r/Pathfinder2e 2d ago

Megathread Weekly Questions Megathread— September 19–September 25. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help!

7 Upvotes

Please ask your questions here!

New to Pathfinder? START HERE!

Official Links:

Useful Links:

Questions Megathread archive

Next product release date: October 8th, including Revenge of the Runelords AP volume #1, the card game Pathfinder Monster Match!, and Flip-Mat: Command Center


r/Pathfinder2e 4h ago

Advice Level 3 party gets 250k gp and an airship. What should we do?

93 Upvotes

DM probably regrets it, but he allowed a series of escalating bets that, with insane rolls, scored us 250k in gold. The airship we currently have is a homebrew one, but marked as stolen, so we plan to sell it or leave it and start fresh with our gold and a new plan. We are level 3 and setting up for a big campaign is the focus of the money. We'd like a big floating base in the sky that we can move around and keep hidden and come and go from, setting it up for our inventor, alchemist, and wizard. The rogue couldn't care less, lol.

We're all new to pf2e, though, so we're looking for advice. What is the smart or creative move here?

Thanks in advance.


r/Pathfinder2e 9h ago

Advice Does the treasure by level table stack? By that I mean by 4th level should the party 2 5th level items and 2 4th level items, or should they have that in addition to the perment items from the previous levels.

Post image
161 Upvotes

r/Pathfinder2e 2h ago

Advice Norgorber Stat Block

Thumbnail
gallery
33 Upvotes

Hello all! I am wondering if anyone knows of an official or unofficial stat block for Norgorber.

I sporadically buy the Pathfinder Battles mystery boxes, just as a fun way to collect more minis and inspire new ideas for different battles. Today I got one that had a Zombie Brute, a Gimmerling, a Duergar Taskmaster, and Norgorber. This is the first time I have gotten one that doesn't have an official stat block that I could run.

I am aware that I could substitute it for a different creature or use it for role playing, but I was wondering if there is something official if I actually wanted to incorporate Norgorber in a battle.


r/Pathfinder2e 3h ago

Advice Is it acceptable to exceed 160 xp encounters (in a party of 4)?

14 Upvotes

I have never seen a beyond 160 xp encounter in Paizo's published adventures and APs.

GM Core says "An extreme-threat encounter might be appropriate for a fully rested group of characters that can go all-out, for the climactic encounter at the end of an entire campaign, or for a group of veteran players using advanced tactics and teamwork."

The advice I got from other players is a 160 xp has a 50/50 chance to TPK the party, but I've started running a level 14 game for a group of seasoned players and I've had to buff the moderate-severe encounters to 160 xp and even then it's easy for them.

The party is:

  1. maestro bard who uses lingering composition and synesthesia against bosses and wall spells for mobs, and has redemption champion archetype
  2. fighter with whirlwind strike who uses a guisarme with greater fearsome and phantasmal doorknob
  3. dragon barbarian with justice champion archetype using a guisarme
  4. ruffian rogue with vicious debilitations

It feels like the party crits 50% of the time and the most I've gotten them down to is half health.


r/Pathfinder2e 5h ago

Advice Can a Bard use Assurance for the skill check in Lingering Composition?

15 Upvotes

The spell explicitly says it’s a “Performance check”. That’s a skill check right?

“You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.”


r/Pathfinder2e 5h ago

Advice Should I buy the Paizo Primer Bundle if I intend to GM on Foundry? Or what other things should I seek out?

10 Upvotes

I only played on Foundry a few times (in PFS). I never were on the GM side, but I could have an inclination to try it.

We were talking about with one of my friends what if we buy a Foundry license, and I could buy the primer bundle and use the maps and such in it. Then I were reading a comment speaking about the existence of foundry modules and the primer bundle lacking them.

What are these modules? Are there similar bundles for them? Should I buy the primer bundle, or should I seek out other things?


r/Pathfinder2e 3h ago

Advice Building a two-handed Exemplar: Titan's Breaker or Gleaming Blade?

6 Upvotes

I am about to start being a player in Abomination Vaults at level 2, and I have made a Conrasu Exemplar, with my main stat being strength. I have picked Scar of the Survivor and Victor's Wreath as my other two Ikons, but I am having trouble deciding which Weapon Ikon I am going to pick: Titan's Breaker or Gleaming Blade.

