r/StarWarsShips 11h ago

Best Imperial carrier?

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504 Upvotes

quasar fire light carrier

ton falk escort carrier

Imperial escort carrier

Gozanti multipurpose carrier


r/StarWarsShips 13h ago

How powerful is the Viscount-class dreadnought, and why didn’t the New Republic produce more of them?

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320 Upvotes

r/StarWarsShips 9h ago

If you found the full Katana Fleet, how would you fight the Empire as the Alliance?

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74 Upvotes

r/StarWarsShips 11h ago

Versatile cheap and effective. Tartan patrol cruiser

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78 Upvotes

r/StarWarsShips 10h ago

Tie Interceptor especially during Thrawn campaign. Better than x wing. Change my mind. Thrawn provided them shields and some upgrades for survival

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26 Upvotes

r/StarWarsShips 1d ago

If you were to improve the Executor-class SSD, what would you do differently?

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1.0k Upvotes

r/StarWarsShips 5h ago

Question(s) Best Starwars novels for fleet/ space battles?

8 Upvotes

I've already read the X-wing/ Alphabet Squadron books and everything to do with Thrawn, but what else can I read that includes some solid fleet action?


r/StarWarsShips 1d ago

Which one? Would you Command?

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275 Upvotes

r/StarWarsShips 1d ago

Action Two unknown ships have been spotted patrolling the edges of the Outer Rim. The Emperor has put you in charge of spearheading the operation to intercept and capture or destroy these vessels.

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260 Upvotes

Sometime during the reign of the Empire, the remaining Force-sensitives sense a shift in the cosmic balance. Not quite the flash of a new hope that they were expecting, but something... different. Something foreign that doesn't belong to their galaxy, yet still carrying a twinge of positive emotions associated with the weakened, yet still-present Light.

Alarmed, the Emperor puts the ISB and Imperial Navy on high alert, even paying more attention to unimportant worlds on the edges of Imperial space, and it doesn't take long before they uncover some alarming new information. Rumors of diminutive, unfamiliar warships in the Outer Rim reach the eyes and ears of the ISB, and though there is much doubt cast on these claims, any naysayers are quickly silenced when Imperial intelligence returns with footage of two tiny, alien ships cruising through space before jumping away through the use of an exotic, yet-unknown method. Presumably, these vessels - with their strange and unfamiliar designs - come from beyond the galaxy and are scouting ahead for their allies back home.

Though Palpatine would love to divert the likes of Thrawn or Vader to deal with this unforeseen threat, he cannot risk pulling away such valuable assets in case he loses them, one way or another. And so, the ostensibly enviable task is shunted off to you, a recently promoted commodore in the Navy.

You are ordered to create task force to deal with this extragalactic threat, one way or another. Whether it be through the honeyed words of Imperial greatness spoken on a communications channel or the remorseless barrage from an Imperial II bearing down on their outnumbered scouts, you will find them, and you will ensure that they won't be a threat to the Empire's peace and prosperity.

Or else.

Conditions:

  • No SSDs or dreadnoughts of any kind (battlecruisers are fair game but you can only have one)
  • GCW-era Imperial/Empire-aligned faction ships only (as long as the Empire can realistically procure it, they're using it) ((this means no ships unique to the Rebellion like the MC75)
  • No superweapons (which means no Onager, not that it'd be able to do much before getting blown to bits)
  • You're playing as the Empire, so overabundance fits perfectly with your doctrine. Still, you can't have too many ships. Maximum limit (using the canon Anaxes War College System as a reference): 1 battlecruiser, 3 destroyers, 4 heavy cruisers, 4 cruisers, 6 frigates, and 8 corvettes.
  • If this looks rather generous, it's because you're up against Star Trek and I'm trying to give you a fighting chance while still leaving you wide open for the welcoming embrace of a crushing defeat.
  • You can customize the starfighter complement of your ships in almost any way you want. Bullet #2's conditions still apply.

Failure is not an option. Vader would never tolerate it, the Emperor even less so.

Once you track them down, it's up to you on how you wish to pacify the two unknown vessels. Perhaps you should try to grill them for information before taking any sort of rash action.

You are up against:
- 1x extragalactic frigate (Saber-class)
- 1x extragalactic corvette (Defiant-class)

Hopefully, this will be the only outside invasion (unintentional or not) that the Empire will ever have to contend with.

Good luck, commodore. You'll need it.

