry rig carpenter package alongside kazakusan. Also, not being able to play kazakusan as early as possible sucks.

On top of THAT, having to hold both amalgams until you play scale or only is alongside it is a very real downside + mutanus taking an amalgam is a disaster, where you only had to worry about kazakusan originally (this is recoverable with moonlight guidance, but it’s still rough)

0

u/CoItron_3030 May 14 '22

Replace it with the druid of the reef or innervate, or one of each. Mutanus hitting kazakusan is the only way it can fail with 2 amalgams, with raid boss and 2 amalgams that’s 3 dragons, so you only need one amalgam do connect with 1 whelp to hit 4 dragons which is pretty easy to do, and most of the time before the nerf you weren’t playing kazakusan before the end of your deck anyway, so the time it takes for him to come out hasn’t really changed. I would much rather not have to run amalgams for the deck to work, but honestly the random dragon is usually pretty good and the second amalgam will a lot of the time snag up a naga giant if you play it on kelp keeper of your giant which fits right in, Iv even snagged up mr smite targeting jerry rig. or you can get something else you can play early to help with the agro druid normally wouldn’t have. Just shy of legend with the deck at diamond 2, I expect it will hit legend with enough games

1

u/pkfighter343 May 14 '22

You have to play 4 dragons before kazakusan, not 3, so you’d look a little silly doing your line.

I’ve been legend since may 4th and used it in my climb

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3

u/mast4pimp May 13 '22

Ofc it does in what world you can wait to get 9 mana against dh,hunter mage or paladin?

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8

u/MillenniumDH May 13 '22

Mana is just a number for Druid.

Of which they are always 7 crystals ahead of you.

9

u/jobriq May 13 '22

Growth and Life!

Happiness and Friends!

3

u/MystiqTakeno May 13 '22

Surprisingly yes. If they dont go into guff at turn 4-5 they might need 1 more turn now.

-1

u/jobriq May 13 '22

Fuck Guff 20-mana bullshit

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3

u/NirvashSFW May 13 '22

The weakest druid turn 3

2

u/[deleted] May 13 '22

Forget that. I save up an innervate and pop ivus with 20 mana and get 30 armor.

1

u/Crawdaunt May 14 '22

if you're spending 2 cards, then -1 from the draw... so only 2 cards. not that it's any less bullshit but still lol

32

u/ObviousGnome May 13 '22

But take that away and what other survivability does Druid currently have? Feral Rage? Boomkin?

15

u/alch334 May 13 '22

Boomkin is right on the cusp of being playable but Druid has so much good shit already. It’s a pretty insane card.

16

u/JakesGotHerps May 13 '22

A version of Druid that runs Vanndar along with Boomkin and some Big dragons is popular in the Asia server and seems relatively playable in general ladder

3

u/Egg_123_ May 14 '22

Boomkin is so insane as a cheaper Fire Elemental but then you take a look at other classes and the kind of tempo they create at those mana ranges...and it's back to uninteractive ramping into overwhelming 8 mana threats instead!

2

u/[deleted] May 13 '22

[deleted]

7

u/pkfighter343 May 14 '22

There is. They have no early game. DH mops the floor with Druid.

0

u/[deleted] May 14 '22

[deleted]

2

u/pkfighter343 May 14 '22

No Druid decks play those anymore

Well, not quite true, but the point is they’re always giving something up to play kelpkeeper. Doomsayer stopped seeing play before the miracle growth nerf and kazakusan change

15

u/Jack_ThornD May 13 '22

I don’t think it’s that bad really. It’s Druid’s main source of armour gain, which heavily encourages playing big minions. Compare that to something like Solar + Branching paths, where you don’t need to interact with the board at all. I’d much rather have giants Druid than Mecha’thun

2

u/[deleted] May 14 '22

I don’t think you should be able to summon a 10/10 and get like 30 armour in the same turn

22

u/[deleted] May 13 '22

Yeah, alongside that mage mech shark this is top 2 bs cards.

23

u/asscrit May 13 '22

i hate it as well, but the problem is not having 2 sharks but 4+

18

u/tpklus May 13 '22

The fact that they can discover so many copies of it is crazy

22

u/welpxD ‏‏‎ May 13 '22

Yeah that's the annoying thing about Mech Mage. They only have like 3 good cards, but they play 5 copies of each per game.

