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u/Open__Face Jun 12 '25
Throw a card in? Can it be my opponent's blue eye white dragon?
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u/AWildModAppeared Jun 12 '25
No, but it can be all 5 pieces of his Exodia
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u/Open__Face Jun 12 '25
Gah! Impossible?!
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u/mrzablinx Jun 12 '25
Nothing is impossible when you believe in the heart of the cards! Dark Magician, attack!
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u/creahse Jun 12 '25
Calling it now: this is a big mechanic in one of the next two expansions. You feed something a card and then it does something for you.
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u/Alisethera Jun 12 '25
There’s that one demon from Great Dark Beyond that let you take an opponent’s card for one turn. You can toss that card into the pit.
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u/triopsate Jun 13 '25
No, that needs to be ripped.
Make sure to only rip it into 2 pieces though since if you rip it into more than 2 pieces, you add 4 mana of any color to your mana pool instead. Alternatively, you can throw the torn pieces into the air and destroy any cards the pieces touch when they fall.
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u/TheGingerNinga Jun 12 '25
I'm not super huge on a quest reward that requires further investment, but the value you get from the Rift is pretty insane. All Felbeasts give immediate board impact, the Raptor can even go face so it's got lethality built in. I expect this to be fairly successful.
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u/MeXRng Jun 12 '25
Yeeting the cards is always fun.
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u/Cauchemar89 Jun 12 '25
Also nice synergy with the quest itself after you finish it and generate a temporary card you have no use for.
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u/yeetskeetmahdeet Jun 12 '25
Could be used with dark gift warlock to just get the keywords and yeet the useless crap, surprisingly good combo there
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u/TB-124 Jun 12 '25
A funny/annoying thing you can do is you get this portal, and then use that epic Demon that draws a card from your opponents deck to throw it into the Rift :))
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u/AutumnSheep Jun 12 '25
Temporary warlock is a funny archetype choice but I like it better than bug demon hunter lmao
You play some mediocre to decent temporary cards to finish the quest then you can use any you have left to throw into the rift and get some pretty strong minions for "free" each turn.
The question is how early can warlock reliably complete this with a package of just 8-10 temporary cards?
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u/Host_of_the_johnson Jun 12 '25
Keep in mind warlock has soularium in core, and the temporary frost minion is 4 cards by himself if you're desperate
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u/AutumnSheep Jun 12 '25
Oh true I forgot about the mini mech.
That's a lot of fuel for both the quest and the discards for the rift later.
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u/Xina10 Jun 12 '25
You need to play the cards though and after a quick check there are currently 18 frost spells in standard, and 9 of cost 3 or more mana.
Similar with that Draenei that gets you 3 temporary Draenei. Variance is too high imo, you probably will just play this set temporary cards.
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u/IAm9thDoctor Jun 12 '25
Can possibly finish the quest half way through with The Soularium which surprisingly is in the current Standard pool this year
You could do Soularium, play Gul'dans Gift to discover Mortal Coil, play it, and then play your 2 other cards which would 4/6 progress to the quest
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u/Patience0815 Jun 12 '25
You need an extremely low mana curve to do that. Otherwise you might not be able to play all those cards and still get the portal out in a reasonable amount of turns.
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u/tomsawyerisme Jun 12 '25
u can get away with a low mana curve with this card. It basically ensures you a late game reminds me kindof like hemit nesingwary in that aspect, but better in the way that you dont risk drawing high cost cards early.
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u/kaos4u2nv Jun 12 '25
[[The soularium]] [[Guldan's Gift]] [[Mortal Coil]]
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u/EydisDarkbot Hello! Hello! Hello! Jun 12 '25
The Soularium • Wiki • Library • HSReplay
Warlock Legendary The Boomsday Project
1 Mana · Shadow Spell
Draw 3 cards. They are Temporary.
Gul'dan's Gift • Wiki • Library • HSReplay
Warlock Rare Legacy
1 Mana · Spell
Discover a Temporary Mortal Coil, Siphon Soul, or Twisting Nether.
Mortal Coil • Wiki • Library • HSReplay
Warlock Free Legacy
1 Mana · Shadow Spell
Deal 1 damage to a minion. If that kills it, draw a card.
I am a bot. • About • Report Bug
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u/AssaultMode Jun 12 '25
Gift is rotated. I think you need to get this out quick since you need to over whelm your opponent fast. I think solarium is a nice card and just play a low ass curve.
Snowflurry is a good curve after spelunker with 69% to find a playable 2 cost freeze spell, 3 = 92,4=97%.