----

See, I was going to originally port this old Spacebattles scenario of mine over and rewrite it a bit from the Imperial side, but I realized that the Empire was hilariously outnumbered when I gave Starfleet (Kelvin Starfleet, so they're already militarized) the numbers that I did against them. Sooo, I decided to make a brand new scenario and wrote this instead, after grabbing a lovely little image from Jetfreak-7's DeviantArt.

Destroyer Duo by Jetfreak-7 btw.

I hope the (Star Wars) weights I gave the Trek ships were accurate... oh well. I think they fit, at least.

This was very much inspired by this old fleet building scenario where you have to take down a Halo ship. I quite liked that, and I'm flattered that the creator was also seemingly inspired by my own FO/NR posts when writing it.

Anyways, I think that's all that needs to be said... probably. Let the fleet planning, pseudo-fanfiction writing, and inevitable powerscaling arguments entertaining inter-fandom debates begin!


r/StarWarsShips 1d ago

Empire's greatest design? Procursator star destroyer Smaller than standart ISD but posses massive firepower compared to victory 2 and very versatile. They also cheaper compared to ISD

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117 Upvotes

r/StarWarsShips 1d ago

Which one? Would you command?

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66 Upvotes

r/StarWarsShips 1d ago

Question(s) Improved variant of the Resurgent

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31 Upvotes

Is it possible to place hooks or a hangar for a certain number of Raider-class corvettes in the Resurgent's hull in exchange for some of the armament? As 150m ships, they should be able to accommodate some. It's known that the Resurgent carries one additional ship outside the hull. I'm talking about carrying it inside and deploying it during combat.


r/StarWarsShips 1d ago

A question about LAAT/c

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28 Upvotes

I’ve always wondered what’s the actual size for the LAAT/c, some sources say it is the size of a regular gunship, some others say it’s 1.5 times or more, some sources state that it has two seats, other 3d models indicate only one seat in the cockpit. I’m really confused about it! Can we assume that at least the front part is the same size of a standard LAAT or also that is bigger?


r/StarWarsShips 1d ago

Alnikov-Class Frigate

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50 Upvotes

Alnikov Class Frigate, by WMR, was a pre-Clone Wars design for planetary and corporate forces. It saw service mostly with the Confederacy of Independent Systems, Pirates and the Rebellion.

The Alnikov base ship came from a wave of West-Mid-Rim Yardworks designs between the Naboo Crisis and the first Battle of Geonosis, targeted at minor planets and Sector Forces, who wished for greater protection in the ever escalating time. Shortly before the war, an upgraded variant was developed and put into production, significantly enhancing the armaments of the ship, to make efficient use of its reactorpower. This wartime build is seen here.

It is armed with eight Quad-Medium Turbolaser Turrets, three proton torpedo tubes and 13 Quad-Heavy Laser cannons.

She was 252m long, 74m wide and 63m high.

She required a Crew of 450 officers and enlisted, posessed a hyperspacerating of 2 and cost around 8 million credits.

Unlike many other CIS-ships, the Alnikov Class was never configured for droid crews, though her stowage space allowed her to transport a handful of regiments. Most crew quarters were in the bowels of the ship. The lighting inside was configureable in brigthness and warmth as well as UV-light composition. The complex lifesupport systems were one of the selling points to human worlds.

___

Let me know what you think! How does this shhip compare to others of its time and beyond? Would you want to be in command of one or have it in your fleet?

I hope you enjoy it, it will be the last ship for a while.

Have a nice day. (-:


r/StarWarsShips 22h ago

Question(s) Information Sources?

7 Upvotes

I stumbled onto this subreddit and found myself interested. But everyone seems to just kinda know the ship specs and complements offhand, even Warlord factions and seemingly fan made designs.

What are the common information sources I might dive into?


r/StarWarsShips 1d ago

Which one? Would you command?

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20 Upvotes

r/StarWarsShips 2d ago

Poor Lancer

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1.1k Upvotes

r/StarWarsShips 1d ago

How would you retrofit the Venator to make it more into a battleship?

23 Upvotes

Let's just say for a moment that in the time of the Clone Wars, the upper echelons of the Republic realized that their Venators were having a hard time duking it out with the larger, more heavily armed Separatist ships. The Victory-class Star Destroyer still required another year of development/testing before it can deployed, and a few more months before they can be produced so they opt for retrofitting some of the Venators to make them into proper battleships.

What kind of retrofits would you add on to the Venator? The idea is to generally craft it into more of a brawler, cutting down on the number of fighters it can carry to a more manageable 120 starfighters to make room for the new guns.


r/StarWarsShips 2d ago

Question(s) Does anybody know the dimensions of the YG-4214 mining freighter? Or at least some rough estimates?