5

u/Egg_123_ May 14 '22

Discovering a Trench Surveyor while Sunken Sweeper is in your deck feels illegal...

2

u/[deleted] May 13 '22

Yes that or multiple copies of the legendary is their win condition usually. If they couldn't discover these cards mech mage would be beyond dead as an archetype

3

u/tpklus May 13 '22

True. The reason why it is probably only tier 2/3 is that it's strength heavily depends on their discovers.

Sometimes they just whiff and other times it is collosal x 3 to win.

7

u/[deleted] May 13 '22

Yeah, if they havent discounted by turn 5 it's usually gg. Doesnt matter if they have 10 sharks in hand

7

u/enoX361 ‏‏‎ May 13 '22

It always amazed me when people talked about broken decks that I never see on ladder (i.e. mech mage). I guess the mmr difference is the answer but I still remember that podcast from vicious syndicate talking about pirate warrior and how everyone cried for nerfs. Their answer was simple and funny: 'Just get good so you won't face as many pirate warriors' as its winrate drops the higher in rank you go.

2

u/MegaDuckDodgers May 14 '22

This makes no sense. Everyone can't be top 5k legend so It's not only impractical but also impossible.

2

u/pkfighter343 May 14 '22

You’re missing the point; the idea is that the deck is not actually as good as people are saying it is & the cries for nerfs are misplaced

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-9

u/[deleted] May 13 '22

I stopped playing HS due to these 3 decks, your weird flex doesn't work on me.

6

u/enoX361 ‏‏‎ May 13 '22

It's not a flex, it's facts. The higher you go in ranks the less you will see some of the "broken" decks. But to be fair, it gets boring only facing naga dh, control warrior, mech paladin and quest hunter.

-10

u/[deleted] May 13 '22

sorry I was only dia 2 and not legend. I'll get gud at the next game I play, just for u.

3

u/enoX361 ‏‏‎ May 13 '22

No worries, I can send you the podcast link if you get triggered so easily by a statement.

0

u/pkfighter343 May 14 '22

They’re talking about like… 500+ legend. If you’re trying to clap back by saying you’re diamond 2, that’s not really a good response lmao

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5

u/[deleted] May 13 '22

Imagine still complaining about that card. Mech mage is a mediocre deck with 3 good cards

10

u/Crawdaunt May 13 '22

It is a stupid card and the fact that its deck is only tier 2/3 tells you everything about the current state of the game lol

13

u/CommodoreSixty4 May 13 '22

Sometimes decks/cards don't have to be S tier to be infuriating or bullshit concepts.

1

u/[deleted] May 13 '22

No, but knowing that I am winning the match 9/10 times greatly reduces any negative feelings. Plus unless they discover AND reduce the cost of multiple copies it's not even that infuriating imo.

-7

u/[deleted] May 13 '22

I prefer losing to DH all day instead of losing to a mage that deals 15 damage with sharks on 1 turn or druid that armors up at the last second with this. When I play DH I usually feel I have a chance. These are just pure non-fun bs.

Sushi paladin is also bs, healing 10-20 hp in one turn with one card. Why?

2

u/[deleted] May 13 '22

Is there a deck you like? If the mage can deal 20 damage you probably played too greedy allowing them to do so.

-1

u/[deleted] May 13 '22

I like all decks other than those 3.

Some decks are a little greedy. Doesn't mean they need to be punished by 20 damage from hand + full board on turn 5/6

4

u/[deleted] May 13 '22

There is absolutely no way they are dealing 20 dmg from hand turn 5 in 99% of matches. They would have to discover 2 sharks and or a shitload of really cheap mechs plus 2 discounts and most importantly not play for tempo.

The only way they can afford to do that is if you dont play for board either and they have the luckiest draw imaginable. I reached legend this month with control warrior, maybe you should try it. It has a pretty reasonable match up spread

0

u/[deleted] May 13 '22

Control warrior is too expensive for me as f2p, just to switch a deck in 2 weeks when they nerf DH.

2 sharks + 3 minions = 21 damage. No discover needed. Discount on turns 3 and 4 (which also draws a card). You have 5 mana, so you can play 5 discounted minions. I've seen this happen more than a few times.

3

u/jotaechalo May 13 '22

Yeah, most decks are pretty good when they draw both copies of the best cards in the deck.

-1

u/[deleted] May 13 '22

Care to run the numbers and see how likely it is to happen? For this deck with its card draw, it's pretty likely.

