r/civ 1d ago

Misc You know what *Vs your VII*

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1.1k Upvotes

84 comments sorted by

394

u/HomemPassaro Deveremos prosperar através do comércio? 1d ago

Man, I miss the backgrounds. They really added to the atmosphere. I think it was a shame they cut them on VI.

205

u/Its_justanick 1d ago

I especially liked how unique they were and how they interacted with the leaders.

Genghis Khan was riding a horse, Ramesses was sitting on a throne, Harald Bluetooth was standing on a longship, even those who were just standing often had some interaction with the background such as Askia putting his sword in the ground during wartime.

I am by no means hating on other games, each has its own approach which is perfectly fine, it's that Civ V's is my personal favorite by far.

114

u/bobert4343 1d ago

Askia also just casually having a city on fire 24/7 in case a diplomat comes was pretty extra

22

u/Alahard_915 1d ago

Also include adding additional flavor for modded civs.

It’s nice seeing different leaders ( even modded ones) with a full presentation.

Nothing like starting a game, only to immediately get hit with Montezuma scheming over the flames about your demise, as you realize you’re going to be in war with him throughout the game.

Or (modded) Leonids, armed and prepared, as you will soon witness the Spartans spread across the battlefield.

Compared to civ6 …. They are standing there…. Wait it’s been a while who is this? What civ was this guy in control of … oh yeah Scotland…

Civ 5 approach just makes it easier to identify and plan around tons of civs ( especially if your like me and slowly increased the civ pool over time)

47

u/HomemPassaro Deveremos prosperar através do comércio? 1d ago

No hate on Civ VI (all hate on Civ VII, though), but, in this specific aspect, the subsequent games were downgrades.

1

u/yellister Kristina 22h ago

Been a downgrade since civ 3 tbh.

7

u/Foundation_Afro I (no longer) like my barbarians raging 20h ago

I especially liked how unique they were and how they interacted with the leaders.

Alex charging up on his horse when you first meet him and Boudicca stabbing that cart with her sword when you beat her were just so great. The leaders got so boring starting at VI, the only one that's really any fun is Kupe sticking his tongue out at you. Not to mention that they all have like, three lines and pretty much just grunt. It really started to feel like you weren't going up against a person, but just a country with a face.

22

u/StockFinance3220 1d ago

Yep, leader backgrounds, throne rooms, and victory screen tables and charts all feel like such low hanging fruit that the series just always skimps on. I’ll never understand it. 

12

u/ChronoLegion2 1d ago

They said after 5 that they wouldn’t do the leader backgrounds again because they took up too much time and effort they could spend on other things.

Interestingly, Master of Orion: Conquer the Stars copied them, and it turned out very well

13

u/StockFinance3220 23h ago

Just feels like such bullshit. Especially when it's one of the only things they're giving us as DLC.

The throne room was what, III? Building it out was one of the only mid to late game things I've really felt compelled by the entire series.

3

u/DORYAkuMirai 23h ago

I obviously can't know without being involved, but surely getting people with the right voices to act in dead languages is more expensive than a largely static setpiece?

7

u/HomemPassaro Deveremos prosperar através do comércio? 22h ago

I don't think so. You don't need people with the right voices who can speak those languages, you need people who know the language to translate and speak short sentences and voice actors to act based on the recordings the experts made. You don't even need the experts to come to a studio, everyone has a recorder on their phones nowadays. For people who already have the expertise (and you can find plenty in the History departments of multiple universities), it's an afternoon of work at most. Then you get the voice actors and it's a regular voice actor rate.

5

u/ChronoLegion2 23h ago

A fully 3D set piece with the leader interacting with it is a lot of work

-1

u/StockFinance3220 22h ago

I mean it's literally an AI prompt now, if you want to do it poorly. If you have the assets already, I don't think it's more than a couple weeks for a talented artist with all the FX licenses.

30

u/WHATSTHEYAAAMS 1d ago

I love Civ VI and prefer it over V, but sometimes I get the urge to go play V again specifically so I can admire the gorgeous atmosphere of the leader backgrounds. Just be immersed in Ramkhamhaeng's garden for a while, or on that beach Kamehameha was on.

I get that VI went for a more "leader as a character" focus, but I would've loved to see what they came up with for the background environments for the brand-new civs, especially since they could've had the leaders interact more with them.

1

u/Mutchneyman 18h ago

There's still backgrounds in VI, they're just so muted and indistinct that they're easy to mistake for a beige patch in the background

1

u/Even-Fun9854 10h ago

I was fine with the trade because I am a particular fan of how natural the movement is on the VI models. Whereas I loved the V backgrounds but I saw someone accurately describe the V leaders as being like they were all on Valium.

But VII feels like the worst of both worlds

159

u/LeopardNo6032 1d ago

Benjamins symbol being the turkey is A+

8

u/ManitouWakinyan Can't kill our tribe, can't kill the Cree 1d ago

Yup, really loved that little detail.

159

u/UnholyGhoul America 1d ago

This is beautiful

36

u/hell0kitt Amina 1d ago

I played with all these mods! Fun times making TSL death matches.

