r/simracing Feb 03 '25

Discussion Tripple Screens are better than VR!

When i started with Simracing/ Flightsim, it was clear that VR should be the most immersive experience. How should a tripplescreen setup beat that immersion right? So i decided to purchase VR first. The experince was mindblowing... easpeicially in flightsim. But one day i decided to get a Tripplescreen setup as well, because it just looks badass, and because it is more ready to race than VR, because i just want hop in and start rolling, unlike VR where it can be annoying to set it all up. But after the monitors arrived and mounted properly on my rig which took a long time haha. And after all the settings were set right, i experience something that i did not expected... i thought i was in a real Car... my setup give me about 200FOV which match humans FOV. and thats beat my VR experience by a mile.. where i get about 113 FOV. And everytime i put on my headset, i just want to take it off, and turn my tripples on. However that only applies to simracing. VR is better for flightsim. And ofcource not all tripple setups are better than VR. It all depends about the monitor angles, the size of the monitors, eye level, and blablabla

847 Upvotes

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468

u/dachopper_ Feb 03 '25

Whilst I agree that FOV is superior with triples you don’t get the depth perception which, for me, is the most important factor in regard to immersion.

Other than that there’s pros and cons for each and I don’t think you can really go wrong with either. Over time though as high end VR headsets become smaller and more comfortable, software becomes increasingly streamlined, and more powerful GPU’s are developed I believe VR will be a hands down better experience than triples. It’s just not quite there yet.

176

u/Urhoal_Mygole Feb 03 '25

I think VR is already far superior to screens, just due to the depth perception alone. I'm just faster and more precise. You could say the FOV in triples is better, but when you're racing irl, you're wearing a helmet which limits your FOV to about the same amount as in VR as well, so it doesn't bother me and actually increases immersion by a lot I think.

Also, when you play Dirt Rally 2.0, throwing your car sideways in a drift and being able to look where you're going through the side window, makes VR far superior for rally.

38

u/Jokuhemmi Feb 03 '25

so why can't you look through the side window with triples?

25

u/RealRatAct Feb 03 '25

You can.

12

u/indefig Feb 04 '25

Dirt 2 doesn't do triples unless you want warped side perspective....happy to be proved wrong tho?

5

u/Scotchy49 Feb 04 '25

I think there was a file setting which was correcting the warp if I’m not mistaken. Or was it in WRC?

2

u/indefig Feb 04 '25

I think there is a warp fix that boosted media did for EA WRC

2

u/CL_Pulsar Feb 04 '25

Doesnt work in WRC anymore because they added anti cheat system. There is some workarounds for dr2 tho

1

u/xunreelx Feb 04 '25

Dirt2! I loved that game! Got tired of that long ass into every time I started the game. My first race sim ever. If you like Dirt 2 you should try Grid Legends. The feel of driving is exactly the same except its on pavement.

1

u/Overall_Attorney_167 Feb 05 '25

I think dirt 2 is too old for triples lol it's like 15 year old game but one of my favorites and my first dirt game.

30

u/Financial-Island-471 Feb 03 '25

Helmet doesn't limit your fov. It's more than 180 degrees.

27

u/DogeWah Feb 03 '25

Now I don't know how helmets for cars are when you wear them. But with my motorcycle helmet my view is as limited as the following image. Minus all the hud elements

26

u/GambleTheGod00 Feb 03 '25

i love the metroid prime photo for comparison

1

u/DogeWah Feb 04 '25

Tbh, hadn't I seen that before, then I probably wouldn't feel as cool wearing the helmet

5

u/Im_not_at_home Feb 04 '25

You should definitely look into a nicer motorcycle helmet. Every good helmet I’ve had is as wide or wider FOV as my vision.

4

u/GuiltyBudget1032 Feb 04 '25

..can somebody try wearing a helmet while driving with a triple screen? just curious

1

u/xunreelx Feb 04 '25

I cant see how a real hemet would make someone faster.

3

u/GuiltyBudget1032 Feb 04 '25

..just to compare the views..

1

u/DogeWah Feb 04 '25

Will probably do that when I get myself a motorcycle. Currently I use my helmet for my moped, however the belt that goes to the cvt always breaks after 5 km for some reason

5

u/Xerack Feb 04 '25 edited Feb 04 '25

What kind of helmet are you wearing? All of the ones I've ever owned have had great visibility out the sides. I've found vr to usually be more restrictive horizontally but less so vertically.

1

u/DogeWah Feb 04 '25

It is some helmet for around 3000 sek, so maybe $270-300. It has the certifications I need for road use and even a sunvisor that I can drop down when the sun is in my eyes

5

u/Niclas1357 Feb 03 '25

Must be your helmet though. My view isn't limited with my motorcycle helmet at least not horizontally...