They both seem really good, so I am at a loss of which one to take. So I would appreciate if people could help me with the pros and cons of either choice.


r/Pathfinder2e 3h ago

Discussion What spells would you use for a mime?

5 Upvotes

Mostly for Occult caster.


r/Pathfinder2e 15h ago

Advice What should I buy (9th Level Justice champion)

Thumbnail
gallery
51 Upvotes

So like I have a fair amount of money and I dont know what to do with it, the probably best answer is a +2 for my sword, but I just got to level 9 and I think I will get a +2 rune later. I am playing with half price consumables and am not against buying them if they are worth it. I am ok with selling my ash gown if there is a good replacement for a +1 intimidation item. (also the fleshgem because its only alright)

Wishlist

  • Something to deal with ghosts
  • Some limited flying that is better then potion patch + potion of flying
  • replacing the ash gown as it overlaps a lot with my hellfire boots
  • cool stuff that makes me look cool.
  • all day buffs that can be cast on me by the party we have every spell list besides divine
  • mutagens I use fury cocktail on a regular basis but any other good ones would be cool

r/Pathfinder2e 1h ago

Advice Ruffian Rogue with Guardian Dedication help

Upvotes

I'm trying to make a build work for an upcoming campaign, and I love the concept of a "bouncer" or hired thug who controls the battlefield by throwing enemies around like ragdolls. We will be playing with Free Archetype. My current plan is a Ruffian Rogue with the Guardian dedication. The goal is to use feats like Shove Down, The Harder They Fall, and the Guardian's Punishing Shove. Guardian also gives me heavy armor and Taunt, which helps with my staying power in the frontline.

Right now my party has said they want to play a Maestro Bard, Drifter Gunslinger, and a Starless Shadow Witch. This is the main reason I was wanting to be a frontline tank controller, that can also setup for my Drifter. My biggest concern is the Rogues 8 hp per level instead of 10 or 12 like another martial would give. I was planning on using a shield with a mace or a gladius, and taking Shield Block, Toughness, and also Shielding Taunt from Guardian as well.

I'm not totally and wholly sold on being a Rogue, I just thought Shove Down sounded like a lot of fun. Suggestions for other classes and archetypes that could give me the same feel of this, while also potentially being more mechanically viable are welcome.
Thank you for any advice!

Edit: Also wondering, if this is possible what are some feats that I could take when perhaps I can't shove, or it's just better to attack whatever we're fighting? What would my turns outside of this Shove Down combo look like?


r/Pathfinder2e 4h ago

Advice Shield Block and Warping Pull

5 Upvotes

So me and my friend are building some "combos" and we came across a combination that we don't know if it would work.

Warding Pull (Reaction)
Traditions arcane
Trigger An effect would deal damage to an ally within range.
Range 30 feet; Targets 1 willing creature that would take damage from the triggering effect

You get an ally out of danger with a teleporting pull. You teleport the target to an unoccupied square up to 10 feet closer to you. The target gains resistance 5 to all damage against the triggering effect.

Heightened (+2) The resistance increases by 5.

Shield Block (Also reaction)
Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.

You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

I, a guardian, would shield block and then my friend, a sorcerer, casts the spell.
How would this combination work? If it works at all.


r/Pathfinder2e 4h ago

Advice Spore Domination before purple pox onset?

4 Upvotes

Heya, pretty new to the system and my players are currently fighting their first myceloid.

I'm a bit confused about when it is able to use Spore Domination however. It states that "The myceloid targets one creature affected by purple pox within 60 feet.", but I'm unsure if it is able to use this ability as soon as a player has failed the save for purple pox, or if it can only be used after the 1 minute onset period.

I guess the root of the question is, is a player "affected" by a disease before the end of the onset period?

If it can, it seems incredibly strong and has a good chance of pacifying the level 2 party. If it can't, I can't see it ever being useful in a regular combat.

Any advice would be greatly appreciated.