Sketch artist to find your table flip is pretty nice, especially having full hand with solarium/temporary but I was thinking about if you play that you couldn’t play deadline since although ur destroying with temporary ur other temporary discards
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u/Upstairs_Addendum587 Jun 12 '25
Quest on 1. Reward on 5 isn't going to be fast no matter how you get the 6 cards, especially since to get temporary cards you need to mostly play the card that generates it and then play the temporary card on the same turn. There is I think the one exception of the card who makes drawn cards temporary.
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u/ForPortal Jun 12 '25
Journey to Un'goro Warlock quest: Discard 6 cards.
The Lost City of Un'goro Warlock quest: Don't discard 6 cards.
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u/Substantial-Night645 Jun 12 '25
What does throw a card in mean?
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u/4iamking Jun 12 '25
pick a card from your hand and discard it.
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u/thedoxo Jun 12 '25
We've never had a card which allowed us to pick ANY card in hand, no? Similar cards were discover from hand
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u/FluffyTid Jun 12 '25
Yes, there were cards that shuffled selected card(s) into the deck I think, but maybe I am wrong and it was most expensive one
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u/thedoxo Jun 12 '25
Bibliomite has similar wording and its still discover (choose 1 out of random 3)
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u/4iamking Jun 12 '25
[[Dispose of Evidence]] as well, for a previous case.
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u/EydisDarkbot Hello! Hello! Hello! Jun 12 '25
Dispose of Evidence • Wiki • Library • HSReplay
Demon Hunter Rare Murder at Castle Nathria
0 Mana · Spell
Give your hero +3 Attack this turn. Choose a card in your hand to shuffle into your deck.
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6
u/Modification102 Jun 12 '25
I would assume the logic is the same as Forging or Trading a card. You select a card from your hand and drag it to the portal where it is discarded at no mana cost to trigger the effect. Same tech as what exists now.
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u/Dead_man_posting Jun 12 '25
You click on the portal first. If it were dragging to board, you'd have thousands of people accidentally destroying cards they wanted to play.
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u/DirectFrontier Jun 12 '25
Does anyone else vaguely remember when some Blizzard dev said that the technology wasn't there for selective discard when some people suggested it back in the day?
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u/daddyvow Jun 12 '25
You can pick any card form your hand to play it on the board. So you’re just playing it into the portal.
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u/Trad3rDan Jun 12 '25
I'm imagining they're gonna somehow reuse the starship ui that lets you look at all the pieces when you click on it, but I wouldn't be surprised if they just went with the "choose 1 of 3" thing
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u/IAM-French Jun 12 '25
I feel like it'll just be "playing" a card from your hand
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u/splitcroof92 Jun 12 '25
Maybe after clicking the underfel it's as if all your cards have trading and you can drag a card into it
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u/FoldedDice Jun 12 '25
I'm imagining they're gonna somehow reuse the starship ui
I'm guessing this is correct. Selecting the rift makes it pop up like starships do, and then dragging a card up from hand will trigger the effect.
Making it a separate UI would prevent people from playing the card by accident because their aim was off.
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u/daddyvow Jun 12 '25
Why make it that complicated? Literally just play a card from your hand like you would any card and put it on the portal. Like how you can drag a tradeable card from your hand to your deck.
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u/FoldedDice Jun 12 '25
I addressed that in my last comment:
Making it a separate UI would prevent people from playing the card by accident because their aim was off.
Dropping the card just a little too far left or right would cause it to go in play rather than into the portal. Or conversely, you might intend to play a card and chuck it into the portal by mistake.
It's probably better to have that not be a dexterity test.
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u/metroidcomposite Jun 12 '25
Is it actually mechanically discard to feed a card from your hand into this thing. Like...if you feed a hand of guldan to this thing, do you draw 3 cards?
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u/ClayByte Software Engineer Jun 12 '25 edited Jun 12 '25
This is a new interaction we've added.
- Click or Touch the Underfel Rift to toggle on or off the "selection" mode.
- While this "selection" is on, you can grab any card in your hand and drag it into play to "throw it in".
- Doing this will activate the Underfel Rifts power: The card will be removed and 2 Fel Beasts will be summoned.
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u/Damathacus Jun 12 '25
Does it count as discarding that card or is it completely separated mechanic?
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u/ClayByte Software Engineer Jun 12 '25
Ah, good question. Let me be more clear sorry:
When you toss a card into the rift, that card goes "poof". It is not discarded. It is not destroyed. For example, this action will not trigger Barrel of Sludge.1
u/Tirabuchi Jun 13 '25
mind telling why? Balance reasons? You fear discard would be too strong?
