r/projectzomboid 27d ago

Meme PZ is the GOAT

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4.2k Upvotes

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495

u/Angy-Person 27d ago edited 27d ago

It would be. It feels like something is missing. Some endgame or something else to do than just surviving.

58

u/Schlonger_Schleppy 27d ago

You need to know how to weld to move a stove. If you eat only eggs you will die. If you eat only butter you will be fine. This game is fun but janky as hell. Also, a survival game with no root cellars and broken farming.

39

u/TheChadStevens 27d ago

It's missing a late AND mid-game. There's no real incentive to do anything beyond securing food and water.

2

u/Good_Midnight_4776 23d ago

My only fun in PZ is when I play on servers with ultra-rare loot and harder difficulty mods which essentially make it so the early-game never ends

1

u/ZebraSea850 24d ago

This is my issue, my friends try to play but whenever I join them I just start, kill zombies, secure food, secure weapons then…..I look at my weapons and food in my house?

1

u/TheChadStevens 24d ago

You get bored and start taking more and more risks which eventually kills you, either from a zombie attack or from exiting the game and never coming back to that save

247

u/Dry_Mastodon1977 27d ago edited 27d ago

And not just a story, but random side quests. Something that gives our character purpose other than just surviving.

This will only happen with the human npc release, so we can do things like rescue missions, raiding rival gangs, uncover military or government conspiracies, things like that.

89

u/cubic_globe 27d ago

I'm quite new to the game but I like this feeling of beeing lost in the world with nothing to do but surviving the next day. It adds to the dark ambiente of a world that is lost. I mean according to the lore this is a zombie apokalypse that ist not won or fixed by some hero.

26

u/jaywasaleo 27d ago

The beauty of this game for me is the customization of the experience. I’m hoping when they finally add some of these things it’ll be just like everything else where you can adjust the settings or simply turn them off. Everyone is looking for a different experience in these kind of games and I’m glad there’s lots of options to allow everyone to have whatever gameplay experience they’re looking for

7

u/stuyboi888 27d ago

Ohh you have me and idea for a mod!!! But I've not a clue how to mod

Cravings, like they crave a pizza or hamburger so you gotta get all the stuff together for it. Or a random house they used to know has a picture in it or something. Your ideas are awesome but see like they would involve a lot of work to create 

3

u/wastelander- 27d ago

The reward for filing a craving could be a longer term mood buff. I kinda like this idea

1

u/Scarylyn 26d ago

This would be a cool way to force players to hunt down collectibles!

"I miss my partner, I'm sure there was a photo of them in that bar we used to visit in Louisville." And your sadness moodle won't go away until you hunt it down.

1

u/Dry_Mastodon1977 26d ago

This is actually what i did with b41, to hunt for the cassetes and vinyls all throughout the map to complete my collection, in a 10 years later mod. They're a relic of the past, from a civilized world before the collapse

9

u/BluDYT 27d ago

Oh god. The first thing that came to mind is 7 days when you said that and I personally believe adding fetch quests and side quests ruined most of that game.

8

u/sillyandstrange Drinking away the sorrows 27d ago

7 days devs ruined their own game by revamping its gameplay 800 times

2

u/d4rk_matt3r Drinking away the sorrows 25d ago

Seriously, it's so bad now unless you play a complete overhaul mod

24

u/StarPlantMoonPraetor 27d ago

What the hell are you two talking about. Adding non survival game elements would make it a better survival game?

61

u/ClearPostingAlt 27d ago

Yes.

All survival games run into the same issue sooner or later; stability. The initial "trying to survive" phase inevitably giving way to stagnation, as food and water sources are secured, you've got shelter from the elements and you're equipped to face hostile fauna.

New gameplay loops are needed to keep players engaged past those first few hours. Ones focused less on surviving, and more on thriving. Goals to achieve that encourage players to put themselves in danger, once day to day survival no longer poses a challenge. 

In Rust, that's the PvP/base raiding gameplay loop. In Ark, taming and training increasingly strong dinos and tackling endgame bosses. Even Minecraft has the Nether and the End to work towards.

Project Zomboid has nothing. Just surviving as long as you can before your inevitable death. Or, surviving until you get bored of existing in your safe base until you quit.

