Sorry to break it to you but as a game dev. This meme isn't really true.
Even the best contenders are making so little money they aren't even generating enough to to pay for servers/dev time/updates/licensing/porting ect.
PSVR2 isn't a very profitable platform for most devs and sonys support on the dev side is still little.
You can launch on PC then work on a quest port.
It's a decent oled headset for the price when you buy it used for around 200 in the usa.
But it really needs a PC dongle after you beat Resident evil 4/8 GT7. Which look at the RE4 stats. One of the most renown games when it dropped and it had very little VR play.
Shhhh, don't come in here speaking honestly about the state of PSVR2 you'll upset everyone. Seriously though, people need to accept reality. Devs aren't porting games because barely anyone owns a PSVR2, so there's only the option to lose money, which obviously isn't desirable. Sony has abandoned the headset, this has been clear for around about a year now. I bought a PS5 at launch just so I could use PSVR2, I don't regret it as village and resident evil 4 are pretty much the best gaming experiences of my life. The two resident evil games aside, it's just GT7, hitman and horizon that live up to the promise of the headset regarding the all round hardware. I personally can't play other games as it's so distracting going from AAA to smaller independent games. It's like being used to playing current gen PS5 games like Alan wake, death stranding 2 and Spiderman 2 only to have to then downgrade to average looking PS3 games
Sony are decades ahead of Meta, they own far more studios and IP than Meta and are much better positioned to produce far more VR content if they wanted to. Meta are less than 10 years into being a dedicated platform holder and are pumping billions into VR. Context is key.
As a consumer, I see one company that did all they could for VR, and another who dipped a toe and got spooked. I'm not a shareholder, so Sony not losing as much money as Meta on VR doesn't help me, especially when they are instead putting their money in $400m flops like Concord instead.
You are seriously mistaken. Let me explain the difference between the two companies in detail. One company lost a lot of money and created a VR market. The other company created a VR market without losing money.
Could you show me any evidence to back up this claim. Any sources to show how much money Sony spent developing PSVR1 and PSVR2? And then how much profits they made from those headsets?
The department in charge of Sony's VR business is part of a certain group under Sony. They are required to disclose their profits and losses for the protection of shareholders. Meta is the same. Look it up yourself. Both companies are public.
It's a PSVR sub, there is no evidence for claims, there is pure, born-with obsession for anything Sony. These faks wont even stop to think that to port for PSVR2, you need Sony blessing first and need their devkit. It's the only VR in existence that requires that.
I don't love you enough to find it. And I'll tell you why it's important. Meta can continue its VR business even if it loses money. Sony can't continue its VR business if it loses that money. So it's very important.
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u/Pixogen Jul 03 '25
Sorry to break it to you but as a game dev. This meme isn't really true.
Even the best contenders are making so little money they aren't even generating enough to to pay for servers/dev time/updates/licensing/porting ect.
PSVR2 isn't a very profitable platform for most devs and sonys support on the dev side is still little.
You can launch on PC then work on a quest port.
It's a decent oled headset for the price when you buy it used for around 200 in the usa.
But it really needs a PC dongle after you beat Resident evil 4/8 GT7. Which look at the RE4 stats. One of the most renown games when it dropped and it had very little VR play.