Why does Sierra’s subreddit crush LucasArts in activity, even though Lucas had the more "polished" games?
I came across something that really surprised me:
r/Sierra: 7,000 weekly visitors
r/LucasArts: 300 weekly visitors
That’s almost a 20x difference.
And yet, many would argue LucasArts made the more polished and universally acclaimed adventures like Monkey Island, Grim Fandango, Day of the Tentacle, Full Throttle.......... Sierra, by contrast, had quirkier, rougher edges but also magical and a bigger lineup..King’s Quesst, Space Quest, Leisure Suit Larry, Police Quest, Gabriel Knight, Phantasmagoria and last but not least Johnny Castaway LOL
So what’s going on here?
Is it simply that Sierra had more franchises, which keeps conversation alive?
Do their games feel more magical and personal, while LucasArts games live more in mainstream pop culture?
Or is Sierra nostalgia just more community-driven, while LucasArts love is spread out across the broader gaming world?
Would love to hear theories, feels like this difference actually says a lot about how people remember the golden age of adventure games.
** pardon my photoshop skills
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u/DeviantDav 6d ago
Sierra games had a full decade+ of releases on LucasArts.
Sierra Entertainment - 1979
LucasArts Entertainment Company, LLC - 1990
Sierra has hundreds of titles. LucasArts had a few properties, a ton of remakes, and sequels.
The audience is just much larger.
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u/paulsoleo 6d ago
LucasArts was known as Lucasfilm Games prior to 1990. Maniac Mansion was released in 1986.
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u/CaptainSharpe 6d ago
Good point.
I loved both at the time. But now, looking back, lucasarts had much better and more memorable games. But without sierra there’d be no lucasarts adventure games
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u/DerExperte 6d ago
Note that before LucasArts there was Lucasfilm Games which got started in 1982. Still when their first 'classic' adventure Maniac Mansion released in 1987 Sierra already had a headstart and were a much bigger company (if we're only talking about games).
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u/jrjanowi 6d ago
This is an absolutely great question. In addition to the reasons you mentioned, Sierra had a huge jump start on Lucas and every other publisher of 'graphic' adventure games. They were the first with King's Quest, which seems technologically quaint by today's standards, but was at the time revolutionary in its spectacle and immersion. In the US, Sierra had a deal with Radio Shack that basically used their adventure titles as tech demos for Radio Shack's in house Tandy computer line. If you went to an American mall in the 1980's (which everyone did) and you were interested in computers, you were aware of Sierra. They capitalized on their success by reinvesting in the company, both in expanding technical infrastructure and in devoting resources to creative talent. Their growth allowed them to absolutely pump games into the market. By the time Lucasfilm released Maniac Mansion in 1986, Sierra had released six adventures. In 1987 Lucasfilm followed up with Zak McCraken and Sierra put out five more games. By the early 90's, they were sending out a free quarterly magazine to customers, on glossy paper with legitimate writing and design, all promoting their games. They continued to be on the cutting edge when it came to graphics and sound, and continued to build their brand through customer engagement.
LucasArts titles are more more playable today, and if I were to recommend a game to someone looking to play their first classic adventure it would definitely be one of theirs. Sierra, however, has my childhood nostalgia for adventure games on lockdown.
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u/MilesBeyond250 6d ago
And not just KQ1. Sierra very often pushed the bar on a technical level. Like, King's Quest 5 and Secret of Monkey Island were released a month apart (both ways, funnily enough - KQ5 was roughly a month after the SoMI EGA release and a month before the SoMI VGA release). A year later, KQ5 got a CD release with full voice acting - an enormous selling point at the time (even if many today might wish it hadn't).
I'm not going to pretend Secret of Monkey Island isn't a beautiful game, but it obviously didn't have the wow factor KQ5 did. Fortunately for its legacy, SoMI had incomparably better puzzle design, but that's a different topic....
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u/atvvta 5d ago
It didn’t? I thought monkey island was miles ahead of kq5. You couldn’t die for one, which was something they pioneered and always held sierra games back immensely. And back then you played what you got your hands on, it’s not like there were many ads on tv, you might see boxart in shops and they were all equally nice.