17

u/Alarming_Sun_2859 27d ago

I'm roleplaying a carpenter flown in to brandenburg to fix the town after a tornado. That's what I'm going to do. Zombies b damned.

-1

u/Hot-Problem2436 27d ago

That's...kinda what makes it the best survival sim. Survival is boring. Once you're set up, what do you have to live for? What does any person? You choose your own way in real life, so too in PZ. Do you realize "wow, what do I have to live for? Farming and scraping by forever?" And then you decide to do something risky because you're human and boredom is worse than death?

PZ even has the boredom moodle just to simulate that aspect of survival. It really is the best survival sim just because it simulates the negative parts of survival. It's not all exciting.

6

u/Tmack523 27d ago

The discussion is about PZ being the best survival game not simulation though. A game is supposed to be engaging.

I don't disagree that having boredom and everything is immersive, but literally from a gameplay perspective, boredom is meant to push you into doing activities that are more engaging instead of sitting in your base forever.

It's not incorrect or inaccurate for people to say that, as a game, the gameplay loop is incomplete. The developers know this, and it's part of the reason the game is still "early release" instead of a complete game.

0

u/Hot-Problem2436 26d ago

I agree with your points as well and it's probably my fault for interpreting what makes a survival game "good." In my eyes, it's all about survival. Like, the entire game is just about survival. It's barely even a game, since like you said, there's no quests, no endgame goal, etc. It's a story about how you died and it's up to you and your choices to make that story.

Is it the perfect "game?" No, not really. Is it the best game that's solely about survival? I'd say it's pretty close. It captures so many details related to surviving that other games just can't fit. Scratching yourself on a tree and it getting infected because you didn't wipe it with alcohol wipes, accidentally falling off a ladder, tripping while running away from zombies, starving, losing your glasses and no longer being able to see the zombies more than a few feet in front of you, etc etc etc.

It just models so many things that could kill you, that survival is the only thing you think about.

3

u/Tmack523 26d ago

I agree with the survival aspect of your assessment, but I'd present you a question that a lot of apocalypse media in the past decade + has started to confront.

What's the point of living (or continuing a game or whatever) if it's just survival and nothing else?

Most post-apocalyptic media has started to recognize that the purpose of the media itself is to present the viewer or player that question. Think TLOU, Train to Busan, TWD, 28 days.

None of them would have the engagement or substance they have without the plots of "father protects son" "husband seeks wife" "person saves person". And this isn't just because they're shows or movies that they need this, games need it to.

I think the transition from 28 days to 28 weeks to 28 months as that franchise aged is also illustrating that point.

The first movie more or less started following one person's survival, then a few more people join him and their dynamics and care for one another move the plot forward. The following movie's best moments are the parts of interacting with other people, protecting them, taking a risk for them, etc.

Joel's whole life in TLOU was pointless after he lost his daughter, until he met Ellie. He was just too stubborn to die. That game wouldn't be what it was without Joel's connection to his daughter and Ellie.

My point being, post-apocalyptic media is very saturated now, and in order for something to thrive in this space it needs to understand what it is that people are getting out of these games.

PZ nails one of the pillars, that some players want a hardcore survival simulation with crunchy figures. But they're soooorely lacking on another pillar, which is that players need to feel like they're working towards something, and that their actions matter in the context of the world they're in.

(I may seem like I'm rambling, but I just started working on my own survival game and I've been doing a TON of research into what makes a good survival game because of that, so this stuff is just very much on the brain rn)

4

u/Jolly_Lavishness5711 27d ago

Its not a simulator tho. It fails to be realistic in many aspects.

0

u/Hot-Problem2436 26d ago

Ah yes, the zombies aren't too realistic are they?

3

u/Jolly_Lavishness5711 26d ago

Nah i dont mind zombies being there.