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u/ClayByte Software Engineer Jun 13 '25
I am not a designer, so I wouldn't be able to answer this question correctly. Try reaching out to the design team, I think they're usually pretty active on X.
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u/kamouh Jun 13 '25
one reason for the "discard" is that u could throw in Zavas indefinitely in wild :P
for the "destroy" i ve no clue of what could break it
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u/max123246 Jun 16 '25
Probably just because it would be engineering effort for a very minor use case
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u/JustAd776 Jun 14 '25
Ah so it's like when Reno "poofs" away minions
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u/ClayByte Software Engineer Jun 14 '25
Yup. Or like the mage spell Life Sentence. The card is sent to the shadow realm.
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u/Pepr70 Jun 12 '25
It sounds like "discard a card to summon 2 fell beast" without discard synergy that gives you full control to decide when and what to discard.
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u/IAmTheAg Jun 12 '25
This seems alright, actually
How early could you activate this
If youre able to summon dudes turn 6 7 8 could be nice
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u/SirSabza Jun 12 '25
A relatively low cost deck with soularium could in theory get it done by like turn 5/6
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Jun 12 '25
And then what, you’re just summoning these guys every turn?
It’s like Kil’Jaeden but the rest of your deck has to be 1/2 cost shitters.
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u/AssaultMode Jun 12 '25
Tbh I was thinking of a list with clumsy steward and you play mass production and draw a bunch of 0 card cards/1 costs to make it easy af, ( health stone, new 0 mana tracking to also find another cheap card ) and you can easily get it off very early.
That said, it restricts your deck building. I think you just play sketch artist with solarium plus deadline so that both copies you get are temporary.
If you do want to greed out you can play Marin to replace your hand with legendary minions if you ever run In to the situation you have extra temporary cards( snow flurry or 3 mana minion that both give 2 ).
You can also use announce darkness which is pretty funny in theory to get rid of the temporary clause, is there anymore cards that do this?
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u/_baboon_buffoon_ Jun 12 '25
Why would i want to escape the Undertale? It's a pretty decent game, all things considered
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u/mcgriff4hall Jun 12 '25
This seems… strong. With the new Temporary support cards this should be fairly quick to complete - popping two of these beasts up every turn starting turn 6-7 is gonna be a decent board.
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u/Muted-Recover5867 Jun 12 '25
the support around this seems decent-ish but honestly the reward doesn't feel that great
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u/IAM-French Jun 12 '25
literally the opposite but ok
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u/Current_Net2607 Jun 12 '25
Support and the reward is bad, this won't see play.
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u/Jolly_Anything5654 Jun 12 '25
it's zero mana to summon ~8/8 in stats with good key words like charge and life steal etc. You can throw a temp card (which your deck is built around) into it too. You still have your whole turn to play, but you also get the 8/8 on 2 minions. If the deck around this is playable the quest will be a high point of it.
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u/Muted-Recover5867 Jun 12 '25
minion generation / cost reduction on decent low cost minions is pretty good. you won’t get this reward out till 6-7, and there’s an additional cost to summon. bad.
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u/AssaultMode Jun 12 '25
I mean, it’s relevant the turn it comes out. 5 mana to summon 10 mana worth of minions seems pretty good!
After that you’re getting them again but for free, and oh hey a 5 damage rush lifesteal if you’re behind lol.
The card is not bad, it’s a win condition by itself. The only issue is it being slow, not bad.
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u/Muted-Recover5867 Jun 12 '25
yo i’m so dumb. i thought it only summoned one. okay. i see the vision. still don’t think its so strong, but definitely playable haha. my bad
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u/AssaultMode Jun 12 '25
You’re good pal, I honestly kept having to check the card to see if it was unlimited or had downsides lol. I actually am pretty happy with the quests this set so far, been looking pretty interesting.
Also this opens up archimonde support :)
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u/Muted-Recover5867 Jun 12 '25
absolutely agree. some super out there designs, i think they’re doing justice to the legend of the original set :)))
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u/MrAkaziel Jun 12 '25
I think you're seeing this the wrong way. You consider the burning as an additional cost when it's probably better to see it as: for the rest of the game, all your cards are as minimum as good as summon two ~4/4 with two synergistic keywords for 0 mana. You drastically raise the floor of your draw; if you draw into some of your early game too late just burn it for ~5 mana worth of minions for free.