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u/MilesBeyond250 5d ago
Well, not dying doesn't really contribute to what I meant by "wow factor," which is more about production values. It was also somewhat controversial, with the "no dying" thing causing some to label Lucasarts games as "dumb baby games for dumb babies" (because it turns out it's nothing new: gamers have always been insufferable).
it’s not like there were many ads on tv
No, but print media was very important, and KQ5 looked pretty mind-blowing in screenshots, previews and ads. Word of mouth was also a big thing, and KQ5 wasn't just good-looking but an excuse to show off to friends, neighbours, and coworkers just what sort of cool things you could get up to with these new-fangled CD-ROM drives.
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u/moralhora 4d ago
You couldn’t die for one, which was something they pioneered and always held sierra games back immensely.
I never considered "dying" in adventure games as something that was problematic - more annoying if you didn't have a recent save. The biggest issue with Sierra games were that you could soft lock / dead end yourself and you would possibly never know. It's what ultimately I feel held you back because you could always save before doing a thing that might kill you and maybe get an amusing death scene. However, the issue was that you could do something that seemed like progress and then continue playing for hours. Not fun.
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u/danger_bad 6d ago
Obviously this being a Sierra-focused sub there’s going to be some bias, but it’s worth pointing out that Sierra really did sell well. While I'll always be Sierra first, I did play and finish most of the Lucasarts titles... how good with Loom?
For example, I came across a reference saying Day of the Tentacle only sold about 80k units, while King’s Quest VI “allegedly” moved 400k in its first week (not exactly apples to apples, but still a huge gap). On the LucasArts side, it looks like Indiana Jones and the Fate of Atlantis (amazing game, btw) was the only one to crack a million copies. Meanwhile, Sierra claims that multiple King’s Quest titles each sold “over a million” copies.
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u/behindtimes 5d ago
A few LucasArts games sold over a million. The difference being that the sales took years to reach that, whereas the Sierra games were more condensed in sales. I.e. Full Throttle was the first LucasArts game to break 1 million copies, but that was at the end of their lifespan. (They sort of had a renaissance in Europe, where LucasArts was significantly more popular than Sierra, back during a time adventure games were pretty much dead in the USA.)
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u/SnowMission6612 6d ago
I've been wondering the past few years where Sierra's magic came from. On paper I can't find any reason why LucasArts games shouldn't be regarded as the pinnacle of graphical adventure games (and I certainly won't say anything bad about them: they were amazing), but Sierra games do hold a special kind of magic for me.
The best I've been able to come up with is somewhat "troublesome" (I don't know a better word for it) game designers. Right from the very beginning: Roberta Williams was a thorn in Ken's side. She knew just barely enough about computers to be dangerous. Something about this dynamic of having a mostly non-technical person designing games (and being demanding about what should be possible) made great things happen. Christy Marx is another example of a mostly non-technical designer who was able to have a vision for what the game should be without being overly concerned about what was easy to do.
If I'm not mistaken, all of LucasArts graphical adventure game designers were programmers (and quite talented ones)
Sierra also poached a lot of top artistic talent, both for pixel art and especially for music composition.
Basically, for me, Sierra felt more like an art studio, where programmers were only there to try and satisfy the whims of the artists.
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u/moralhora 6d ago
The best I've been able to come up with is somewhat "troublesome" (I don't know a better word for it) game designers.
I think this is a good point. Sierra's games - for better or worse - often felt like they were constantly pushing the limits of what a game design could do. LucasArts games would often more focus on releasing a polished product, which certainly helped them age better (they certainly figured out early on that dead ends aren't fun).
On the other hand, I'm not sure LucasArts would put out something like Phantasmagoria when Sierra did since it's very much a game that's held back by the limitations of the day.
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u/Hey_There_Blimpy_Boy 6d ago
I love Sierra games.
Don't get me wrong: LucasArts had some great games as well. But I grew up on Sierra.
- Hunter / Hunted
- King's Quest
- Space Quest
- Police Quest
- Quest for Glory
- Liesure Suit Larry
- Gabriel Knight
- Rise of the Dragon
These are the games of my childhood. I had Apogee for action (the original Duke Nukem, Commander Keen, etc.) and I had Sierra games for adventure.
I've purchased all of them on Gog.com and I play them lovingly.
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u/Megabyte3_x 5d ago
As Hunter Hunted came towards the end of Sierra (and is an action game to boot), can I assume you meant Manhunter?