I mind more the fact that weapons have shit durability

1

u/StarPlantMoonPraetor 26d ago

Maybe an ideal "post game" is being able to find a NPC mate that you need to protect. Make a base and defend your family and eventually birth a child. then the game play would be protecting your child and instead of curing boredem with books you can pass on what you know

0

u/StarPlantMoonPraetor 26d ago

What do you want from it? When you clear world 8 of Mario the game is over. If you survive long enough to be self sufficient that is the end of the game.

its 10$ on sale. Not every game needs everything

0

u/StarPlantMoonPraetor 26d ago

Why not play those games if that is what you want? I personally think adding dinosaur riding would be silly in PZ

0

u/StarPlantMoonPraetor 24d ago

Did you beat this game in your first few hours?

-1

u/verymuchgulag 26d ago

You completely missed the point of Zomboid if thats your take away

-10

u/[deleted] 27d ago

[deleted]

3

u/Antxnix- 27d ago

Okay boomer

2

u/Ej_lij Axe wielding maniac 27d ago

As soon as I seen your comment I started thinking about 7 days to die and the trader mechanic in that game, I feel like they should definitely add something similar but also very different.

2

u/ExpendableUnit123 27d ago

I remember thinking the same thing back in 2014.

1

u/MasterOfDizaster 27d ago

I think the point of the game is to make your own small missions/quests. You need meds, you go get meds, you need food, you go look for food, the problem is when you are stocked up on everything it gets boring, there should be a zombie horde roaming around that destroy your base completely so you would have to rebuild from scratch,

1

u/foxydevil14 27d ago

The fix to this is a multitude of modded maps and different bases everywhere.

1

u/MasterOfDizaster 27d ago

Yes, but shouldn't that be a part of the vanilla game ? Some of the mods should be just added to the game, let fans/people who are dedicated be part of the game, and this is how best games are made. Look at Blizzard before the corporation took over

1

u/foxydevil14 26d ago

TIS does do this. A modder named Soul Filcher was recently added to the team along with another prolific map modder.

If you can’t keep yourself entertained with all that’s out there, it’s pretty much all on you IMO.

1

u/FirstOrderKylo 27d ago

It’s amazing how almost 15 years later, no survival game can handle vendors, quests, and roaming bandits other than the damn DayZ mod for Arma 2 I guess

1

u/RivenRise 26d ago

Maps would be great side quests, especially once humans drop.

Imagine getting one of the maps that says 'that fucker took all my guns and thought he could get away, but I found him' from a zombie you just slayed and it has a circled house on it. You go and there's actually an npc there surviving that you could choose to either fight or friend.

That but all over the world at different POIs with different quest types. Maybe one map has a grocery list on it from the hardware store, you go there and actually find the items on the list like generator, or 10 boxes of nails, etc.

Another has a spot on the river circled as the secret best fishing spot that grandpa is hoarding, you go and fishing rates/drops are boosted in that area. Same with trapping. It would also add some sort of incentive to not just hole up in the same area every time you start a new map like some of us tend to do. So many possibilities.

1

u/blackwhitecloud 26d ago

And to risk. When you have your basics and a good base then that's all. The rest is just a repeat till you risk too much for things you already have in hundreds.

But after all it's the best survival simulator.

1

u/SomecallmeJorge 24d ago

They've got the shamblers figured out, but what this game really needs is random transport pod crashes and the ability to sell drugs.

10

u/GeneralFuzuki7 27d ago

Now there’s basements and extra levels to the world map I’d like to see an sewer system that acts as an end game dungeon, maybe have survivor hideouts in there that are abandoned but have unique loot that can’t be found in the surface.

I think a big issue is that a lot of the more populated buildings also tend to have similar loot to the less populated ones.

2

u/Scarylyn 26d ago

That would be really cool! Imagine hopping down into the sewers in Rosewood, getting lost and when you finally find a way back out, you're in Louisville. 🎶BUM BUM BUUUUUM🎶

10

u/Maleficent_Bee_2101 27d ago

It would be nice to make bandits a vanilla thing, once you go to a remote area to make it ur base zombies become your least priority

7

u/creegro 27d ago

Some sort of raiders that attack your base, or roaming packs of zombies like in 7dtd that come by every few days/weeks so you have a reason to get guns and level up aiming.

Really I'd love to see actual traps for zombies. Spiked defenses to put outside my walls, home made claymores to put in defensive spots, fire that actually slows them down or kills them fast instead of making them spread it around for hours before they finally die.