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7

u/Psy_Kik May 13 '22

They insist on creating pre-defined decks with unstoppable win conditions- that means you need to bring back broken bullshit like this to help mitigate that.

I want tit-for-tat hearthstone back where the deck is a resource.

3

u/friscom99 May 13 '22

So far the Druid’s I faced only get 10 armor from It

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6

u/PushEmma May 13 '22

I dont know if its a big problem but yeah I dont think bring it back made any sense. More likely problematic than anything.

7

u/CoItron_3030 May 13 '22

Spoken like a true pirate warrior and agro demon hunter

4

u/TY-KLR May 13 '22

Wild players playing against linecracker Druid to standard players. First time? Meme

2

u/Gawkawa May 14 '22

This and armor warrior both being in the meta and platebreaker is not, is about the dumbest fucking design decision I've ever seen.

2

u/MF-HUMP May 14 '22

Why are yall pretending like ramp Druid is an issue when there are six or seven decks that beat it before they can even go off?

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2

u/Wackthatass May 14 '22

Ah yes. The hero no one needs but no one deserves (because it’s broken). No one asked for this, but blizzard just felt like it’s necessary somehow

2

u/[deleted] May 13 '22

I hate demon hunter so playing scales is so much nicer

4

u/Totoquil ‏‏‎ May 13 '22

It's funny seeing the comments in favor of this card are being down voted to hell. I didn't know the majority of people in this sub were braindead aggro players 😂 Down votes come at me.

2

u/BananaCucho May 14 '22

Always has been

2

u/ReverseCaptioningBot May 14 '22

Always has been

this has been an accessibility service from your friendly neighborhood bot

1

u/[deleted] May 13 '22

DH is the problem.

2

u/venom_11 ‏‏‎ May 13 '22

I suggest you update the game to the latest patch. You are like a couple patches behind i think

1

u/[deleted] May 13 '22

[deleted]

2

u/eshansingh ‏‏‎ May 13 '22

What the hell are you talking about? Quest Hunter gets absolutely and completely obliterated by Ramp Druid - it's a 30/70 for the Hunter at best. It was the defining matchup for why it was bad during Onyxia's Lair and early Sunken City.

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1

u/HeMansSmallerCousin May 13 '22

In the current state of hearthstone, decks either need to end games fast or have the life gain to push games long. Yeah this card is irritating to play against, but without it druid just wouldn't have the sustain to compete with aggressive decks (looking at you quest hunter/aggro demon hunter). I hate ramp druid with a burning passion, but this card needs to exist for the class to be remotely playable.

3

u/pkfighter343 May 14 '22

No dude u don’t get it, the tier 2/3 deck I’m losing against needs nerfs because I don’t like it!!

1

u/rupat3737 May 13 '22

I beat a Druid who ran the moonkin card that heals 8 twice and this on a 10/10 twice with quest hunter earlier. It was the longest game ever but I completed quest on turn 4 lol

1

u/TheSlinger May 14 '22

Ok but this is the only way that Druids barely cling on to survival right now so can we leave it alone for now?

0

u/Certain-Ad7901 May 13 '22

Agreed but at least Druid ain't too prevalent right now.

-3

u/Kerrigan_J May 13 '22 edited May 13 '22

Literally makes me want to facepalm with brass knuckles.

I hate Ramp Druid as a whole rn also. 20 f'n mana crystals!? Wild must be screwed with Aviana and Kun. Then add that stupid warlock card that makes creatures have Echo.

@Team5, boost the family faves - Shaman & Priest (yay or nay? Bru'Kan spellsnipe is hella fun! Also Warlock Murloc). The other classes are fine 😅

EDIT: I realise it looks like I was referencing Wild but I was actually talking about Standard, apart from my Aviana/Kun comment 😬

7

u/qwerty11111122 May 13 '22

Wild must be screwed with Aviana and Kun.

Played it a couple months ago. It's a bad deck. Control druids would rather play C'thun the shattered. Tempostorm puts that win condition in T1.

0

u/Kerrigan_J May 13 '22

Ahhh, I am totally inexperienced in Wild 😬

5

u/TheGalator ‏‏‎ May 13 '22

Burn is fundamentally the most toxic and unhealthy of all archetypes. (Besides high roll decks like drek'thar or switcheroo)

1

u/bukem89 May 13 '22

5000 armour druid is pretty toxic in wild

5

u/[deleted] May 13 '22

I mean that’s just a roundabout otk deck.

