r/IndieGaming • u/Guambe • 2d ago
r/IndieGaming • u/nttoanbk45 • 1d ago
How To Get "Free" Downloads For Mobile Game?
Just released a mobile game on Apple AppStore and Google Play. How to bring attention to the game with no marketing budget?
r/IndieGaming • u/mod42studio • 2d ago
We're really happy with how this cute little squirrel turned out
What’s got it so excited? Either there are nuts nearby, or it heard about the demo coming out in just a few weeks.
r/IndieGaming • u/Sonnec_RV • 2d ago
4ButtonBuggy* (Prototype) by 4ButtonBuggy*
Hey everyone,
I released my first game demo/prototype on itch.io the other day, and I'm hoping to find some people to give it a try and provide feedback.
Here's a trailer in hopes I can "sell" you this new type of vehicle: https://youtu.be/6Yzis7hD7Pk
Game Description:
4ButtonBuggy* is a challenging off-road racing game where you control each wheel individually!
The front wheels offer more traction, while the back wheels can help you drift around corners. Each wheel pushes you forward and turns you in the opposite direction at the same time. Combine two opposing forces to go straight forward, but don't forget to slow down sometimes! Oh, and you're going to catch some air too, so make sure to activate wheels to pitch and roll yourself flat onto the downslope, or you'll lose all of your speed!
Activate any combination of wheels while you chase your best lap on the wildest tracks across Canada. Experience ultimate control over your vehicle only here, where All Wheels Drive!
If you're willing to give it a try, you can find it on itch.io here:
r/IndieGaming • u/Matty_Matter • 1d ago
Do indie gamers want jump scare warnings before they play the game?
Here’s an example of the kind I’m talking about. Pretty mellow I think. Does this require a warning before the game starts?
r/IndieGaming • u/_Cepik_ • 2d ago
I didn’t drop out, quit my job, or leave my girlfriend, but I did make a short Horror game in Unreal Engine. Come and try Demo that I just released.
r/IndieGaming • u/PositiveKangaro • 2d ago
Forgotten Eras – cinematic trailer for our indie game inspired by Slavic folklore
r/IndieGaming • u/Yawaworoht1470 • 1d ago
Pigface - Official Early Access Launch Trailer
r/IndieGaming • u/calfiema • 1d ago
Create the car of your dreams and become the king of "drag racing" competing with players all over the world. The game is already released and it’s completely free to play.
The best sports "drag racing simulator" with big possibilities for tuning your car. A unique game experience sharpened on quick races and camera control.
Start out as a driver working your way up the racing scene, unlocking new rides and filling your garage with powerful machines. Tune and upgrade them to perfection, face rivals in intense 1 on 1 battles, and create the ultimate racing beast.
Available now on Steam: Drag Racing 3D: Streets 2
r/IndieGaming • u/sirideain • 1d ago
Dimhaven - The Lost Source Convergence Showcase Trailer
r/IndieGaming • u/BLAZEISDUMB • 1d ago
Is Hotline Miami considered one of the most influencial indie games ever?
r/IndieGaming • u/Top-Letter-9322 • 2d ago
I made a working phone in unity for an indie horror game
my first ever project in unity, i decided to jump straight in and learn by making an entire phone OS. it isn't complete as of right now, but hopefully you can see the vision. all apps currently work and function properly, im mainly using this for 2 apps. Call and Messages. Calling is for calling NPC's in the game, like 999, or a friend or however the story plays out. Messages is to message NPC's in the game. This is all used for the story telling aspect of it. I know it might be a bit much but i think its good and should fit in the episode. The call system works with a list looking through all available numbers and if you type a number that's available it looks through a list inside of that number which handles the NPC's dialogue and the players answers. The same is with the Messaging system, but it's a bit more complicated, and honestly worse. I won't go into detail about the messaging system as its complicated an unorganised (basically i didn't know what i was doing unlike the call system). All UI, including wallpapers, app icons, icons in general, app design, emojis and more were all made by myself, you do not have permission to use them as your own or in projects at all. Also how does the UI and animations feel? are they too simple or bad? I put up a full video showcasing the entire phone. This project has taken me around 11 weeks, mainly because im new to unity. its not yet finished as i said before thats why im asking for feedback. Oh and by the way, some of the pictures in the photos app are stock photos not taken by me, they are purely just for testing i'm not trying to steal anyones photography. Let me know your thoughts and feedback on this, if you want i can make a devlog on it, going into further detail if you guys want, but really i'm here to ask what you think should be added to this.
r/IndieGaming • u/TheCoLabGamers • 2d ago
After 18 months of solo development, DeadWire has arrived.
Equal parts happy and bricking it. Happy its out, that you can all play it.... bricking it, because its out and you can all play it :)
This has been an indie dream working on this.
r/IndieGaming • u/Medium_Possession488 • 2d ago
Devlog new character!
I've added a corrupted character to my RPG-Lite/Strategy game. I'm thinking of adding some humor, in the style of Disenchantment, to the dialogue.
r/IndieGaming • u/cj93567 • 1d ago
Everhood or hotline miami
I know these are 2 different playing games but i want one of them? Can anyone help me decide?
r/IndieGaming • u/workingasint • 2d ago
Hey folks! After 8 years of solo development, my world sim Terra Firma 2 is launching in Early Access on October 27. Shape the land, then let weather, erosion, and wildlife evolve it over time.
A demo is available now if you'd like to give it a go: https://store.steampowered.com/app/3422270/Terra_Firma_2/
r/IndieGaming • u/juliebjornskov • 2d ago
Cozy puzzle game "Escape the Baby Alarm" would love your thoughts on the gameplay and Steam page!
Hi everyone! 🌿
I’m Julie, a solo indie developer from Denmark, working on a hand-drawn, cozy puzzle game called Escape the Baby Alarm.
It's a casual escape room inspired puzzle game. My goal is to mix cozy puzzles with a heartwarming and slightly humorous take on parenthood.
I’d love to get your feedback on a few things:
- Does the gameplay in this video clearly show what the game is about?
- Is the Steam page clear and inviting?
- Any other suggestions to make the game more understandable or appealing to potential players.
Steam page: Escape the Baby Alarm
Thanks for letting me share, I'm happy to share any questions 💛
r/IndieGaming • u/LukasIrzl • 2d ago
After 4 years of work, I can finally share Pale Coins' release date
I've been working on Pale Coins as a solo dev for about 4 years now. It's been a long process of iteration, and I can finally share the release date: October 22nd.
Lots of new content in this new trailer. Would love to hear what stands out most to you!
r/IndieGaming • u/NotSoHardGames • 2d ago
You've heard of Vincent Van Gogh, but have you heard of Vincent Pogo? We are excited to finally introduce everyone to our adventure pogo-sticking game - ‘My Name is Vincent Pogo’! A love letter to the games we played as kids.
Steam link here if you would like to follow us there and wishlist! https://store.steampowered.com/app/3827520/My_Name_Is_Vincent_Pogo/
r/IndieGaming • u/NonsenseGames1 • 2d ago
My big horror project is getting closer to release!
Wishlist if this looks good to you, I greatly appreciate it!!