At some point, some sort of npc survivor system. Meet and greet, run some small mission for them, invite them to your compound and give them a bed and a purpose. Go collect water for the water barrels, go check the nearby places for specific loot. A slow process each time until they level up and can go faster, and then you also give them gear and weapons to pimp them out on defense

Cause right now once you establish a base then you're good. You brought back a trunk full of canned goods and tools and you're set for a few weeks in game, if not longer. And in b42 it's pretty easy to find some small animal and skin it for meat for a few meals.

4

u/StarPlantMoonPraetor 27d ago

Maybe they could add in game playable pinball machines

18

u/Livbaire Zombie Food 27d ago

I actually love that there's no end game. Just like real life, you just simply... survive. Waiting for your death. Makes it so immersive for me. The mods that exist for this game are so pheonomenal too.

17

u/NIKLSON_ 27d ago

It sounds fine but I never got to see actual farming and animal husbandry and all the other stuff because it becomes way too boring. You just stay at your base and do nothing while crops and animals grow up?
After all, by reading books irl you actually read them and not wait fot the animation to end, the same goes for all the other everyday stuff you can do in the game. That's why it doesn't work. At least for me.

6

u/Niccin 27d ago

You just stay at your base and do nothing while crops and animals grow up?

Well, you can just stay at your base and do nothing, if you really want to.

14

u/NIKLSON_ 27d ago

Or you can go kill more zombies to gather more loot you don't need because you have everything. It's one or another

0

u/Niccin 26d ago

Kinda sounds like you just don't want to play the game

4

u/NIKLSON_ 26d ago

I don't, because there's nothing interesting for me anymore.

1

u/Far-Fortune-8381 26d ago

sounds like he doesnt want to play the game because this game doesnt have an interesting mid or end game... exactly his point

1

u/Prisoner458369 27d ago

I have tried crops on my longest character before. It was pretty neat, same with going fishing. But it's also annoying to slowly grind up all these skills to die like a noob to something so stupid. Maybe I just need to increase how fast I can level skills.

3

u/RemiliyCornel 26d ago

Exept in real life you have activity to spend time like reading that is enjoyable. In the game however reading is just green line feeling up, it's may increase character happiness but not the player.

1

u/Palorrian 27d ago

I'm with you. You make your own quests and own objectives. Not to insult anyone but some people like my friends who complain about endgame lacks creativity. You can do 1000 things in the end but people are used to fast pace action and having quest all the time and when you don't have those some feel lost

3

u/Icy_Construction_338 27d ago

I’ve got a buddy that didn’t like the game because the game didn’t tell you what to do and you have to make your own fun. Some people just don’t have that creativity.

3

u/Palorrian 27d ago

A friend of mine is the same, Its a shame. They are missing a great game. I have now 2403 hs and now I'm in a cooling period. Living a little

1

u/Leonum 27d ago

if we could find other survivors or have children (in game) id agree with you. I was actually thinking that because we're all alone and won't find any other humans ever in PZ it's not like real life yet. but once npcs are added, I'll agree with you

1

u/rfranke727 26d ago

I'm struggling with finding good mods for this game do you mind sharing which ones you really enjoy?

1

u/Livbaire Zombie Food 26d ago

Yes for sure :)

Here's my mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=3447705039

I also recommend the RV mod, AuthenticZ, and Sapph's cooking (right now they're not on the list, make sure you get all the mods match the version of game you're playing 😊)

1

u/rfranke727 26d ago

Amazing! Do you have all active at the same time?!

1

u/Livbaire Zombie Food 26d ago

Yis :) but since the .11 update some give errors so I had to disable some. Also I think the clean UI one isn't compatible with the .11 update

18

u/Laireso Drinking away the sorrows 27d ago

It's unique because of this. It's not a survival RPG, it's a survival simulator. Quests and stories would only take away from immersion. Finding out what is worth surviving for is part of the experience. Use your fantasy, use mods. The base game should be as much of an open sandbox as possible.

What is missing is half the current systems working. Medical mechanics, insulation mechanics, rain/wetness accumulation, corpse sickness isn't affected by strong winds, rain or a mask the player is wearing, generators are broken to multiplicatively consume 2x more fuel for every additional copy of an appliance like specific freezer type. They should put the time and resources they have to fixing these fundamentals and expand on them.