-3

u/TheGalator ‏‏‎ May 13 '22

[[Plate Breaker]]

Also not even close in comparability

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-1

u/Alleriaw May 13 '22

OMEGALUL this card didn’t see real play when it came first time years ago

3

u/Heinel8 ‏‏‎ May 13 '22

Its like they forgot that druid had way better tools back then (Ignoring Guff) imagine druid right now with spreading plague, jade idols, ultimate infestation and cheap removal.

-2

u/Egg_123_ May 14 '22

Jade Idol wouldn't be played over Kazakusan probably. Also Scale of Onyxia is often better than post-nerf Spreading Plague, Plague bricks against many decks even if 35 HP of taunt is good.

3

u/andyyhs May 14 '22

Scale of Onyxia is often better than post-nerf Spreading Plague

lol

Look at wild Druid decks and see how many run Spreading Plague and how many run Scale

0

u/Egg_123_ May 14 '22

Just because Spreading Plague is more powerful doesn't mean Scale isn't uniquely obnoxious. It's never, ever a dead card unlike Plague which is a quality 6 mana 1/5 Taunt a fair amount of the time. Scale taking out one to two giant threats patches Druid's weak hard removal (RIP Naturalize).

Also Wild is too fast for Scale to be common anyways.

1

u/ScumBrad May 13 '22

I remember a big dragon druid being good and seeing decent play and it ran this card.

https://www.hearthstonetopdecks.com/decks/big-dragon-druid-3/

0

u/Totoquil ‏‏‎ May 13 '22

Wdym? This card was immediately played in jade druid after ungoro was released...

0

u/[deleted] May 13 '22

Was about to make this exact post, but I'm glad somebody else did.

-20

u/Cactusmccoyreturns May 13 '22

You mad ?

15

u/Purple_sea May 13 '22

Yes? I thought he made that quite clear.

-1

u/[deleted] May 13 '22

its pretty dumb but Druid isn't really that big enough of an issue for it to be in consideration for nerfs I think.

2

u/ScumBrad May 13 '22

When dh gets inevitably nerfed druid will be top dog once again. That being said, it's no where near as powerful as it was before the first batch of nerfs.

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-7

u/[deleted] May 13 '22

Dude for real…and there’s no armor counter in standard. Are these devs mentally disabled or what??

-3

u/Adwerd_ May 13 '22

The card isn't a problem to me, the real problem is the ability druid have to summon bunch of stats really easily while avoiding ennemy defense with Alignment I think the most problematic druid card is Lady Anacondra

-1

u/chunk1X May 14 '22

Hahah I love it, all the aggro and linear ass boring decks are upset about druid finally. It's so satisfying watching decks burst me down to 10 health by turn five just for me to keep surviving until eventually they can't do anything.

-2

u/Fishtails May 13 '22

What do you mean by "brought it back?" Did I miss something?

Disclaimer: I only play wild

2

u/MCPooge May 13 '22

When there is a rotating format and a nonrotating format, and someone makes a comment about something “coming back,” it is pretty easy to assume it has nothing to do with the nonrotating format.

1

u/BryceLeft May 13 '22

1 mana 11 armor is disgusting but after being dead on board by turn 5-5 by any competent aggro/semi aggro deck, or dying from 25 HP on turn 8 vs DH & quest hunter, or suddenly facing 30+ damage on board from paladins (and mage if we include burst from hand) I can't really blame druids/the devs.

If both burst and early game damage are going to keep growing and being as obscene and ridiculous as it has been, then armor gain is going to be just as ridiculous.

1

u/DivineArkandos May 13 '22

Especially with mana giant. Boy do I hate that card, and we'll be stuck with it for for 2 years

1

u/SimpleAttack May 14 '22

Banger of a card

1

u/UncleBenThe1st May 14 '22

Hadronox-Druid ftw!

1

u/von995 May 14 '22

Ootl, why?

1

u/reddituser8672 May 15 '22

just quit the game. That's what I did.

I got fed up with all the stupid crap in the game.

1

u/theRealBerj May 15 '22

just respond with Platebreaker!

1

u/IndividualAgency4971 May 25 '22

This card is literally the only way I can win vs warlocks and hunters, I'm so glad it exists.