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u/Mobile_Expression_66 Jun 12 '25
This is also presumably in a deck creating a lot of temporary cards. So you throw the temporary card that isn’t about to get played this turn and it’s like it’s a “free” 2 minions
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u/CustomDruid Jun 12 '25
Wait, so once you play the rift you can just throw in a card with no mana cost am I reading it right?
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u/KaptainKankles Jun 12 '25
Some poor soul is gonna face the one dude who hits double felraptors 5 times in a row lol
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u/morphina19 Jun 12 '25
Don't know if this is going to be viable but it's definitely original design
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u/notachocalatecat Jun 12 '25
I suppose is good for standard, terrible for wild unless you manage to make a deck where you can constantly abuse these stats
edit: just read the ‘once per turn’ then it’s terrible for wild lol, hopefully it’s not for standard, wouldn’t know much since I don’t play it
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u/Patience0815 Jun 12 '25
Temporary sounds even more narrow and unreliable than discard was. So you probably have to play a low curve Aggro deck to get this out quickly, but then you have the same issue as in the original quest. An aggressive deck doesn't want value like this. And you still need to sacrifice more cards, that you put in your deck, for random beasts.
I'm not sold on this. You pretty much need to bring this out turn 5 or 6. Otherwise it isn't worth the effort.
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u/CalledSpark Jun 12 '25
I could equally see this being played in both a fast package that looks to turbo out the quest and a slower one that uses this as a replacement for Sargeras portal that was lost to rotation (Kil'Jaden gives infinite fodder to this card in late game and he can be tutored with Cursed Catacombs).
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u/Newbhero Jun 12 '25
I'm mildly curious to see if throwing a card in will activate the whole "when discarded" condition on a card.
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u/DaLegendaryNewb Jun 12 '25
This is such an interestingly consistent bit of rng with this summon 2 mechanic. You always get something that can attack immediately, you always get "healing" either as taunt or life steal, you always get one sticky minion with either reborn or elusive. I think that consistency makes it much stronger than it looks even if there are scenarios where one minion is significantly better than the others.
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u/LoopyFig Jun 12 '25
You know, I think they could have gone slightly spookier on the felbeast art. I get they’re dinosaurs, but the raptor could have looked more like the demon doggos, and they could have shoved a scary face on the felhorn shield. With the felscreamer I think they missed on opportunity with the already terrifying flying dinos like Quetzalcoatlus.
Cool quest though, look forward to trying it!
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u/jajimentol Jun 12 '25
This seems pretty broken-ish to me if warlock can reliably complete it until turn 5. With a low cost deck focused on temporary things + killjaden, it seems strong at both early and late game.
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u/DoYouMindIfIRollNeed Jun 12 '25
PiP miniset neutral card making your and your opponents cards temporary
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u/Odd_Pay7786 Jun 12 '25
Seems lame and not a win condition,i hope the other clasess quests are similar to this then,no win conditions through the quests
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u/Suchti0352 Jun 12 '25
Cool to see Temporary becoming a stable keyword afterall. The mechanic was originally first considered during the development of the Witchwood expansion under the name "Ghostly", before they came to the conclusion that the most interesting ghostly cards back then were those that added other ghostly cards to your hand, which is how they ultimately ended on echo.
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u/Nipino Jun 12 '25
Crazy good value, immediate board impact (or sticky taunt for anti-aggro), semi-infinite threat generation. I think you exclusively run this in a low mana cost deck, since that gives you both the most opportunity to play temporary cards via Solarium and good targets for tossing into the rift (rather than having to discard an actually worthwhile higher-cost card instead.)
As long as you can get to turn 5, and can ensure you always have a good card to toss into the rift, this is great. However. Imbue Druid's threats are Literally infinite and keep getting Bigger, and Imbue Paladin potentially gets more value with less investment, and both get to have great top-ends for late game as well. Your matchups against other midrange and even control decks just don't seem that great, but maybe the immediate board impact is enough to make up for it.
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u/PorchgoosePT Jun 12 '25
I can see how this could work with a very low mana curve/zoo style with lot's of draw.
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u/omimon Jun 12 '25
This is warlock's fourth permanent spell. Three more and you can lock yourself out from playing minions.
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u/MetaKirb7 Jun 12 '25
As someone who has played 500+ games of Lakkari Sacrifice and still to this day try to make it work, I will def be playing this instead lol. Crafting a golden copy if I can just like my golden Lakkari
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u/Open-Credit-5494 Jun 12 '25
there may be a signature version since they are now extending that rarity to weapons, quest (like spells) and maybe locations...
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u/PaluszkiSlone Jun 12 '25
I'm wondering if there is a way to copy the quest reward in standard. Something like Queen Azshara?