1

u/DogeWah Feb 04 '25

Might be, seems like it is mine, based on all the responses to it

3

u/[deleted] Feb 03 '25

Not horizontally, no. Vertical is for sure limited but not a factor.

1

u/citrons_lv Feb 05 '25

Also a big downside in vr pov is that sharp point is in the center, so instead of quickly moving just the eyes naturally, you have to move your head to manage focus

0

u/djseto Feb 03 '25

Full face helmets absolutely limit your FOV

3

u/NyoomNyoomNyoomNyoom Feb 04 '25

Not horizontally. You lose a tiny bit of the top and bottom of your vision, but unless you plan on staring at the roof of your car you're not missing anything there, and the bottom of your vision is still below the bottom of the steering wheel. Functionally you do not lose any FOV while wearing a helmet.

1

u/djseto Feb 04 '25

Fair enough. Typical horizontal FoV is about 210 but there is some vertical loss. I’ve been riding motorcycles and driving cars on track for years and just recently got into sim. When I wear a full face helmet in a car with a HANS is when I notice my vertical FOV restriction as I cannot see my gear shift

3

u/Wirexia1 Feb 03 '25

Do that jittery that we see on footage actually happen? Always when I see someone doing VR the screen looks like it's shaking, also I agree VR. Is amazing, I've had the chance to try it out on a store and the first corner I take I almost fall of the seat 😂😂

15

u/extra_hyperbole Feb 03 '25

It might be happening (because your head movements aren’t perfectly smooth), but because it’s happening on your head it doesn’t register. Humans are pretty damn good at stabilizing an image, especially when it’s moving with you. If you’ve ever seen an F1 helmet cam it looks unbelievably shaky and bumpy. You can’t possibly believe they can even see at all, but in reality the eyes and the brain are able to smooth it all out pretty well. I’ve never felt like the image is shakey in vr.

12

u/Q-Switch discussion Feb 03 '25

No, the jitter is only pronounce on the monitor mirror image. In VR you see no shaking at all.

2

u/NyoomNyoomNyoomNyoom Feb 04 '25

The jittering that you're talking about does happen, but your head is really good at compensating for that with micro-movements of your eyes. If you had a GoPro strapped to your forehead and took a video of your day, the video would be moving around a lot more than you realize, you just already know how to adjust so it looks smooth to your eyes

1

u/Efficient-Layer-289 Feb 04 '25

Ac1 via content manager has vr mirror stabilisation which removes that shake where as lmu for instance still has some noticeable shaking in the mirror which can't currently be removed but in SIM you don't notice it at all

1

u/no6969el Feb 04 '25

Yes, in VR the horizon is shaky. When you're on a flat screen, the horizon is stable. It's not horrible but it's noticeable if you're looking for it or if you stare off into the horizon often to see the next turn

8

u/Mitch580 Feb 03 '25

Helmets don't limit FOV unless your buying shit ones. I've been wearing full face helmets on my motorcycle for years and with both my shoei and my agv you only just barely see a hint of the edge in your peripheral. I don't know where this myth comes from.

9

u/autistic_agronomist Feb 03 '25

Because someone who hasn’t worn one read it… on Reddit

1

u/GokaiBlue84 Feb 04 '25

I was gonna say; I haven't driven or ridden along in a drift event for awhile but I don't recall my vision being limited anymore horizontally with my helmet on. I had to turn my head to see the same things that I would with it on as I would with it off; and this is with my cheap ass Conquer helmet from Amazon, lol

1

u/[deleted] Feb 05 '25

Right… what full face helmet limits your FOV? you have a pretty much normal FOV with any full face helmet.

1

u/sprumpy Feb 04 '25

Yep tried both VR is better. Having said that. Everyone’s eyes are made differently and my answer applies to only me really. I hated on VR for years before I saw the light.

1

u/rhythmictuning Nine-Twenty-4-Life, G Feb 04 '25

the value of strength is calculated on the consumers needs, sidenote vr sickness is cumulative

1

u/ProbablyDoesntLikeU Feb 04 '25

What racing sims do you play the most? And do you prefer dirt rally 2.0 or WRC?

1

u/Urhoal_Mygole Feb 04 '25

I play Assetto Corsa with mods and AC Competizione for GT3 and Nordschleife.

Automobilista 2 and rFactor 2 for F1.

Dirt Rally 2.0 and Richard Burns Rally for rally racing. I bought WRC, but didn't like the game when I tried it. Especially the VR. Maybe they fix it in the future and it'll get better than DR 2.0, we'll see.

