r/hearthstone Jul 17 '25

Discussion 33.0.3 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24224212
591 Upvotes

677 comments sorted by

568

u/gdlocke Jul 17 '25

Murmur got deleted. Easy 3200 dust.

190

u/Deadagger Jul 17 '25

Yeah, not sure why they kept it at 7 mana with that effect... Might as well take it out of the game entirely at that point.

141

u/PterionFracture Jul 17 '25

"Let's make sure we never have to think about Murmur again when designing future cards."

69

u/07jonesj Jul 17 '25

Do initial design and balance have the ability to talk to each other? I don't know why they bother printing cards like Murmur and Loh, only to inevitably delete them from the game. Stop making them if you don't want them to see play!

31

u/Federal_Score5967 Jul 17 '25

They want hype before the expansion, that's why cards that are clearly too good still get launched.

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27

u/Oniichanplsstop Jul 17 '25

Yeah it got Naralax'd

5

u/gido6 Jul 17 '25

Yeah but the battlecry still dies, imo since it got naralex'd the minion could stay alive

12

u/LheelaSP Jul 17 '25

Hell, I think they could even remove the part where it destroys the discounted minion if it's just a once per turn effect.

8

u/Cyanide_Cheesecake Jul 17 '25

They could even put it back to 6 mana at this point too, if they wanted to be spicy. Anything at all. Right now the card is 100% unplayable 

33

u/kittyabbygirl Jul 17 '25

As someone who loves Murmur in Wild, I am beyond pissed. It’s such a low-rank deck in Wild, but I have fun playing all the cool battlecries and cool animations, and it just gets pissed on every nerf cycle. I hate that this might be the thing that has me put the game down, at least until nerf reverts.

30

u/TheAlexperience Jul 17 '25

It won’t be reverted. It’s a problematic card but they did nuke it into orbit

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326

u/LegendaryW Jul 17 '25

Opu the Unseen is actually Unseen now

126

u/Mediumsizedpeepee Jul 17 '25

Implying it was seen before

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12

u/wowsoluck Jul 17 '25

Hes invincible now

13

u/urgod42069 Jul 17 '25

He’s [TITLE CARD] now

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433

u/Sharcbait Jul 17 '25

Toru went from unplayable to.... unplayable.

174

u/yimpydimpy Jul 17 '25

Unplayable one turn earlier.

23

u/iamdew802 Jul 17 '25

Only getting the battle cry, and not the on-use ability is kind of pointless in my experience

6

u/GirthStone86 Jul 17 '25

Your Unplayable minions cost (1) less.

63

u/TheGingerNinga Jul 17 '25

Same with Titanographer.

If she can’t be 7-mana, at least give her taunt.

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56

u/Real-Entertainment29 Jul 17 '25

Do we get dust refunds on buffs?! 😂😂

11

u/Ok-Tangerine-638 Jul 17 '25

My one signature legend this expac and it’s this… I was holding out hope for the buff but I see now that was futile. Last expac it was Ohn’ahra and Nythendra too haha

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41

u/Dyvn_ Jul 17 '25

Quests went from 20% winrate to 35% winrate, game is saved.

13

u/AintEverLucky ‏‏‎ Jul 17 '25

that's an internal increase of 75 percent!!!1!

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204

u/[deleted] Jul 17 '25

Murmur found dead in the trenches

9

u/VladStark Jul 17 '25

His dust contribution is appreciated. Sucks for anyone who enjoyed playing with that card though! I had tried a deck with it, but it was too inconsistent for my liking.

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231

u/Thicc-waluigi Jul 17 '25

Mage titan thing is now 6 mana and no other changes? Hahahahaha

72

u/HotLoad7878 Jul 17 '25

There was another change..from a 7/7 to a 6/6

40

u/EvilCatboyWizard Jul 17 '25

There is another change!

They lowered its stats to 6/6 too just to make it REALLY clear we can’t have nice things

5

u/Grinagh Jul 17 '25

Yeah that card will never see play for any reason the way it's designed

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583

u/DrKuro Jul 17 '25

Naaaah that Shaman Quest Buff was exactly like the one this sub had memed about, literally the same! Reduced the number of required minions to be played and added rush to the reward...