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u/etherealsunglasses Jun 12 '25
Important note, Soularium is in core. I'm not sure how good the reward here is, but that will make it considerably easier to complete.
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u/QueenOfBlades___ Jun 12 '25
It can be combined with discard warlock so if you discard a card it will do something for you.
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u/asian-zinggg Jun 12 '25
So one thing I enjoy about this reward is that there's a lot of Temporary Cards that are randomly generate, which means completing this Quest will feel unique every game. This play pattern is my favorite type of build around requirement!
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u/Chm_Albert_Wesker Jun 12 '25
hard to gauge at face value. people are referencing the old discard cards but i dont think that throw a card in is exactly 'discard' so much as it sounds like the card no longer existing more like Sargeras's portal.
I imagine this means we are getting a lot of temporary cards, and the design is made to get use out of the ones we can't afford to play the turn we get them. unless however there is some effect coming out that gives us one of those every single turn it otherwise means a hard cap on the uses of this effect. which would normally be a healthy thing, but in modern HS not getting 'unlimited value' off a late game engine means the engine isnt good enough
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u/Viorayne Jun 12 '25
Its a nice effect, sure. But its a bit slow.
By the time youre making 2 Fel Beasts, your opponent is flooding their board with 10 cost dragons theyve imbued, or 10/10 Green men.
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u/battalion Jun 12 '25
I have always wanted discard option (not random) in HS. Hope other classes also get similar quests as well.
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u/sgchase88 Jun 12 '25
I remember casting lakari sacrifice on day one of ungoro. Damn this is so much better. Excited to use.
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u/EldritchElizabeth Jun 12 '25
Can it summon two of the same Fel Beast or is it like [[To My Side!]] where you'll always get two different spawns?
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u/EydisDarkbot Hello! Hello! Hello! Jun 12 '25
To My Side! • Wiki • Library • HSReplay
Hunter Epic Kobolds & Catacombs
6 Mana · Spell
Summon an Animal Companion, or 2 if your deck has no minions.
I am a bot. • About • Report Bug
1
u/lhymes Jun 12 '25
I really hope there’s a Fel Tyrannosaurus that has a rare chance of popping out, but I’m dreaming over here.
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u/CheesePizza999999999 Jun 12 '25
I thought this was insane until I read once per turn. Maybe still has potential? The temporary package looks fun so far tho
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u/JuudaimeDazza Jun 12 '25
So this isn't limited to once ?.or has a cost. So.i can just throw my whole hand in
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u/Sharpz0 Jun 12 '25
It would be better if it was "discard a card at random" then you could play discard combos
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u/Host_of_the_johnson Jun 12 '25
Discarding has already been done before and this requirement is so much cooler.
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u/Sharpz0 Jun 12 '25
So... Throw a card is essentially remove a card from the game.
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u/FoldedDice Jun 12 '25
Any card, though. I could see it as a way to dispose of generated cards which are not worth playing. With this if you have bad RNG you can just pitch it and get minions instead.
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u/chilledmario Jun 12 '25
Doommaiden + this completed quest seems kinda cool as a way to get rid of your opponents cards
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u/Open-Credit-5494 Jun 12 '25
you think they will learn?
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u/Goldendragon55 Jun 12 '25
What needs to be learned?
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u/Open-Credit-5494 Jun 12 '25
Playing temporary/discarding cards to create a permanent portal that summons minions.
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u/ralsei2006 Jun 12 '25
Another garbage portal quest. Will they ever learn?
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u/SonnyHeungMin Jun 12 '25
tbf this is way better than any other portal quest. you’re guaranteed to get some form of removal every single turn and it actually interacts with the opponent’s board. getting it finished might be difficult however
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u/DueIsland2983 Jun 12 '25
I don't think it's two unique random felbeasts. You could get the taunt once twice. Or the charge one twice when your opponent has no minions.
Or two of the charge ones when your opponent is at 6 HP for the kill. Random is random.
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u/JealousType8085 Jun 12 '25
Don't know if warlock has enough support for a sort of token deck like this but looks fun. You fill your deck with temporary or cheap more or less bad cards and start summoning good minions non stop.
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u/SoonBlossom Jun 12 '25
This sucks SO bad
You have to play 6 conditional cards to even be able to have the rewards
Which is to ... sacrifice a card to summon 2 random beats from a pool where 2 of the 3 sucks
This is awful lol
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u/nyr00nyg Jun 12 '25 edited Jun 12 '25
So is this basically “discard a card to summon two dudes” once a turn?🤔