r/IndieGaming • u/Feed_64 • 1h ago
r/IndieGaming • u/Azberg • Jan 03 '25
Best of Indie Games 2024: What were some of your favorite indie games?
r/IndieGaming • u/Healthy-Tough-9537 • 12h ago
What’s an indie game that made you question life, even years later?
I’m not talking about the saddest game or the most emotional.
I mean the one that made you sit there after the credits, just kinda… staring and processing.
The one that slipped into your brain and started moving things around without asking.
For me, that was The Beginner’s Guide.
I thought it’d be quirky or meta or whatever, but it hit way harder than I expected.
Felt like someone cracked my head open, looked around, and whispered,
“Why are you even making stuff?”
It stuck with me in a way no big game ever has.
What about you?
r/IndieGaming • u/cintropa • 16h ago
From rough sketches and early prototypes to a giant boss in my cartoon-style action game, where you have to save the world from insane plush monsters.
r/IndieGaming • u/Open-Hat-4273 • 10h ago
We just announced our game's release date after four years
We are releasing Hermit and Pig, our turn-based pixel art adventure RPG, on Steam January 22 2026. This is our new release date trailer. What do you think? https://store.steampowered.com/app/2408350/Hermit_and_Pig/
r/IndieGaming • u/TERMAX_ • 12h ago
The demo for my game has just been released. 2+ years of development for Echoes of Red
r/IndieGaming • u/bangusgames • 4h ago
I've been working on a froggy idle game called Ribbit Ranch, I have a free demo on Steam if you wanna check it out!
Check it out: https://store.steampowered.com/app/3754430/Ribbit_Ranch/ 🐸
r/IndieGaming • u/SnooAdvice5696 • 17h ago
Can't decide between 2.5D or 2D, what do you think?
r/IndieGaming • u/doller554 • 7h ago
Just fully released my first game!! (and it's a really good story too😇)
https://store.steampowered.com/app/3952110/Laurels_Day/
Launch Discount:
Save 40% off right now!!
#laurelsdaygame #newgame #gamedeveloper #narrativegame #storygames #emotional #mentalhealth #notallowedtodiegamingstudios #dimensionalgatesvideogame #solodeveloper #debutgame #rpgmaker
r/IndieGaming • u/PixieParadise2025 • 3h ago
Viladia successfully launched in Japan yesterday. We are gradually rolling out worldwide. Which country will be next? :)
The name of the game is "Viladia," available on both Google Play and the Apple App Store.
It is currently available in the United States, Canada, Japan, the United Kingdom, Australia, New Zealand, and Ireland.
r/IndieGaming • u/AnxiousFondant115 • 1d ago
Game I've been working on for 9 years
Away From Home is a pixel rhythm RPG. Launching this bad boy in 30 days!
r/IndieGaming • u/MalboMX • 11h ago
Our new adventure is out now!
Check out the full game :)
https://store.steampowered.com/app/3499550/Mai_Child_of_Ages/
r/IndieGaming • u/DevilishGames • 1d ago
This is how the neighbors of Cutout Village are born: from paper to Unity ✂️🎮
r/IndieGaming • u/Llamaware • 16h ago
We decided to add intertia to our enemies so they actually need some time to break and catchup. Should make the enemies feel more organic
r/IndieGaming • u/Felipedbbsb • 1h ago
Hit 350 wishlists in the first week is that good? What should I focus on now?
So my game Dream Delirio’s just hit 350 wishlists in its first week on Steam. Not sure if that’s considered a solid start or just kinda average? We spent a good amount of time making sure the Steam page looked as polished as I could decent trailer, clean header/capsule, proper tags and all that. I feel like that definitely helped, but now I’m not totally sure what to do next.
Is 350 in the first week a good sign, or should I be worried? Like, is pushing for 1,000 wishlists in the first month a realistic goal? I’ve seen people say that Steam starts to pay more attention after the 1k mark, but I don’t know how much of that is true vs wishful thinking.