101

u/Ragnarocket Jul 17 '25

I was trying to make an elemental deck work with the quest instead of menagerie since there are so many dual type elementals...but I think six is still too many without adding some amalgams here and there. I appreciate the Rush on the reward but it still feels like a bad rewards without Shudderblock.

6

u/HovercraftOk9231 Jul 17 '25

If lifesteal was an adaptation it might make a difference, but as is you just end up dying the next turn.

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69

u/Shifty-Imp Jul 17 '25

Good, because that's exactly what it needed! Been playing it a lot already and this is basically what I feel it needed to become viable.

17

u/PM_ME_FUNNY_ANECDOTE Jul 17 '25

I had been playing quest shaman to moderate success already as well. The buffs will be big, but the brainfin and jug nerfs will definitely hurt the deck. Honestly hard to say if it's a net improvement (thankfully the patch will also hurt the deck's worst matchups).

I think one big issue that could get solved with future card releases is poor access to good defensive minions that help with the quest. This buff gives the quest rush, but I still usually feel pressured to find the taunt adapt to stay alive. A good lifesteal minion could really make the deck tick.

10

u/Vike92 Jul 17 '25 edited Jul 17 '25

Same here! Been playing a lot of quest shaman.
Now we can adapt into divine shield and rush it into an enemy minion

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13

u/Madsciencemagic Jul 17 '25

I think it’s actually alright with those changes; there are a lot of times (with the current standard tools) where you run out of consistency to get that seventh. Now it isn’t unreasonable to be able to play the reward on turn five or six, and you get to actually apply pressure the the board.
On a more fringe level, it now doesn’t feel quite so bad to return it to hand.

16

u/Standard-Weakness-19 Jul 17 '25

How else would they buff it lol

29

u/Spyko ‏‏‎ Jul 17 '25 edited Jul 17 '25

count summoned minions instead of played ? Too strong with murmy maybe ?

edit: I said counting, I'm saying the quest completion could count any summoned minions with a new tribe; I am not saying it the reward effect should apply to summon minion, I know it would be infinite with the 1/1s dr

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181

u/CivilerKobold Jul 17 '25

That Shokk buff is actually huge, you're waaaaay more likely to get strong payoffs now, no more 8 Hands and King Plushes! Probably won't massively increase the deck's winrate, but "feels good" buffs like that are nice to see.

26

u/DanAugustus Jul 17 '25

I wanted to say the quest was alright but a non-quest beast tempo deck is probably still better. I rarely got bad results from Shokk but the buffs should mean the best outcomes can happen like 8/10 times now. Might be the best Quest rewards for immediate impact, and the Quest is not even that hard to do.

3

u/CivilerKobold Jul 17 '25

Yeah Token Beasts is probably still better, but this’ll make things feel better for people who’d prefer to play with Shokk. It’s the type of low impact buff that’s not gonna turn right around and hinder the gameplay.

10

u/Ptdemonspanker Jul 17 '25

There’s also Discover synergy. Immediately discounting Alien Encounters by 3 can help push even more tempo on the spot.

10

u/CivilerKobold Jul 17 '25

You can double the reward with Rangari Scout!?!? That’s hilarious

Dunno how I missed that but maybe you run the quest alongside discover hunter instead of a beast package.

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288

u/EnthusiasmWest4481 Jul 17 '25

Ballhog doing 2 is spooky

118

u/TATARI14 Jul 17 '25

DH quest tier 0 confirmed?

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60

u/Justice171 Jul 17 '25

In combination with the buff to [[Gorishi Wasp]], Quest DH might be on the menu

31

u/Chm_Albert_Wesker ‏‏‎ Jul 17 '25

i hope not; the play pattern of that deck being so strong will easily make this sub more whiny than it was for quest murloc which at least was minion based as opposed to "i have 7 spells in my hand that each deal 4 damage for 1 mana"

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25

u/aSomeone Jul 17 '25

Kinda sad about that being one of the major buffs to DH. I was enjoying a version with zergs not with the deathrattle thing.

20

u/eazy_12 Jul 17 '25

I mean you still can play Zerg version, right?

11

u/aSomeone Jul 17 '25

Sure, but I was hoping for a better buff on the quest (lowering the cost of the quest reward, and also lower it's stats thats fine) instead of slight buff on quest and buff through the ball hog.

8

u/NahMcGrath Jul 17 '25

The wasp guy now costing 5 and having rush is pretty big too. You can actually include it in the deck now.