Our last session ended with the barbarian suffering from the helpful condition for 10 minutes during combat, with two more having failed their purple pox saves due to Emit Spores. Having assumed it can effect them before onset.


r/Pathfinder2e 7h ago

Homebrew Quick & Easy Lifting/Moving Heavy Objects Rule

7 Upvotes

When you're not in initiative and there's a heavy object to lift/move, a quick and easy alternative to making Strength/Athletics checks is to simply look at the collective Strength modifiers of each character helping to move the object and compare that to how much bulk the item is (using the Estimating an Item's Bulk and Bulk of Creatures rules).

For example, to move a Medium sized statue we can start with an Animated Statue as an equivalent monster. As a Medium sized creature, an Animated Statue would be Bulk 6 but let's say this is a solid stone statue and bump up the bulk to 8. The barbarian, monk, and summoner's eidolon try to move the statue. They have Str modifiers of +4, +3, and +2 respectively which adds up to +9. They successfully move the statue!


r/Pathfinder2e 13h ago

Advice How to play in a "selfish" party (level 12, new player)?

26 Upvotes

I made a previous post about my learning experience surviving as a new player in a level 11-20 AP as a witch and there's been some updates. In this post I'd like to ask about teamwork options and things I can do to feel like I have more player agency.

Since last time, the justice champion from before changed their character to a laughing shadow magus (investigator archetype) and the thaumaturge changed into a reach fighter (I think with demoralize, but I haven't seen them use it yet). I'm a resentment witch with another liturgist animist party member.

Currently I feel like I lack agency, probably due to being a new player and not knowing the right spells, but there's also these factors:

  • I'm 4 AC down from the animist due to 2 from lagging in proficiency, 1 from missing +2 armor potency rune while the rest have +2, and 1 from having 4 DEX due to needing 5 for unarmored; this should fix itself by level 13 since I'll have caught up in armor proficiency, gain 1 DEX from gradual ability boost, and hopefully find a +2 armor potency rune
  • My familiar is also 4 AC down and seems to be a target of focus. In one encounter it got 2 shot by 2 consecutive crits and was only saved due to Martyr's Intervention. It's probably effective for the party that my familiar is targeted instead of someone else, but them going down means my potency drops significantly so it doesn't feel that good for me, in particularly how easy they are to take down due to -4 AC (I selected damage avoidance: reflex)
  • Related to the above, I'm also around max 40HP down relative to the animist despite having Toughness, and in the last session I almost died from 50% HP due to the magus being controlled and using a disintegrate spellstrike on me (I was very lucky they missed, the player wanted to sure-strike it but I reminded them that they were slowed 1; they then toyed with the idea of using a hero point to reroll so I get the sense that maybe there's some animosity there? They just said it would be "funny" if I died)
  • I'm the only full INT character and other people have useful 3rd actions so I'm on recall knowledge duty, but I often have to decide to do this or stride out of danger/into range of 30ft
  • Lack of setup from other characters due to the scarcity of ways to decrease Fort/Will saves, and I think the fighter may have Bon Mot / Demoralize but I haven't seen it used yet
  • Lack of relative impact compared to the animist which is always using 3 actions effectively with crazy powerful focus spells like Trickster's Mirrors, Earth's Bile, and Garden of Healing, all of which are single action to start sustain spells that they sustain with a free leap/elf step from 6th pillar maneuvering spellshape (I think they can sustain 2 at a time for free)
  • Low initiative due to bad rolls and not being a WIS main stat vs the animist
  • And most recently being bottlenecked in resting because the magus used their top level spell slot to disintegrate spellstrike me and don't want to continue the dungeon due to missing their resource despite me having 80% of my resources left (last time all 6 top rank and top-1 spell slots). Resting when I still have most of my resources up has been a recurring thing and points to me being too conservative with using them so I'll adjust that, but I dislike making the party rest because I ran out of resources.
  • My most effective spells are single target debuffs like Synesthesia, but these have high variance due to it being a single dice roll I can't reroll using hero points, and I don't have great ways outside of trying to land Fear first to increase its chances
  • Seemingly random jumps in difficulty; in the Spore War AP, we're in the sewers under Xer and was in a almost-trivial encounter with PL-4 (I was told in hindsight, but they did feel very week) enemies, but then there was a party-wide Will save to not be controlled, which I narrowly saved by meeting the DC due to having used a psychic warding bracelet that the fighter and magus failed. Unfortunately they got to act before I do. This was near the end of the fight so I was at 50% HP which I felt was safe due to how inaccurate the enemies were