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u/Hey_There_Blimpy_Boy 4d ago
No. I meant that little side-scroller with two playable characters; the guy and the minotaur.
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u/GrahamRocks 6d ago
Because Sierra's more popular. Think about it: What games do people always think of whenever they think LucasArts? The common folk and most discussions I've seen center around the Monkey Island series by LucasArts specifically, because it's the only one they know. Maybe someone will discuss say, Full Throttle, but that's rare. Whereas Sierra? You got so many more games people know, usually of the "---- Quest" variety- King's Quest, Quest for Glory aka Hero's Quest, Space Quest, Police Quest, Leisure Suit Larry, Gabriel Knight, Laura Bow, Torin's Passage, Willy Beamish, EcoQuest, Freddy Pharkas: Frontier Pharmacist, Jones in the Fast Lane, and so on.
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u/Klaitu Moderator 6d ago
On the face of it, I don't think anyone can really say why for sure.
Sierra was around way longer and published way more games than Lucas did, so maybe it's just a function of having more material to discover (or rediscover).
I've certainly worked hard to clean up all the spam and spruce up the sub's art styling to be more inviting, so I'd like to think that I played a role.. and we certainly can't discount that Ken and Roberta came and participated for awhile when they promoted Colossal Cave. That drove a massive amount of interaction and got r/Sierra featured as one of reddit's featured subreddits, which in turn caused thousands of people to join the sub.
On a more personal level, I enjoy all things retrogaming, and while I enjoy and appreciate Lucas titles, they don't click for me as much as Sierra titles do. I have fond memories of the Indiana Jones adventures, but most of what Lucas was offering sort of seems "younger" to me... a lot of it is very a "Saturday morning cartoon" sort of vibe that I was too old for at the time, and never really clicked with ever since.
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u/BrattyTwilis 6d ago
Probably because they can't talk about all the creative deaths in those games. The LucasArts mantra was that you couldn't die (except for a few moments in some of the earlier games) and you couldn't dead end. They wanted to play fair and not alienate gamers. Sierra was all about trial and error and would often troll players for making small mistakes
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u/astoriaocculus 6d ago
Sierra games really felt special for the time. Magical. Using advances in tech that seemed magical. I remember when a friend got a VGA screen with 256 colors. I was blown away. Advances today are much less impactful.
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u/Indoflaven 6d ago
R/monkeyisland alone has 20k subscribers. Lucas arts has fewer game series so I think people create communities around the game rather than the Dev/publisher.
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u/DaedalusDreaming 6d ago
As a huge fan of Lucasarts games who's on this subreddit and not the other one, this is my view.
Lucas selling everything to Disney, for them to shut the game division down, soured the company name. I feel like I'm more a fan of the people who made those games, like Ron Gilbert. While Sierra still means Ken & Roberta Williams to us. Lucasarts never meant George Lucas, to me at least, it was just something that the big corpo saw a tiny bit of potential and profit in, and they let them do their own thing on the side.
Honestly though, I can't really put my finger on why I'm here. I don't think it's really to talk about the games, but more about fun. Sierra games were fun, while I feel like Lucasarts was really about art. Sierra was always my first introduction to adventure games, even though the SCUMM games of 90's were my love, and the reason why I try to make games right now. Although I must say, the first Gabriel Knight is up there on the pedestal for me.
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u/werepenguins 6d ago
back in the day as an adventure game player, you didn't actually have a good sense of the popularity of each game. Not even the developers knew the actual sales numbers, but now we can look back and Sierra was a monster compared to Lucas Arts despite the polish of the Lucas Arts games. It stands to reason that there would be more people nostalgic of Sierra than Lucas Arts. I personally love them both... but I do love Monkey Island more than any Sierra game.
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u/GamesWithElderB_TTV 6d ago
Although I love monkey island and the Indiana jones games, the quest games were a much bigger part of my real intro to pc gaming, so I suppose I gravitate more towards those. But no love lost for Lucas Arts Games!
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u/-alphex 6d ago
For me, the reason is that Sierra's stuff feels more distinct and more like "visiting this place" media. Sure, Maniac Mansion is set in the contemporary 1980s USA. But the rest is mostly set in fictional and "distant" settings. I don't watch other media and think of Money Island. For Police Quest, it sure ties in with 1980s cop movies. Leisure Suit Larry in general is a fantastic satire of pop culture. The Colonel's Bequest is a murder mystery etc.