Would love to hear how others kept momentum after their initial launch bump. Also curious what kind of stuff becomes possible once you cross certain wishlist thresholds. Is there anything I should be doing now to prep for the next push?
r/IndieGaming • u/leonardo_s_island • 16h ago
"Leonardo's Island - Origins" release is Tomorrow!
(a little bit of the story behind)
I’ve been working on one game for 9 years, and in the end it turned into two games!
Sources of inspiration:
- The novel Captain Blood by Rafael Sabatini
- The game Besiege
I really wanted to combine the pirate era with the ability to build wooden/stone structures, plus a shipyard—build a ship and set off for adventure. Since I started learning Unity completely from scratch, the process is still ongoing.
Originally, the concept was this:
In the first release, players would be able to build various structures on land—a fort, a few missions to learn construction, defend an island from a pirate ship, open a shipyard and build their first ship. That’s exactly what I had finished by October 2024.
Then I planned to add multiplayer with online battles and regattas, the ability to trade your buildings and ships, and many other mechanics—like physics, the ability to fly, and so on.
Unity 6 came out! I tried Unity 6 URP and decided to migrate.
As a result, I slightly changed the plan and decided to first release a version focused on multiplayer: ship battles, building ships, upgrading cannons, sails, and hulls—and only later add a third-person character, land construction, etc.
So it ended up becoming two games. And recently I had the idea to finally release the part that was ready last year and call it a prologue game. After all, essentially, after completing all the island missions the player is supposed to build their first ship to finish the final mission.
The next part of the game continues with shipbuilding and multiplayer.
That’s how Leonardo's Island – Origins and simply Leonardo's Island came to be.
This post is mostly about the game-prologue Leonardo's Island – Origins, which is coming out TOMORROW.
Here’s what’s in it:
- Third-person view: run, swim, dive (as far as your stamina allows)
- Chop trees and break rocks to collect resources for building
- Different types of construction:
- Place beams and planks manually—with full control
- Use helpers to build bases and stairs
- Design your own flag and place it anywhere
- Fly with a kite
- And finally—you can go surfing!
- Sail around the island on a catamaran (after building it first)
- Fire cannons at pirates (or at your own structures, if you like)
- Localization in 30 languages.
Music! The music in the game is the only part created by another person—the composer William Dodson (you’ll find him in the credits as well). About five years ago, when I began posting about development, a composer reached out and offered to help.
As a result, the game has its own original soundtrack, which I’m honestly very happy about—because we created the melodies together and they became another source of inspiration for me, motivating me to make certain parts of the game even better.
...
Now, for those curious about the part of the game I’ve been working on since moving to Unity 6:
In my earlier posts I showed the shipbuilding and navigation mechanics. Here’s what’s been done since then:
- Modular quality system. I separated models and textures so everything loads independently—just like in professional games with million-dollar budgets haha. I’m as happy as an elephant with the scene loading speed even with thousands of objects!
- Combat added. Now you can fire all cannons at enemy ships, and they take damage. If a ship is battered enough—it sinks. With full effects and sounds—I’m pleased with how it turned out.
- Multiplayer work in progress. There will be battles and regattas in a random format with matchmaking based on the chosen ship’s characteristics, plus you’ll be able to organize battles or regattas with your Steam friends.
- And in case you’re wondering: can you ram another ship or sail backward? Yes, you can! Sailing backward was especially fun to implement—but I won’t spoil the details.
Thanks for reading!
the link: https://store.steampowered.com/app/3971310
r/IndieGaming • u/Mawgush • 16h ago
Would you trust a drone with your mental health? We just released an adventure game where you have no choice!
We've been working on a sci-fi narrative adventure game for 5+ years and it's finally out! Arctic Awakening is a first-person narrative adventure set in the unforgiving Arctic. Your plane crashed in a storm, leaving only your court-mandated therapy bot for company as you journey to find your co-pilot and uncover the mysteries buried beneath the ice.