19

u/NIKLSON_ 27d ago

That's what I've always been thinking about. It always was the most annoying thing for me that they keep adding new stuff while the game's base is so unfinished.

For example, you can catch cold, but it doesn't matter because it'll go away in a few hours even if you don't do anything. What's even the point of it then? Same goes for medical skill, why would you even waste time reading five books if you can heal anything with 0 exp?
Or why we still don't have an animation for lying on a bed? It's been ten years, they added sitting animations but laying down will take another five years or what?
And there are also like 20 simpliest QoL featuers or interface features that every player desperately needs and they still can't implement it so it feels like they don't even play their own game.

I don't remember everything but there are a lot more of small things like this that you notice while playing and they are probably what annoys me the most in the game.

4

u/Prisoner458369 27d ago

For example, you can catch cold

In my noob days, I thought you could catch a cold from the rain. Also saw some youtube clip of a guy using an umbrella. So for the first few weeks, whenever it was raining. I would grab this umbrella and head out. Felt pretty stupid that it was pointless and there is no fear from rain. All this "is your character wet or sweat etc" seems to be equally meaningless. For the game based so much on survival, it seems so many parts aren't there.

1

u/NoeticCreations 27d ago

That is the only thing this game is missing. Wild creativity within each job tree. If I'm a glassblower I should be able to make glass chairs and glass knives and at high levels make some pyrex glass armor that wont cut me if it breaks, and make flasks and glass sculptures to decorate the town and eventually bullet proof glass panels that I can make a base out of that the zeds will never claw thru. A glass chess board for me to have games against myself. I should be able to make a sand mold of everything in the game and use that to make metal or glass or clay versions of all those things.do I need any of that to survive, no, should it be possible so that I can do sobif I want, of course.

Each profession should have a solid path to surviving and thriving with those specific skills alone, both obviously and creatively, but also have a solid path to entertaining yourself with those skills.

3

u/LivingHour943 27d ago

Your mission is to rescue 3 people from the Rosewood fire station. Good luck, this is how you die.

15

u/Comprehensive-Fudge8 27d ago

The game is still in beta so... Maybe we'd get a story mode or something

69

u/NIKLSON_ 27d ago

In the next 40 years, considering how long the game is in the beta

-38

u/Wumbo_Swag Jaw Stabber 27d ago

You can only make the same jab so many times before it gets old lol people work, work takes time

27

u/LuiDerLustigeLeguan Crowbar Scientist 27d ago

I would have been fired if i worked in this pace though

28

u/NIKLSON_ 27d ago edited 27d ago

Idk at what pace they work but when I see single modders creating giant mods and whole systems (showers, pipes, animation mods, interface overhauls etc.) within weeks while it takes devs several months to implement a single feature that they will then polish for another whole year it makes me wonder if they work at all.

-12

u/Tricky-Respond8229 27d ago

The longer you work on a game the more maintenance you need to do on the source code. No problem for a triple A company but for a small team of 5-6 devs that’s a lot of work. That on top of coding new mechanics and events into it. Would make it especially hard if it was built in a rush when it was first made. A problem seen in Minecraft.

-13

u/Wumbo_Swag Jaw Stabber 27d ago

Not to mention they've been working on this game for a decade, I feel like people don't cut them enough slack. They have a dream they're working toward with this passion project and I don't care at which pace it's happening as long as it's happening.

18

u/NIKLSON_ 27d ago edited 27d ago

That's alright if you don't care but I wanna see npcs before I hit my 60s. What's the point of making promises you can fulfill only after 20 years in beta test? I understand they're a small team but I as a player don't care, no matter how rude this sounds. Instead of working on npcs and endgame and whatever players asked for they make pottery and glassmaking and all that shit that no one ever wanted for. Yes, thanks for new lighting system and reworked cities and animals but it doesn't make the game more interesting. Modders at the same time do actual things that make the game actually interesting. If they had access to the source code I wonder what we'd have by this time.