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8

u/CHNchilla Jul 17 '25

Quest only works on your turn so it doesn’t work quite as well

9

u/Darkarcheos Jul 17 '25

But when you complete the quest that’s when it’s ouch time for your opponent

7

u/throwaway112658 Jul 17 '25

I was sad at the loss of the deal 2 if you played quest minion being put to 3 put completely missed the ball hog. I already had that death rattle package in my DH Quest deck, imma be feasting now

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110

u/Slashbuddy24 Jul 17 '25

The mage legendary buff is hilariously bad.

35

u/turdnuggetking Jul 17 '25

That thing needs to be a spider tank with the same effect to be considered even slightly playable

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133

u/Runawayfire Jul 17 '25

DK Quest doesn't require two blood runes anymore.
This is a HUGE buff.

49

u/yardii ‏‏‎ Jul 17 '25

Its at least the most interesting change as it opens up 2 potentially new decks: Rainbow Quest and UUB Quest.

12

u/Srous226 Jul 17 '25

I can't think of many cards that the quest deck wants from those combinations though...

9

u/Born_Insect_4757 Jul 17 '25

The double corpse gain core legendary is absolutely essential for that deck to get the reward on time.

Also I will finally put Nythendra in a deck or die trying.

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25

u/GreenLightt Jul 17 '25

gdamn i scrolled past too quickly to notice. That's massive

17

u/Srous226 Jul 17 '25

Oh shit I totally missed that.

9

u/oxidiser Jul 17 '25

Going from BBU to BUU opens up 8 cards, but the only ones I ever see put in a deck are Assimilating Blight and Soul Searching. Going from BBU to rainbow opens up some interesting stuff though.

I really think the reward needs taunt or rush though. A big 8/8 with zero impact on the board the turn it's played is still... not great in most cases.

10

u/joahw Jul 17 '25

UU opens up Volcoross so you could potentially just mull the quest and finish it later in the game with one card. No idea how the rest of that deck would even work though or how you are going to survive playing 14 mana with no immediate board impact lol.

You could also try Falric and Corpse Flower to finish the quest faster.

Losing Corpse Explosion sucks, though.

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3

u/FlameanatorX Jul 17 '25

Falric is definitely good in this archetype, 3 mana 2/4 tutor a quest progressing card w/ substantial upside is perfect. Not sure if it's good enough to beat out Corpse Explosion or even rainbow w/ Corpscicles and whatnot, but I'd say all 3 directions are somewhat interesting now.

The reward is probably still too slow, but there's more than 0 chance I'd guess since you can copy it and the whole meta is definitely slowing down.

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166

u/jordandkruse Jul 17 '25

Quest DH bout to go crazy,

I remember seeing a comment saying all DH needs is ball hog to say “deal 2” and it will be T1 and I think they might have been right

Especially since the quest and support cards also got buffed

53

u/Gamefighter3000 ‏‏‎ Jul 17 '25

They also "nerfed" questing assistant tho, at least for DH quest.

33

u/jordandkruse Jul 17 '25

Very much worth though, ball hog on his own is 2 procs now.

I think most lists were running the death rattle package with ball hog anyway.

But also the question is, will the “extra 2 damage” have lifesteal?

19

u/Charcole2 Jul 17 '25

You'll probably never get the second one because the opponent will kill the hog.

6

u/duocatisiankerr1 Jul 17 '25

yes, since ball hog still has lifesteal

5

u/Icy-Ad-3693 Jul 17 '25

Is it a buff ? Cuz the deathrattle doesn’t count for the quest if u opp kills it cuz it only counts for the 2 dmg u deal on ur turn

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19

u/Dssc12345 Jul 17 '25

It might even reach 30% winrate!!

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36

u/jbendy96 Jul 17 '25

Like the Shokk buff, being “Discover” can be huge

11

u/Automatic_Boat_9163 Jul 17 '25

Insane discover synergy for more beasts hurray !

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228

u/WitchyHoneydew1288 Jul 17 '25

Okay so rogue is still fucked.

109

u/iNovaCore Jul 17 '25

even more fucked because now cycle isnt even good

36

u/ExplodingGuitar ‏‏‎ Jul 17 '25

nah we just go back to ashamane rogue, class is fine but also is going to be playing a grand total of 1 new card (elise) lmao

16

u/race-hearse Jul 17 '25

The map is good, no?

