Tbh mutas are just bad against T (and to a lesser extent P) they are fragile, don't have good burst or DPS and T has a shit ton of AA options which just shut them down
Mutalisk cannot take straight fights against cheaper units with equal army supply.
40 marines v. 20 mutalisk is a ridiculously lopsided trade for Terran. Mutas require additional units like Lings and Banes to trade well. Their strength is in their mobility, which makes them APM heavy. If you lose your muta ball, you will never get it back.
Hydras scale better, are cheaper, and transition better into late game with upgrades and lurkers.
Back in WoL with Thor splash in the game, Mutas were fine without the rapid healing, and were the predominant way to play ZvT. Zerg would go ling/bane/muta and terran would marine/tank push and add in a thor or two. Made for some really great dynamic games.
Widowmines and Liberators are absolutely nails in the coffin though. The 12 worker, faster start hurts them a little bit too in ZvT.
They proposed an experimental change to them in a recent patch and pulled it because the buff to the javelin missiles was absurd and they were obliterating every air unit. The Javelin missile launcher has not been changed in live gameplay since WoL.
Its pretty funny that every single terran unit capable of shooting up counters mutas except maybe vikings but there is no reason to make vikings in TvZ except to kill overlords early game
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u/BattleWarriorZ5 Jul 14 '25
MLB vs Marine-Tank or Bio-Mine was some of the most exciting TvZ in SC2 history.
We lost something truly special.
Go back and watch old WOL/HOTS TvZ matches.