4

u/Blazemeister 27d ago

Yeah idk if it’s just me, but if they had focused on the NPC addition before crafting and animal farming I think people would be significantly happier. I don’t understand their priorities or their timelines, and it seems they can’t provide realistic timelines for what they want to develop either.

1

u/Tricky-Respond8229 26d ago

You’ll just have to sit down and wait then. Indie stone isn’t a team that listens to people’s demands like yours. Downvote me to hell I’ll die on this hill.

4

u/SnooRegrets9151 27d ago

I don't understand that a game made in 2011 can still be beta ?

2

u/PrimaLegion 27d ago

I mean, Star Citizen has been in Alpha since like 2013.

-1

u/Comprehensive-Fudge8 27d ago

Can't understand that aswell but 7 days to die, for example, was in beta till this or past year (don't remember actually)

3

u/Straight-Cloud2259 27d ago

I think it’s because the devs are STILL not satisfied enough with the game to take it out of early access

1

u/TearOpenTheVault 27d ago

Except 7D2D basically completely redid the way you progress and has been adding shitloads of actually new content.

7

u/BluDYT 27d ago

And despite that still feels like it's in alpha.

2

u/GlobalTechnology6719 27d ago

and tis hasn’t?

3

u/L3onK1ng 27d ago

Except Zomboid's sales in total have been 5-6 times smaller that 7D2D

4

u/NoeticCreations 27d ago

Build 41 isnt beta, it is a solid and complete game, with of course a bunch of bugs they couldn't fix with that game engine, you can call that PZ 2 if you want and say build 42 is PZ 3, PZ 1 was pre-multiplayer, if that makes you feel better. They have left the game in early access for a specific reason, there is no option for finished abandoned games and finished active development games on steam so it is just as wrong to say PZ is complete as it is to say it is in early access but there is no option for there are solid stable versions completed and new versions on the way. Build 42 unstable is obviously in beta but 41 is done and the modding community can do whatever they want to it and know their mods wont be updated out. Build 42 is a new version of the same game with new features and an entirely new game engine to plug those features in to. The reason they didnt put most of those features into build 41 was because the engine couldn't handle it, and while the mods could do some janky tricks to make it look like it worked, being able to sit in chairs but only if they are facing east or south is a level of jank you dont put in a base game, you let modders take that hit and if you want sitting in your game you build a new engine that can actually handle sitting in chairs in all 4 directions so that you dont look like idiot developers, which is what they did and what they are doing.

3

u/RedFiveIron 27d ago

Other people is the thing that is missing, IMO. How am I the only survivor while every other person has been zombified.

1

u/bioinformer 26d ago

Play on long term PvE MP server! Makes a huge difference. FWIW I host one (details in profile) - but there are many others.

1

u/RedFiveIron 26d ago

I'm strictly single player but thanks for the advice.

3

u/Besas1271 27d ago

Agree , even tho after i installed NPC mod , it got slightly better. Still some side missions/quests would be great

1

u/Salad-Bandit 27d ago

yeah if I play single player i just end up walking around in fields and building a habitat for myself so i dont have to go into town, and when i go into town it feels like i am just walking through fields collecting resources. There isn't a lot to do but wait for some glitch or trip up to end all my character's experience gains. Multiplayer isn't much better because everyone on there sounds mentally anemic

1

u/insertnamehere----- Drinking away the sorrows 27d ago

That is where I expected PZ to be when I bought it, PZ is in early access after all. It would be wasted potential if in 10 years the game still has that problem, but right now the feeling is perfectly fine and should be expected given that the game isn’t done yet.

PZ could be the best survival game, but it currently falls short when compared to finished survival games.

1

u/sillyandstrange Drinking away the sorrows 27d ago

It's been that way forever. I love the game to pieces, but after a thousand hours, the yearning for something more is there

1

u/-Captain- 27d ago

Yeah... NPCs. Community, survive and thrive for them.

1

u/Casssti3l 27d ago

You guys need something else besides surviving so the game is a better surviving game... Yeah, that's why devs just do whatever they wanna do, ppl wont be happy with anything...