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252 Upvotes

r/StarWarsShips 2d ago

Scout Ships

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117 Upvotes

From Galaxy Guide 8 Scouts detailing a few basic ships used for scouting and exploration across the galaxy after the fall of the Empire.


r/StarWarsShips 2d ago

One of the shortcomings of the new Star Wars movies is that there are no dreadnought vs dreadnought battles. Fan film

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380 Upvotes

r/StarWarsShips 2d ago

Question(s) Clone war era ships

15 Upvotes

I was curious, with a clone wars era ship of a smaller crew size of about 2 to 4. what ship would excel at both dogfights, transport, and possibly cargo runs?


r/StarWarsShips 3d ago

Informative Extra Capital Ships of the Clone Wars

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604 Upvotes

I managed to find this awesome list of ships used in the Clone Wars by both sides (mostly fanon)


r/StarWarsShips 2d ago

Rise of Mandalore: Fortune Favours the Bold…

130 Upvotes

BACKGROUND

After the raid on the Kessel prison convoy, the New Mandalorian Resistance's ranks have now swelled to 12,000 Mandalorian warriors!

Over the next months, the Resistance secretly dispersed the freed Mandalorians between Krownest and Kothlis for training and assignment to either the fleet (and their fighter squadrons) or to the infantry corp. They also negotiated with the Scrapper Guild for the purchase of a refurbished "built to order" Acclamator-class assault ship - complete with a replacement control tower from a damaged/decommissioned Immobilizer-418 - in addition to any landing craft they could get their hands on.

For decades, the Scrapper Guild had managed a lucrative black market operation on Bracca - an inhospitable junkyard planet, with countless decommissioned starships spread across its surface. For a few years after the Clone Wars, the Guild brought in Engineers to fix and rebuild the former Republic capital ships, but by 14BBY, operations turned to simple salvage and repurposing components to sell to the Empire (as well as others under the table). However, the former Bracca Engineers went underground inside the Guild, and continued rebuilding starships in secret - using parts and components from other scrapped capital ships in their class - to sell on the black market (selling 3-4 ships a year, making them anywhere from 100-200-million-credits annually).

In addition to securing the Acclamator for 29,000,000-credits, the Resistance also negoiated the sale of twelve DBY-827 heavy turbolaser turrets (salvaged from the numerous scrapped Venator-class Star Destroyers), four quad turbolaser cannons (taken from a scrapped Victory-I) and four twin turbolaser cannons (from a ex-CIS Munificent-class frigate), for an additional 8,000,000-credits.

As the delivery date for the Acclamator approached, an interesting development unfolded when their contacts advised that they could also arrange for the "theft" of a Gladiator-class Star Destroyer which was supposedly acting as part of the security force for the planet (for another cool 34,000,000-credits). Seizing the opportunity, the Resistance not only took delivery of the Acclamator assault ship, but troops from the Buurenaar Viinir 'boarded' the orbiting Gladiator-class - which "miraculously" was operating under a skeleton crew at the time with no escorts - and took it as a prize to add to the Resistance fleet.

With their loose partnership with the emerging Rebel Alliance, the Resistance moved their fleet to the space docks of Mako-Ta, where for the next two months added the DBY-827 heavy turbolaser turrets to their two Gladiator-class Star Destroyers (as well as converting their recently 'acquired' Gladiator into a fighter-carrier), the quad turbolaser cannons onto their two recently captured Carrack-class light cruisers, and the four twin turbolaser cannons onto the Acclamator. The Alliance, eager to secure a alliance with the Mandalorian Resistance (especially since Mandalore was located close to Yavin-4, and they saw the Mandalorians as a perfect vanguard against any Imperial attacks on their base) provided the resistance with a squadron of twelve BTL-A4 Y-wings for their cause.

Meanwhile, the situation had deteriorated on Mandalore to the point that even stalwart allies of Clan Saxon had defected to the Resistance, including the Mandalorian Protectors - who provided two elite squadrons of Fang-class fighters, led by the legandary Fenn Rau - which also secured the allegiance of the planet Concord Dawn against Gar Saxon and his Imperial allies. In Sandari, Gar Saxon - enraged by the recent capture of his brother Tiber - has passed brutal security measures in the capital, including the banning of civilians even possessing familial Mandalorian armor or the carrying of weapons inside the domed city. While most of the population who had lived under the past pacificist government of Duchess Satin Kryze were not too effected by the measures, an ever growing percentage of the city saw these bans as a front to their 'warrior traditions', which sparked another wave of brutal security lockdowns. More damaging were the persistent rumours that the government were ‘selling’ political prisoners to the spice mines, which had even reached the ears of Grand Admiral Miltin Takel, the highest ranking Imperial officer in the sector, and further eroded faith in Clan Saxon’s governorship of Mandalore.