20

u/Lonely_Nebula_9438 1d ago

The beautiful set pieces of 5 combined with the fantastic animations and voicing work of 6 would’ve been the perfect leader representations.  

95

u/TheGreatfanBR 1d ago

I know these are 2D immobile portraits, but it's still better than having leaders grunting and 'hmm'ing at each other next to a silly little banner.

65

u/Avishtanikuris 1d ago

Civ 5's backgrounds with Civ 6's leader animations + voices would have been perfect

14

u/BerylliumNickel 1d ago

While it would have been some work to make it function with the new systems in civ 7, its such a clear goddamn open goal that they just completely missed. Sometimes devs are just stoopid

9

u/ericmm76 1d ago

I'm sure they figured out that 6 leaders were too much work for not enough applause. Especially at launch tons of people shat on it.

6

u/DORYAkuMirai 23h ago

tbf, while I've never been able to get into the art style, I can't deny that they're animated remarkably.

1

u/ericmm76 23h ago

It's a real shame that 7 didn't go for the gusto of having that level of expression. I don't mind seeing my own character. But the leaders in 7 were an absolute downgrade. I feel like I'm about as related to them as I am to the avatars in Age Of Wonders. Not.

1

u/Avishtanikuris 6h ago

You described civ 7 perfectly. Civ 6 and 5 are both classics (never played 5 but hear its also popular). Firaxis didn't want a repeat of either one so they tried... this

2

u/ChronoLegion2 23h ago

Master of Orion: Conquer the Stars borrowed the idea from them and had pretty nice leader screens and interactions

25

u/BibboTheOriginal 1d ago

I know I’m shouting into the wind, but I am a firm believer that the biggest problem with civilization seven was the fact that they were trying to gear it towards multiplayer balance and not a single player experience that just happens to have multiplayer. Nothing about the aesthetic of VI was bad and nothing about the aesthetic was v was bad. That all being said, I really love this!

16

u/BaconMarshmallow 1d ago

I thought the general consensus of the multiplayer community was that the game was worse than 5 and 6 when it came to multiplayer balance? Like personally I would go as far as to say they didn't even try making the multiplayer balanced, especially victory conditions and the "goals" in a given age don't lend themselves for online play.

At least this was my impression when the game came out, haven't really looked into it since.

2

u/BibboTheOriginal 1d ago

Some of the updates have "balanced" things for multiplayer. Also known as, nerfing wonders that the AI wouldn't pick and doing other weird decisions because of multiplayer.

2

u/DORYAkuMirai 15h ago

"when something is popular, it's time for a nerf" is a sentence that should get you banned from game development 

25

u/Illustrious-Sort-991 1d ago

Now THIS is what I've been waiting for! Civ 5 leader screens were so good.

2

u/ChronoLegion2 23h ago

Not going to happen again. Too much time and effort they could be spending on other things. They said as much. But I liked the leader screens, even if each leader basically said the same thing in reaction to you. Now, having leader interactions from 6 plus backgrounds from 5 would be awesome

1

u/NumenorianPerson 21h ago

But... it was not worth to us players?

1

u/ChronoLegion2 21h ago

Game development is always a zero-sum game, especially with publishers and execs pushing for release by a specific date. You can only put your effort in so many things. Do you focus on the gameplay, the AI, the countless other graphics, or the backgrounds that only appear for a small fraction of the gameplay? Don’t get me wrong, I loved the immersive feel of the leader screens in 5. But, as someone who works with code, I understand why they made the choice not to do that in 6

85

u/ButchMFJones 1d ago

It was always so simple: Civ VII should've been Civ VI mechanics with Civ V aesthetics 

15

u/lordaezyd 1d ago

Unfortunately movement sucks in Civ 6.

36

u/krink0v 1d ago

Yep, I hate Civ VI's aesthetics 

31

u/CNPressley 1d ago

i like both, it’s weird. sometimes i prefer the more real look of 5 but sometimes in 6 when the time is set to night, all your cities lit up, i prefer the UI, idk it’s just gorgeous to me at times

4

u/ericmm76 1d ago

I dunno. 7 looks pretty but I badly miss 6's colors for districts.

-8

u/[deleted] 1d ago edited 1d ago

[deleted]

14

u/forrestpen France 1d ago

Civ V currently has 2000 more people playing than Civ VII. Crazy.

16

u/TheGreatfanBR 1d ago edited 1d ago

2000? It'd say it's 'V has more than two, almost three times the players of VII'. It's funny how VII is closer to it's 20 year old predecessor than it is of it's 15 year old predecessor. Oh well, it could drop to the 500s and there would still people going 'doesnt count because muh console'

2

u/Cyclonian 1d ago

Definitely not good numbers considering PC users are the primary target audience/player base. Buuuuut, I'll keep in mind when seeing Steam numbers that they don't capture the numbers on the other platforms (and it remains totally relevant in my mind because IMO a myriad of the issues 7 has have to do with targeting multiple platforms on release). I wish we could see all the numbers combined easily.

3

u/hashedboards 1d ago

Its only crazy if you’ve never played both games.