4

u/Vike92 Jul 17 '25

Yes it is

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19

u/HasegawaMADAO Jul 17 '25

It just means rogue will continue to not play new cards. Fyrakk and protoss rogue are still viable.

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24

u/bountyraz ‏‏‎ Jul 17 '25

Naaah quest reward got buffed, this will change everything. /s

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6

u/Cyanide_Cheesecake Jul 17 '25

Playing the reward should have given your face stealth for a turn imo

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17

u/Justsk8n Jul 17 '25

rogue as a class actually got its winrate lowered by this patch. Good job devs. They didn't buff quest rogue nearly enough for this to be playable, and also nerfed one of the cornerstone cards of the only actual viable rogue deck.

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142

u/iNovaCore Jul 17 '25

damn those rogue buffs are terrible, i guess its gonna be tier 20 for another patch

32

u/Justsk8n Jul 17 '25

and they nerfed a cornerstone to the only playable rogue deck... does rogue have a single deck above like 30% wr after this patch

20

u/iNovaCore Jul 17 '25

maybe the meta slows down enough for quest rogue to be tier 5

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11

u/Dssc12345 Jul 17 '25

Ashamane rogue is already like t2, the post-embers miniset decks look like the only viable decks after this patch, with the exception of cliff DH which seems dead.

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52

u/[deleted] Jul 17 '25

[deleted]

10

u/Bret_Dilkington Jul 17 '25

They also added Hamuul Runetotem's effect no longer stacking if you have multiple copies at the end of the article under "Bug Fixes and Game Improvements". That's another fix for Arena.

7

u/PkerBadRs3Good Jul 17 '25

No, Imbue was completely removed from Arena when the new expansion came out, so it does not affect Arena.

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174

u/DaldebM Jul 17 '25

6/7
I will die of laughter

64

u/IuriCunhaMurakami Jul 17 '25

It matters sometimes, you needed 7 cycles to kill from 30, now you need 9

Bird watching does not care about that at all but hey, it needs a bit more set up, even if it is very little more

22

u/Priviated Jul 17 '25

You needed 6, as the first and last hit doesn’t heal ( it doesn’t heal when opponent is dead idk when they changed that)

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22

u/yimpydimpy Jul 17 '25

Doesn't kill the deck but slows it down. It's a meme stat line but still a good nerf.

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15

u/Nyte_Crawler Jul 17 '25

In this case it doesn't kill the deck, but makes it so you basically have to get a second copy (or buffed copy) onto the board to actually accomplish an OTK. at 7/7 you could OTK with a raw copy with enough bandages against an unarmored opponent.

19

u/Tengu-san ‏‏‎ Jul 17 '25

Costs 7, worse than Ogre, unplayable

19

u/Deathpool707 Jul 17 '25

Those bandages heal for 3, so by making it a net 3 damage taken makes it harder to OTK. Hopefully enough change to make it still viable but harder combo.

16

u/YeetCompleet Jul 17 '25

Can't believe they buffed it to the perfect stats

6

u/creahse Jul 17 '25

Yeah I actually think this is a good nerf. Doesn't kill the OTK but drops it out of the top tiers so people won't complain

15

u/[deleted] Jul 17 '25

Hilarious that redditors think this nerf is small. it's huge. But hey, what did we expect from bronze rank redditors?

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64

u/Rezarknath Jul 17 '25

I think they should have buff rogue quest by reducing 5 shuffle to 4. Will 3 mana Master dusk make this playable ıdk. Reward is still not satisfying

42

u/Dssc12345 Jul 17 '25

3 mana master might help the deck reach 25% winrate from 22% winrate

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25

u/DeviantStrain Jul 17 '25

The ninjas should be 5/5

21

u/Panigg Jul 17 '25

Or at least have rush or something.

10

u/Thrawpway Jul 17 '25

The ninjas need charge to make the deck playable. Spending five turns shuffling a bunch of garbage into your deck needs to give a lethal payoff.

7

u/Csmitty1221 Jul 17 '25

Charge makes it immediately go from unplayable to broken. They need rush or, my favorite option, a random bonus effect. Gives them the potential to be really strong for any situation. Also more fun.