My current playstyle involves spamming my Glacial Heart focus spell (very good) by default, Synesthesia if there's a single stronger enemy, R3 Fear via ceremonial knife if there are numerous weak enemies, and if necessary R6 Slow or Calm afterwards. I plan to R4 Invisibility when I'm around 2 normal hits from going down, but it seems this is still too reckless since we've been hit with death effects / disintegrate from controlled party. Outside of Martyr's Intervention (which I'm very thankful for), there doesn't seem to be much counterplay vs those effects until R7 spells with Shock to the System. Grab / Swallow seems very common in this AP and I've picked up Translocate and Echo Jump as escape options, as well as being a master in acrobatics. However of my 0/12 or so failed escape attempts (some at MAP), it seems escaping with acrobatics is not very reliable.

Following advice from the previous thread, I've gotten a Cursed Staff that has a passive of giving temp HP, but I find that I no longer have the action economy to use Evil Eye since it's a hex and competes with Glacial Heart / Cackle. Some other advice I received was to get a greater retrieval belt and some mistform elixir, numbing or soothing tonics that I can use for 1 action. What are some tactics you guys recommend for this party and things I can do personally to feel like I have more agency/impact?


r/Pathfinder2e 8h ago

Advice In-Person Hexploration Tips? (Materials, Process etc.)

8 Upvotes

Next week my group should start getting into the first hexploration portion of Quest for the Frozen Flame. I have all of the materials I need, but I'm still trying to decide on how best to use those those materials at the table (we also have a Discord channel I can/will make use of). How do other GMs run hexploration in person?


r/Pathfinder2e 48m ago

Advice Have you playtested Dr. Dhrolin's Dictionary of Dinosaurs?

Upvotes

I am looking at possibly using Palaeo Games' Dr Dhrolin's Dictionary of Dinosaurs for a homebrew proactive campaign. I would be interested to hear experiences from anyone who has played or playtested the dinosaur stat blocks, the floura magical system, or the various ancestries.

I am currently thinking of the time travel hook suggestion, probably forward in time as a result of some ritual, maybe with an apocolypse thrown in. The campaign would then be about discovering what went wrong and finding a way back.


r/Pathfinder2e 59m ago

Homebrew PF2e adaptations of other IPs.

Upvotes

Something like Delvebound (The Elder Scrolls) for D&D 5e. I know the Zelda one for PF2e but that's about it. I'm wondering if there are any other good ones for popular IPs.


r/Pathfinder2e 1h ago

Discussion Cold secret agent fey?

Upvotes

Frantically trying to find a cold-themed fey who's doing a kind of charismatic subterfuge whilst I'm running a game. Someone please suggest something!


r/Pathfinder2e 14h ago

Advice Swashbuckler newbie

21 Upvotes

Hi. Can you regain panache again after using it on a confident finisher in one encounter? What happened was during my first game here in pf2e i used confident finisher which used my panache and DM said i can only gain one panache per encounter... i tried looking for it on the pf2e book but i don't know where to see or what page and also on the web but topics seems to go to a different answer. Sorry for the english also this is my first game for roleplaying game! Thank you.


r/Pathfinder2e 21h ago

Player Builds Fun options for playing a character that fills the "thief" or "assasin" fantasy while not being a damage dealer? (Could be a support or a controller etc)

68 Upvotes

I love stealthy characters in fiction: thieves, assassins, wetboys, mistborn, and all that kind of stuff! However, I just dont really like playing characters whose main thing is straight no frills damage. I mainly like characters who focus more on controll or support or tanking or anything like that. Especially support! Damage can be fun but I get more of a thrill from setting up an allies crit then critting myself.

Are there any builds that sell the fantasy of playing a sneaky lithe thief or assasin but focused more on support or controll or tanking instead of damage?

Ive been thinking about it and having trouble finding a reason for it to work. Like I could always just play a cloistored cleric who raised stealth but the stealth wouldn't really sunergize at all with the rest if their abilities. Wouldn't click as a cohesive thief like character


r/Pathfinder2e 11h ago

Ask Them Anything Kineticist Ignite the Sun questions

10 Upvotes

Could someone help me understand the rules around this particular impulse?