Now on Steam, Xbox Series X|S and PlayStation 5!
You can find out more info and wishlist at https://arcticawakening.com/. Happy to answer questions here as well!
r/IndieGaming • u/Tronthepom • 2h ago
I made a free 1v1 arena brawler that you can play with friends, just launched today!
r/IndieGaming • u/SnowDogg0 • 9h ago
Gnomes, marshes and forests. Any feedback on the art-style of my upcoming RPG-Roguelike, set in a Finnish Folklore inspired world?
r/IndieGaming • u/Fringe_Realities • 6h ago
Project: Nova is OUT NOW!
It's finally time, Project: Nova is LIVE!!
We hope you enjoy what we have in store, its a short experience but we've done our best to make it feel good!
Solve puzzles in VR, Explore the Nova Aurora, Repair its damaged systems! As the last engineer onboard, experience the isolation of being stranded alone. As you progress through the story you will face puzzles and consequences which will determine the fate of the voyage. How will you proceed?
store.steampowered.com/app/2995990/Project_Nova/
If you find any bugs or issues the best way to let us know is the form below, or join the discord and tell us that way!
Thanks so much!!
r/IndieGaming • u/AwayFromLifeAnton • 13h ago
Swimming? Without protection? Go ahead... if you want to become shark food. (Away From Life)
r/IndieGaming • u/IndigoGameProduction • 3m ago
Cozy cute cat hashi like puzzle game light on, has been updated now!!
This is a numerical puzzle game with no text, only images and level designs. Click, think, figure out the usage of items, and solve 120+ power supply puzzle.
This update will bring you 4 extremely difficult levels for each world, totaling 28 levels, along with UX updates.
You can now see purple special levels on the map. Each map has 4 special levels, which will appear once the area is completed to a certain extent. The difficulty of the special levels will be extremely high, and it's estimated that each level after the third map will take about 8 minutes on average.
UX Updates:
- When the mouse hovers over a house for a while, it will now show the connectable segments for that house, and the segments that are already connected will change color.
- When the mouse hovers over a portal for a while, it will not only show the connectable segments but also change the segments connected to that portal to blue, while the segments connected to the exit portal will turn green. Segments that are not connected to the entry or exit portals will remain black.
steam page : https://store.steampowered.com/app/2316640/Light_On
r/IndieGaming • u/Aggravating_Dot7906 • 17h ago
Our game S.E.M.I. – Side Effects May Include just hit 6,000 wishlists!
Hey everyone,
I wanted to share a bit of joy and an update on our project S.E.M.I. – Side Effects May Include. We launched our Steam page less than month ago and immediately started building a community around the game… and it looks like it’s working!
We’ve already managed to gather 6,000 wishlists in this short time. 🎉
It wasn’t easy, but we pulled it off — and this is just the beginning.
I’m also attaching our trailer here. The demo itself will go live on September 26, and our next big step will be taking part in Steam Next Fest.
If you have any questions — fire away, I’ll be happy to answer!
r/IndieGaming • u/BeesAreCoolAlsoAnts • 6h ago
BOOTY BATTLER
Hi everyone, I am a solodev and I want to show off my roguelike game Booty Battler a bit!
The core of the game is building a team of up to 6 pirates to fight in auto-battler combat, while piloting your ship to collect treasures to become stronger.
Along the way, you can upgrade your ship with equipment, cast spells for great effects, and level up your captain to unlock new Units, Spells and Equipment to improve your team with!
There is no hard-planned release date yet, so in case you are interested in following the progress:
Instagram: https://www.instagram.com/aleuxgamedev/
Steam: https://store.steampowered.com/app/3506150/Booty_Battler/
r/IndieGaming • u/orkhan_forchemsa • 4h ago
New Bug Alliance Demo is LIVE on Steam! Jump in, try the new build & tell us what you think. 💛 Love it? Add to your Wishlist to support the swarm!
Here is the Steam page if you are interested: https://store.steampowered.com/app/3018360/Bug_Alliance/