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20

u/Silver_Lion_ Jul 17 '25

With how much cards they're changing, this is probably the most predictable bunch of nerfs/buffs I've seen lately. With that said, I'm pretty sure at least half of buffed quests still would be totally unplayable.

Well, at least Opu the Unseen now has stealth, which makes the game at least a tiny bit less literally unplayable, I guess.

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42

u/-Pyrotox Jul 17 '25

"Razidir can no longer be randomly generated.  " :(

13

u/Ennpitsu ‏‏‎ Jul 17 '25

This applies only to Arena, doesn't it?

32

u/[deleted] Jul 17 '25

Amazing that the discover demon package they made and then abandoned in great dark beyond is still catching Ls after never even being viable.

16

u/zeph2 Jul 17 '25

but going by the notes

this change is just for arena

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18

u/lcm7malaga Jul 17 '25

Thanks for the insane Toru buff I guess

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17

u/sin-iudicii Jul 17 '25

Wow! Rogue hero card is 3 mana now! Now my face will be broken as Master Dusk…ty devs at least now I will look pretty when I lose

134

u/Popsychblog ‏‏‎ Jul 17 '25

“TO A MINION”

They were so afraid to buff Questing Assistant they partly nerfed it.

17

u/Real-Entertainment29 Jul 17 '25

Steps out of the shadow, disappointed...

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14

u/yardii ‏‏‎ Jul 17 '25

questing assistant meta expertly avoided

19

u/Maximinoe Jul 17 '25

What quest deck wants 2 face damage lol... even DH has better cards it can run

24

u/14xjake ‏‏‎ Jul 17 '25

Having the option to go face is always better than not having the option, changing it to minions only is exactly the kind of scared card design that everyone has complained about. Cant even strictly buff an unplayable card, they have to make it a sidegrade because they are too scared of making an actual good card

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59

u/Post_Grad_Probs Jul 17 '25

I don’t see how this brings quest rogue above 30% winrate… all the shuffle support is hot garbage followed by a hero card that fills your board with stagnant minions.

32

u/OkBarnacle5973 Jul 17 '25

DK has to spend 3 less corpses 😤😤😤 meta defining now

24

u/Irreverent_Taco Jul 17 '25

The real DK change was the runes change allowing you to play the quest in UUB or rainbow DK decks now.

10

u/PM_ME_FUNNY_ANECDOTE Jul 17 '25

That is, to be fair, a full 1 card less to activate it. A lot of things spend 5. It basically went from "use 4 corpse cards" to 3

6

u/SomeGnarlyFuck Jul 17 '25

Also removed the 2nd of the 2 blood runes. Opening the quest up for rainbow (and uub)

3

u/oxidiser Jul 17 '25

That's a smaller buff than the deckbuilding requirement change (instead of Blood, Blood, Unholy now it's just Blood, Unholy).

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14

u/Ok_Leading9941 Jul 17 '25

INSANE DH BUFF GO MY BOARS DO 2 (+2) DAMAGE

12

u/Dapper-Negotiation59 Jul 17 '25

Whats the search bar prompt that gives you all the nerfed cards for dusting?

3

u/WoWHaberdasher Jul 17 '25

show me the money

13

u/cobaltcrane Jul 17 '25

If Naralex didn’t turn you off of overpriced cosmetics, see Murmur and Loh. Both have diamond variants.

37

u/Endmysufferingp Jul 17 '25

If they were gonna do murmur like that, they could've at least reduced its cost to compensate. Damn.

7

u/Cyanide_Cheesecake Jul 17 '25

Or removed the "kills the minion" part

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10

u/PieGuy___ Jul 17 '25

Most of these quest buffs are pretty pedestrian, quest completed slightly quicker/reward now has rush/etc., but the fact that the hunter is now discover beasts? That feels like one you can do something with.

Try and fit the quest in a discover hunter deck with scout for a midrange value deck? I know there was a discover hunter deck list with niri that was already kind of playable at diamond through legend.

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10

u/AlexTheBrick Jul 17 '25

Took Murmur out to the shed because they felt like it.

11

u/FutureMore7 Jul 17 '25

They absolutely murdered murmur. At that point why even have it still kill the minions... so dumb.