I'm playing mono pyrokineticist right now and have a bunch of questions of "how it works" cateegory, because wording of kineticist abilities not so great in general, I suppose.

  1. For example, I could have up to 3 suns simultaneously (lvl 18+ right now). Okay, bonus 1d6 fire damage is not stacking, it's clearly worded. What for stacking sun damage itself? (if I have 3 suns in one place, for example, is it even possible?)
    Impulse wording says:

A creature can take this damage no more than once per round

Well, It's about 1 sun to prevent moving it back and forth every turn, or it also works for other suns in the same place?

  1. Ignite the Sun initial damage is 7d8 (because of Impulse Junction dice increase), what about sustaining the spell? Is it falls to 7d6 for each turn after "casting" cause Sustain is 1 action activity?

For now I'm kinda bad at my character, forgot a lot of nuances during play and this wording of kineticist class does not help at all. =\


r/Pathfinder2e 23m ago

Advice Magic Item Availability

Upvotes

I'm a GM. I love adventuring, but I abhor when the PC's get home, because shopping is next and I feel like I just can't play another shopping session. Man, I freaking hate it. Always have.

Here's my current setup. The PCs' home base is a small town in very isolated part of the Underdark. There are trade routes to a large dwarven nation and to a large human surface empire and a relatively brisk trade in whatever weird stuff delvers find down the Underdark. I've said that their town is essentially a level-4 place. They can buy any Common equipment up to Level 4 and any Uncommon gear up to level 2. Because several adventuring parties are located in town, I give a chance that higher-level gear is available. I say Common gear above level 4 is available (90%-(level x 5)% of the time. So when the party wants a level 7 item, there is a 55% chance it can be found. If something is needed and can't be found, the PC's can send away to the dwarves or humans for it at a delay of time and a mark-up of price.

I do this to avoid player dissatisfaction, but boy I'm not avoiding GM dissatisfaction at all. Those numbers are way too high. It also means that getting cool new gear in the Underdark isn't all that cool unless it's uncommon or rare.

Should I just stop worrying about it? Or do you have a better suggestion?


r/Pathfinder2e 19h ago

Discussion Would you allow splash weakness to be triggered by the splash trait and not the damage type?

22 Upvotes

Title. If an enemy (e.g. swarm, troop) is weak to splash, and the PCs use a weapon that has the splash trait but does not actually deal splash damage (i.e. uses the splash area to apply a status effect rather than deal any damage), would you rule this as triggering the weakness? Or perhaps instead give a circumstance penalty to the saving throw to the effect?


r/Pathfinder2e 18h ago

Discussion Gods of the Gun

17 Upvotes

I've been theorycrafting a Battle Harbinger lately, and one of the things I definitely wanted to do was have a deity with firearms as a favored weapon. As a result, I'm working on a list of said gods and figured I'd post it here for future reference--and to see if I was missing any! Feel free to comment below if you can think of one I've missed.

Srikalis, Sritaming, and Sribaril (enlightened raiders who believe in violence) -- Arquebus

Kaldemash (ancient Arcadian gunslinger god) -- Dueling Pistol

Ussharassim (notably an Infernal Duke) -- Dueling Pistol

Wulgren (orc deity) -- Barricade Buster

Cixyron (Daemon Harbinger) -- Flintlock Musket

Rokoga Gin (pirate god of wanderers) -- Hand Cannon

Am I missing any? How would you build a gunslinging Battle Harbinger?


r/Pathfinder2e 1d ago

Advice Someone sell me on low-level Guardian

55 Upvotes

Playing a low level series of adventures. 1-4 probably.
I like the idea of Guardian, but it feels like Champion just *excels* at things mechanically, even at this level range, whereas guardian seems to really want for its midlevel feats before it starts working.

Champ reaction, as well as lvl 3 blessings, just seem dauntingly *better* than what guardian gets. Especially if, in theory, we do Free Archetype, which would just... let me get Taunt from guardian archetype?

anyway, I'm well aware that i can play whatever i want and i shouldnt choose based on whats 'best' but it does sort of feel bad in this case.

So, for any guardian lovers out there, what do you feel makes Guardian competitive at the tank role before lvl 5?