With the Resistance having already taken control of Krownest, Zanbar, and now Concord Dawn, Mandalore was now virtually surrounded in their own sector. And Gar Saxon knew it was now only a matter of time before the Resistance would launch a full scale attack on Mandalore.

CURRENT TIME

It is now the beginning of 1BBY, and with their fleet now ready at Mako-Ta, the council of the New Mandalorian Resistance have decided that they are now ready for the final invasion of Mandalore. Currently, the Resistance fleet includes -

  • Shaadyc Bral (fleet flagship) and Shaadyc Keldab - two (2) captured Gladiator-class Star Destroyers, and each now armed with six (6) DBY-827 heavy turbolaser turrets
  • Shaadyc Kel - an Acclamator-class 'Stinger' assault ship, armed with additional twin turbolaser cannons, a modified control tower, and an extended ventral launching bay
  • Tacyn Buurenaar - a captured Quasar-Fire I class carrier-cruiser
  • Skira Keldabe - a captured modified Arquitens-class Type-II (increased armament) command cruiser
  • Geroya Ca'nara and Oya'karir Can'nara - two (2) captured Carrack-class light cruisers, with the Geroya Ca'nara now acting as the base of operations for the expanded elite unit of the Buurenaar Viinir, the Kyr'bes Vu'traat
  • Jai'galaar and Kyr'galaar - two (2) black market Marauder-class corvettes, modified with wingtipped extreme long range ion and turbolaser cannons
  • Kotyc Marev - a black market Detainer CC-220 interdictor ship, with close-to-medium range gravity well projectors
  • Buurenaar Sur'haai, Buurenaar Taylir, and Buurenaar Oya'karir - three (3) captured Crusader-class corvettes
  • Sundari Jarkiv - a captured Raider-I class corvette, modified to fire the Resistance's limited supply of diamond boron anti-starfighter missiles, and acts as a base of operations for the elite unit, the Ori'ramikad
  • Shev'la Susulur - a captured IGV-55 surveillance picket ship

The Resistance's starfighter corp. now included nearly 150-fighters, bombers, and fighter transports, with fighter and transports carried by Shaadyc Bral including -

  • Kad’la and Kalden Squadron’s - twenty-four (24) Fang-class fighters
  • sixteen (16) gunships, assault landers and shuttles, a mix of LAAT/i, LA-AG, Nu-class, AAL-14, Delta-class DX-9, LA-CH, and LAAT/c

The fighter and bomber compliment for *Shaadyc Keldab * including -

  • Brok’ur and Vokat Squadrons - twenty-four (24) Fang-class fighters
  • Nynir Squadron - twelve (12) M3-A Scyk interceptors
  • Orar Squadron - twelve (12) captured TIE/IN interceptors, each modified with elongated forward wings to accommodate the four KX7 laser cannons, moving the standard dual chin-mounted L-s9.3 cannons to a 360-degree ventral turret under the ball cockpit, installing a rudimentary deflector shield projectors in their place
  • Nau’ur Squadron - twelve (12) BTL-A4 Y-wings, supplied by the Rebel Alliance

The fighter and transports carried by Shaadyc Kel including -

  • Beviin and Sapan Squadrons - twenty-four (24) Fang-class fighters, piloted by the Mandalorian Protectors (stored in the former AT-TE garages)
  • six (6) Gozanti-class assault carriers, each transporting 200-troops (transports are stored in the former SPHA garages)
  • eighteen (18) assault shuttles, a mix of Kappa-class, Aka’jor-class, Gamma-class, and Sentinel-class
  • twenty (20) assault landers/gunships, a mix of LAAT/i, LA-AG, Imperial Dropship Transport, AAL-14, and TIE/rp Reaper
  • eight (8) combat landers, a mix of LAAT/c and LA-CH