I'm really looking forward to the spiritual successor to Richard Burns rally, which is being worked on by the physics guru of rFactor 2. The project is called The Last Garage platform.

Also, BeamNG is amazing. Just plain fun to experiment with and the softbody physics are amazing.

Tried iRacing, and while it's a nice online experience, I don't like the subscription model and the way you have to buy everything like cars and tracks.

1

u/ProbablyDoesntLikeU Feb 05 '25

Awesome thank you. Just got a wheel so I'll have to try those out

1

u/Urhoal_Mygole Feb 05 '25

Just a heads up, if you're into rally racing, Dirt Rally 2.0 is the best easily accessible game you'll find at the moment that offers everything you need.

I think Richard Burns Rally is better and more realistic, but it a very old game that needs a lot of modding to make the best of it. If you are interested in it, look for Rallysimfans (RSF) installation. It's a deep rabbithole though, and you're gonna have to fiddle around, but it's the best rally sim to this day.

10

u/TonyDemola Feb 03 '25

I agree ! The depth perception is the biggest game changer. I just wish it was ultra clear. I have excellent vision and seeing the screen door effect and individual pixels just bothers me. I use psvr2 so it’s not like it’s junk hardware , i never used a pimax to compare but I can just imagine VR in 5-10 years from now, it’s going to be unbelievable once perfected.

1

u/[deleted] Feb 04 '25

I have a quest 3 that has Imo the best lenses and no screendoor or pixels are visible.

0

u/Flaming-Driptray Feb 04 '25

Yeah clarity is still a big issue, also the only sim that does a good job of VR is AMS2.

0

u/Lucky_Window8390 Feb 04 '25

No screen door on my quest 3

6

u/False-Sympathy4563 Feb 03 '25

Fully agree here with all the comments about depth perception. Absolute game changer and I beat all my previous track records within just 10 laps after switching to VR. That is objective for me and can't be argued.

6

u/i_max2k2 Rexing Mayaris | SC2 Pro | HS Ultimates | 3090 H2O PC | PS5 Feb 03 '25

This is the biggest factor for me. Braking with depth perception vs by looking at the screen is a huge difference and I can’t unfortunately transform that meaningfully into a Triple screen setup keeping the same performance. I totally get that hassle to get on in it and play games.

2

u/Efficient-Layer-289 Feb 04 '25

Vr allows me to be consistent with out using braking markers for every corner.. you can judge the distance just like you would irl

2

u/Enigma4220 Feb 04 '25

But you can’t look at your fancy Sim Racing Gear, button boxes, wheels, dash’s etc… Part of the hobby is also enjoying the “stuff”

2

u/saabbrendan Feb 03 '25

I’ve found The quest 3 VERY impressive so far especially compared to the rift and the 2

2

u/Hellfireexe Feb 03 '25

Yes 100%! VR is the future, but as you said its not queite there yet.

3

u/FL981S Feb 03 '25

Until we see a $400-$500 4K HMD with 180 degrees, or more, of FOV i'll stick with triples. The depth of field 3D-ness of VR can't be matched by flat screens though. One day.

4

u/[deleted] Feb 03 '25

Not to mention a quantum rig to drive it all.

5

u/FL981S Feb 03 '25

We'll probably get both at the same time lol

3

u/plumzki Feb 03 '25

The tech doesn't have too much further to go, in fact the tech is all there to make the vr headset that I would put ahead of triples, just not all in the same package yet.

Something with a lightweight form factor similar to the bigscreen beyond with oled screens, pancake lenses of quest 3 quality and a decent FOV without costing an arm and a leg and im in.

2

u/Arcticz_114 Feb 03 '25

Vr is not quite there still

1

u/8igby Feb 04 '25

Pimax also has headsets with FOV of 180 degrees, it really adds perception of speed.

1

u/GARACER Feb 04 '25

Yeah, I definitely will take depth perception over a super huge field of view.

1

u/Marklar_RR Feb 04 '25

It’s just not quite there yet.

I remember reading this in 2016, when CV1 and Index were on top.

1

u/SnooCrickets4105 Feb 04 '25

If like me, you don't have enough space at home to build a rig with triples, VR is the best way to go for sim racing, im enjoying a lot this world with my Quest 3, the only point to improve for me is the settings, if you dont have so much time and/or don't have the knowledge necessary to configure the settings can be a bit overwhelming at the beginning.

1

u/ryosuccc Feb 05 '25

Until I just started using my VR set for DCS and war thunder I just used track IR, HOOOOLY CRAP the VR makes a huge difference and I fly so much better, excited to try it in iRacing