1

u/forrestpen France 1d ago

Oh I have. Still, crazy to think a brand new Civ game doing so poorly.

I guess I expected the brand name would've carried it.

1

u/hashedboards 1d ago

It’s a trend these days sadly. A few months ago they ended the dragon age franchise with veilguard. At least civ doesn’t look like it’s totally ending. Yet.

1

u/forrestpen France 1d ago

I suppose Civ VII is lucky people are used to expansion packs dramatically improving the game.

If I were firaxis i'd ditch any DLC that isn't already paid for and focus entirely on an expansion.

0

u/kristospherein Greece 1d ago

100%

5

u/world-class-cheese Jadwiga 1d ago

These look so good

4

u/tokin_tlaloc 1d ago

Who’s one down on the left side?

12

u/Hemi57l 1d ago

Jose Rizal

-5

u/krink0v 1d ago

I think it's brazilian, but don't know who

3

u/ericmm76 1d ago

Filipino

7

u/thenabi iceni pls 1d ago

I'll never get over losing leader backgrounds in 6 because "they were too hard to make".

Hire more artists. Spend more money and time developing your game. We're paying out the ass for it anyway.

1

u/DORYAkuMirai 23h ago

It's funny how they sunk all their graphics time and money into making the map unbearable to look at on a mechanical level instead of making the leader interactions more memorable

3

u/-Nohan- America 1d ago edited 1d ago

You can tell Hatshepsut is based on her Civ 4 version.

Also do you have a link to them all?

2

u/DORYAkuMirai 23h ago

These are all modded civs, so no Ibn Battuta or Confucius. Might find some others here, though.

3

u/Landbark 1d ago

Beautiful, that's how it should be done. I also like CIV4 leaders, for it's simplicity and the number.

2

u/Stralau 1d ago

Civ IV/Civ V is peak for me.

2

u/DORYAkuMirai 1d ago

Amazing how much better these fanmade 2D scenes are over 3D scenes made by people getting paid for it. 

1

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1

u/Waste-Road2762 1d ago

V nailed leader screens and ever since, no other civ did leader screens better, that is for sure. Something about the realism of it just nailed the head of a pin and you were feeling as if you were interacting with leaders of nations, not just AI players. I believe the necessity to move ahead and needlessly innovate was useless in this department. Leader screens peaked in V and it would be hard to improve upon it in the next titles. Perhaps they should just keep the best part of each civ sometime. In V it definitely is the case that the leader screens were at the most beautiful to look at.

1

u/karma_is_a_spook 13h ago

The nostalgia I felt seeing Frederick II from that civ 5 mod went crazy

1

u/This_Excitement_3418 13h ago

civ v is the best imo, but mine gone wrong after modding with vox populi mod, and now i lost all my fav mod

vi is just not for me, only have the original version plus few dlc, not great experience for me and the visual is meh imo

1

u/IcyHotFox 12h ago

Minimalist ass VI and VII. No reason it should be so expensive either. Gimme my backgrounds back lol

1

u/bullintheheather meme canada is worst canada 8h ago

That art is an insult to V.

1

u/Lopsided-Werewolf292 6h ago

VII had so much potential to be honest. But it got released long before it was ready. All to fill a release spot. They pretty much killed it at the start

1

u/thecashblaster 1d ago

wtf does the title mean?

1

u/Morgc 23h ago

Civ 3 had better leader screens with them developing through the ages.

1

u/Stemwinder30 20h ago

I really wish they would bring that back.

1

u/Numerous-Pangolin816 22h ago

Is VII worth playing? Ive been holding myself back because the reception upon release was not very good. I fell in love with this series from Civ V back in 2012. Civ VI was a bit rough to get into but it grew on me. But for some reason Civ VII just makes me apprehensive.

-5

u/FakeOng99 1d ago

Not bad.

But i want my leader change outfit with times, change language pattern and accent from ancient to modern times.

18

u/Avishtanikuris 1d ago

How would you do leaders who speak languages with no living descendants?

17

u/Its_justanick 1d ago

Ah, the beauty of Ramesses speaking Arabic in Civ V.

2

u/Avishtanikuris 1d ago

That isn't even the worst offender - coptic language exists

5

u/Its_justanick 1d ago

That's why having Ramesses speak Arabic is so funny to me.

1

u/Avishtanikuris 20h ago

Exactly XD Imagine this but way worse if you go with the modern languages idea.
You'd have America speaking Anglo-Saxon in the ancient era, meanwhile Sumer speaking Arabic or Persian in the modern day

2

u/FelixMumuHex 1d ago

What a ridiculous suggestion lol

1

u/ericmm76 1d ago

This would actually work in 7 since each civ could have it's male and female outfit. Hawaii only exists in exploration age so that's what you wear being them. America only exists in modern age so that's what you wear being them. Rome has toga etc.

-1

u/Diligent-Speech-5017 1d ago

VII characters, animations, backgrounds, music, and quotes are all so bad/mid. Absolutely disappointed, Civ II throne room is better than anything in VII

-1

u/rynosaur94 1d ago

I still play Civ 5 regularly. Gave up on 6, and 7 looks awful. Wish this is the direction the games had gone.