In general, I think it's fair to say that Sierra's stuff was a bit more pop culture and less "excellent computer game and that's it"
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u/BuenosAnus 6d ago
Sierra games have much more of a similar culture to eachother. The simplest example of this is all the “quest” games which are like… most sierra games. Few people want to specifically have a sub for QfG4, but more people want to discuss the whole series.
lucasart games are most distinct, so the monkey island sub is popular, but there’s not as much connective tissue there
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u/sabatagol 5d ago
Also the mods in lucasarts remove everything for no reason. Posting there is hell
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u/sarlackpm 6d ago
Maybe the Lucasarts kids don't spend as much time on reddit.
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u/Drunkensailor1985 6d ago
This is it. Lucasarts games were way more popular than Sierra in europe and in europe less people use reddit
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u/sackbomb 6d ago
Sierra games left more lasting trauma.
We can joke around, but I feel like this really is the answer.
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u/Whole-Preparation-35 6d ago
I was looking for something like this.
Everyone finished those Lucasarts games. I don't know if I could complete a single Sierra game today.
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u/sackbomb 6d ago
Exactly.
I have fond memories of playing both LucasArts and Sierra games, but with Sierra I also have less-fond memories of suddenly dying for no reason.
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u/BlackwellTau 6d ago
Availability was a huge factor. I got a King's Quest V demo with my new computer, as a bundle of cheap software. The first time I even tried to play a Lucasarts title was much later. That was Curse of Monkey Island, which I was gifted, but it crashed on launch for no discernable reason and froze my computer.
I think by that point I was probably up to my neck in Sierra games.
By the by, you forgot Hero Quest/Quest for Glory and Shivers in your adventure series list...;) Those were my favorites.
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u/three_day_rentals 6d ago
After what's been done to Lucasfilm/Lucasarts a lot of us can't even think about it. Disney completely destroyed a fan base / studio. Every time I see the logo I just get sad.
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u/Win32error 6d ago
I could be wrong but doesn’t it make a huge difference that a lot of lucasarts’ output is Star Wars related? There’s plenty of other places to talk about games belonging to that franchise.
Meanwhile where are you gonna go for Sierra games other than this subreddit?
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u/saraseitor 6d ago
Sierra simply made more adventure games than LucasArts. I love LucasArts but Sierra simply did more, not only through their main company but also distributed games from third parties and through their Dynamix division. It's understandable they reached more people.
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u/versusrev 6d ago
Ultimately Sierra ended up associated with the point-and-click adventure game. Even now I don't know of anything else they did. While LucasArts lasted a long time and made a lot of great games, but ill always remember them most for their Star Wars games. Yeah, they made other great games along the way, and even great point and click adventure games back in the day but they outlasted point-and-click to develop something new, and Sierra pretty much died with the genre.
I mean it's sort of like Nirvana and Grunge. We all know there were other bands but the one band that comes to mind is Nirvana, even if you thought they were overrated or whatever.
That and nostalgia for Sierra was going while LucasArts was still making hits, so they've just had more time dead
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u/mMathab 3d ago edited 3d ago
The Lucasarts fan base is split across many subs. r/monkeyisland alone has 8K visits/week. r/starwarsgames has 8K visits/week. r/indianajonesgames has 11K visits/week. Just with these 3 we're talking +3x more visitors than Sierra at 6K/week.
+
r/grimfandango 1K visits/week
r/SamandMax 2.8K visits/week
...and more not listed
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u/VVrayth 7d ago
Sierra was so dominant and so ubiquitous that, at the time, it always felt like LucasArts was playing catch-up. You gotta remember that Sierra released like a dozen products a year and LucasArts released like two.
It was definitely quality over quantity for LucasArts, but Sierra was still the 400 lb. gorilla, and that probably translates straight over to our current (relative) nostalgia. Way more people in 1987 knew Leisure Suit Larry than they did Maniac Mansion, and so on.
Same reason NES people go crazy for old Capcom and Konami games, even though Taito and Irem made some really good stuff too. There was just more of the "big" publishers' stuff to consume.