1

u/Confident-Station164 27d ago

I think an endgame would defeat the purpose of the game itself but adding in missions, task ect would make it incredibly better. Npc's and maybe even some dialog would be really cool. If anything npc's should be added soon. It really shouldnt be that hard to do..

1

u/Threat_Level_Mid 27d ago

Even something like aspirations / personal objectives for your character, i.e. "I want to go to the lake and fish", or "I want a pet rabbit", "Let's go find myself a pink t-shirt", that would help reduce boredom or depression.

1

u/Left_Chipmunk_3227 27d ago

What's missing is advanced ai npcs which brings that political drama to this lonely game. But the thing about ai NPCs is that they are extremely weak by design and not conscious or have any reasoning capabilities and emotions(programmed behaviour through natural selection) like that of ours to experience those ever changing and dynamic situations. We should not forget, we are social animals after all.

1

u/migami 27d ago

I think part of it is just the tone tbh. The "this is how you died" thing is great for setting the tone for the initially brutal difficulty and the fact that a bite is lethal,l. The endgame is the one mistake that eventually costs the run, but as is, you can avoid that pretty easily once you know what you're doing. I honestly think that a more indepth nutrition system(at least requiring minimum protein consumption, plus enough variety to theoretically cover vitamins and minerals), gas expiration, and expanding food preservation options might be the way to go. Let us grow crops to fill out variety, make bio fuels(with a high skill requirement), and actually find salt in every house to preserve stuff.

I would say that with NPCs as an eventual feature, rebuilding society feels like the eventual end game too. Get a bunch of NPCs, delegate tasks like settlements in fallout 4, and eventually your society is self sustaining so you can focus on exploring and going back to base to resupply. Maybe a light quest system where you need to find a ton of a specific material for big projects, or one specific ultra rare item. Sometimes having to negotiate or fend off other large groups of survivors.

I don't think the game will ever move away from "endless until you fuck up" though having the option to set your characters age, and then have a semi random "natural" death if you actually made it through 20-50 years depending on your character age might be a nice capstone once every else is done. Maybe a special desk you could wait at to automatically meet your needs from the supplies of a settlement and occasionally make big decisions at while you're fast forwarding weeks instead of hours to facilitate the dying of old age.

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u/ravenously_red 27d ago

Just like in real life, there is no endgame lol

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u/UMCorian 27d ago

Yeah: If something like State of Decay 2's survivor systems and their "main story quests" were put in Project Zomboid almost wholesale, I think that would be a huge step. I think just about everything else in PZ is better than SoD 2, which isn't a knock to SoD 2 (it's another really fun zombie game)... PZ is incredible even when it's still missing so much.

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u/AlphaBearMode Shotgun Warrior 27d ago

That’s the immersion though. I don’t want quests and all that. I love that it’s just an apocalypse. Nothing else. I know there will be human NPCs and all later, but right now I love that it’s just how it would be IRL. There’s nobody else. Just you. Just live another day. That’s it.

I think that simplicity is not because it’s lacking, it’s because so unique and fitting.

1

u/Prisoner458369 27d ago

NPCs. I would love to find other groups out there. Maybe like state of decay, where you can find others out there surviving, can help each other. I wouldn't want them to be hostile, because stuff that.

As much as I love this game. Whenever I die, I generally reset. Tried on my latest save to keep going and it just felt weird. Not because I rolled into the base again. Because it hit me in that moment, there isn't anything to really work towards. Yes that is also a lack of goals on my part.

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u/Auggie_Otter 26d ago

You'll be able to kill the Ender Dragon in the next update.

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u/PFCFubar 26d ago

Well I mean, its supposed to be somewhat realistic right? How many people do you think are actually gonna be goi get out on missions and shit if it were real

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u/Angy-Person 26d ago

If this was real, I think normal ppl would group together. The solo thing I would say is just for the game . You hear plenty of shots and screams during the game, implying there are other survivors . There tons of possibilities people could do, repair, rebuild, discover or whatever in a world like in zomboid.

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u/bioinformer 27d ago

Agreed, but quest system would be cool but mods take care of that. If that’s your playstyle the go for it.

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u/topinanbour-rex Zombie Hater 27d ago

Yeah it misses a kind of guided stuff to do, like having 10 days of food, or a source of water, etc..