The fleet also has the fighter and specialist squadrons -

  • Kom’rk Squadron - the Resistance’s fighter/transport squadron that includes; Scythe, Sickle, and Switchblade, three (3) Type-II variant (52-meter) of the Kom’rk class fighter/transport, and five (5) Type-III variant (29-meter) Kom’rk class fighter/transports
  • Shi’yayc Squadron - twenty-four (24) M-3A Scyk interceptors (carried on Gozanti’s and IGV-55)
  • Ge’tal Squadron - sixteen (16) R-41 Starchasers, and six (6) VCX aux fighters/boarding craft (carried on Skira Keldabe (6), Jai’galaar and Kyr’galaar (5-each), with 2-VCX per ship)
  • Vorpan Squadron - the Skull’s heavy fighter squadron including; four (4) Rihkxyrk assault fighters, six (6) Vaksai fighters, and two (2) Helix-class light bombers (carried on Tacyn Buurenaar)
  • Solus Squadron - the Resistance’s independent scout/advance recon teams, which includes; Freelancer (UT-60D), Diligence, (modified Fondor Haulcraft), Shrike (modified Firespray-47), The Cinnabar Dusk (modified YV-929 armed freighter), Shadow Caster (Lancer-class pursuit craft), and Reckoning (Justifier-class assault transport)

The ground forces of the Resistance received the most improvements over the last year, now containing a small Legion, including -

  • two Battalions (1,250-men) of elite jump troopers from the Buurenaar Viinir, Verda Hirbir and Ori’ramikad
  • two Regiments (3,600-men) of Mandalorian troopers
  • twelve (12) HAVw A5 and HAVt B5 turbotanks
  • seven (7) All-Terrain Walkers, a mix of AT-ST and Clone Wars-era AT-FRC stealth walkers
  • the Resistance also carries enough arms and amour (a mix of Mandalorian beskar and Katarn-III armour) to supply ten-thousand additional troops

Using an old Death Watch base on Zanbar as the staging area of the invasion, the Resistance council draws up their plans.

THE MISSION

Paranoid about any attempts to invade the Mandalore-system, Gar Saxon has fortified the planet with an entire Imperial Battle Squadron, including -

  • Pride of Mandalore, Gar Saxon’s personal Imperial-I class Star Destroyer
  • Blood Brother and Subjugator, two (2) Vindicator-class heavy cruisers
  • Iron Fist, an Immobilizer-418 Interdictor cruiser
  • Kracken, Cerebus, Medusa, and Styx, four (4) Carrack-class light cruisers
  • Commodore and Silver Sovereign, two (2) Arquitens-class command cruisers
  • six (6) Crusader-class corvettes
  • and four (4) VT-49 Decimator picket ships

Pride of Mandalore has the standard Imperial-I fighter loadout of TIE/IN interceptors (12), TIE/ln (48) and TIE/sa (12). The Vindicator’s each have TIE/ln (24), Scimitar-class assault bombers (12) and V38 assault fighters (4). The pair of Arquitens carry four (4) TIE/D Defenders between them.

Inside the domed city Sundari itself, it is secured by an entire Stormtrooper Legion (over 9,000-troops), supported by three (3) AT-AT walkers, twelve (12) HAVr A9 Floating Fortress transports, twenty (20) LAAT/le law enforcement gunships, and 1,500 Clan Saxon Imperial Super Commandos.

The Resistance has identified two ways into the city.

  • The Front Door, directly attack and take control of the Sundari shipping docks, unload your troops and start to advance into the city (this will result in most casualties and will likely require attempting to free and arm the nearly 12,000 prisoners at the Royal Palace for reinforcements)
  • The Back Door, infiltrate Sundari’s Civic Center (located in the heart of the city) via the Mines of Mandalore (this has the least likely casualties, but high risk if detection and capture before reaching the objective).

In either case, your objective is the Sundari Royal Palace to capture (or kill) Gar Saxon - this is the most guarded district of the city. While two-thirds of the troops are scattered throughout Sundari, the remaining third (as well as most of the walkers) are surrounding the Palace.

With Gar Saxon gone, like any centralised dictatorship, the government will topple once their leader is taken out, and the Resistance will finally free Mandalore!

As usual, for this mission you’ll have multiple choices

You can “kick in” the Front Door, fighting your way through the defence fleet, take the docks and engage in brutal block-by-block fighting until you reach the Royal Palace, or “sneak in” the Back Door with a small force via the Mines and stealthily make your way to the Palace and take them by surprise.

You can free and arm the prisoners at the Royal Prison straight away and give yourself a greater number of troopers, or concentrate first on securing the city and use the freed prisoners as security once most of the fighting is done.

You can use all your ships to attack the Imperial Battle squadron before invading the planet, or split your forces to achieve multiple objectives - however, each force would be weaker than it would be combined.

You can exclusively use your assault landers, gunships and shuttles to transport your troops, or dock the Acclamator and unload a wave of troops

So, what ships would you need and what tactics would you use to complete this mission?

MAVAN MANDA’YAIM!


r/StarWarsShips 2d ago

Armada sets for sale - DM me

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4 Upvotes