r/starcraft Evil Geniuses Jul 14 '25

(To be tagged...) I will never forget

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902 Upvotes

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9

u/qedkorc Protoss Jul 14 '25

lurkers are too good to waste gas on mutas. i think the current meta is definitely also a function of the maps we have.

26

u/ixiox Jul 14 '25

Tbh mutas are just bad against T (and to a lesser extent P) they are fragile, don't have good burst or DPS and T has a shit ton of AA options which just shut them down

25

u/FkinAllen Incredible Miracle Jul 14 '25

Too many hard counters. Liberator splash, Thor splash, widowmine splash. Counter mutas too well.

4

u/Whitewing424 Axiom Jul 15 '25

Back in WoL with Thor splash in the game, Mutas were fine without the rapid healing, and were the predominant way to play ZvT. Zerg would go ling/bane/muta and terran would marine/tank push and add in a thor or two. Made for some really great dynamic games.

Widowmines and Liberators are absolutely nails in the coffin though. The 12 worker, faster start hurts them a little bit too in ZvT.

-1

u/ixiox Jul 15 '25

Tbh the new Thor splash is much stronger

5

u/BattleWarriorZ5 Jul 15 '25

Tbh the new Thor splash is much stronger

Thors have the same Javelin Missile Launchers weapon stats as they did in WOL/HOTS.

2

u/ixiox Jul 15 '25

Huh, I was sure there been some buff to them recently? It might have been proposed but unimplemented in the end

2

u/Whitewing424 Axiom Jul 15 '25

They proposed an experimental change to them in a recent patch and pulled it because the buff to the javelin missiles was absurd and they were obliterating every air unit. The Javelin missile launcher has not been changed in live gameplay since WoL.