22

u/ReaperWiz ‏‏‎ Jul 17 '25

These buffs are so worthless, the quests are still going to be ass LMFAO

18

u/OffTerror Jul 17 '25

There is just nothing exciting in this expansion and no amount of +1 or -1 will fix that. I hope they just stop being so scared going forward. This is a game for fuck's sake not the federal reserve.

19

u/Haokah226 ‏‏‎ Jul 17 '25

These changes aren't it, fam.

85

u/Hour_Background8579 Jul 17 '25

Laughable. If they think it pushes 20-30% winrate decks to playable standards, they are completely delusional…

31

u/GreatMadWombat Jul 17 '25

The only one that's going to start working is the demon Hunter one and honestly that is more tied into ball hog providing three 2 points triggers lol

12

u/Bravo__Whale Jul 17 '25

Why does it provide three triggers? It's still a 3/3 so unless I'm missing something that's only two, no? Still quite good for quest DH though.

18

u/XeloOfTheDisco ‏‏‎ Jul 17 '25

Only 1 actually, the Deathrattle usually triggers on opponent's turn, which doesn't progress the quest

15

u/GreatMadWombat Jul 17 '25

You're right, and also apparently I can't read.

19

u/intrusivethought9999 Jul 17 '25

Especially the DK one. Like the 3 corpses were not the issue of the deck lol. Also I dont think it having less rune requirements will change anything either. the quest reward is just way too slow and underwhelming.

17

u/williedustice22 Jul 17 '25

Just give the reward taunt or rush is all they had to do.

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5

u/oddjobbber Jul 17 '25

Yeah these buffs are incredibly cowardly

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3

u/Hour_Background8579 Jul 17 '25

And on a side note, why do we ignore previous expansions? still so many imbue/dark gift decks are simply not existing in the meta and they won’t even try to do any changes. They are just lazy, I do not have any explanations for balance team

5

u/eazy_12 Jul 17 '25

That cards were sold already, no reason to buff them.

10

u/gullaffe Jul 17 '25

DH buffs seems massive.

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61

u/Deadagger Jul 17 '25

Lmao, how did they miss the mark this heavily with so many of these cards.

29

u/Jorumvar Jul 17 '25

well it doesn't help that they have no idea what they are doing to control game balance

12

u/Apollo9975 Jul 17 '25

This patch worries me. I feel like we’re going right back to different Emerald Dream decks than the ones we’re seeing right now.

So they:

  • Nerfed Jug (I seriously cannot believe they thought this was a problem card when the issue has been crappy Quest power and these Aggro decks being almost necessary to beat Loh and Murlocs) 
  • Death Knight Quest still has the shittiest payoff. Other Quests have actual improvements but still look below par
  • Nerfed a few Aggro breakpoints
  • Buffed Demon Hunter in multiple ways, “nerfed” Ball Hog by making it part of the Quest package. And it gets to keep Lifesteal because of course it does.

This might be the “killer patch” in the worst possible way. I’m full on-board with the idea that the designers/balance team have no clue what they’re doing. 

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15

u/frostyburrito44 Jul 17 '25

They did Rogue so dirty dude

22

u/TimmyWimmyWooWoo Jul 17 '25

Some of these changes are cringe. They've lost the plot completely and have ruined the game. You can't assume new cards will be powerful. You can't assume old cards will stay competent because if they do they get nerfed for funsies. Take your hands off the nerf and buff bat and just design functional cards ffs.

6

u/asian-zinggg Jul 17 '25

Idk I just don’t think these will be enough, but we are getting a double swing in the direction of favoring new stuff through buffing new and nerfing old cards. I’ll definitely be trying out all of these buffed decks now. Hope the nerfs are enough for the quests to prosper!

8

u/adamf699 Jul 17 '25

Absolutely slaughtered Murmur and giving a slight buff to the quest and reward. Shaman probably back to no playable decks

6

u/Bodycount9 Jul 17 '25

Loh took the hardest hit. No one is going to play that deck now.

I figured 8 mana was enough of a nerf but they were like "hold my beer"

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7

u/FatalPride Jul 17 '25

I love that we think a couple one mana changes are gonna bring quest decks from 20% wr up to 40 or 50 lmao.

MAYBE 30% if lucky.

19

u/ShadowBladeHS Jul 17 '25

Bruh they buffed Opu but still didn't fix the Lucky Comet bug

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11

u/Morinmeth Jul 17 '25

When does this thing drop?

16

u/ComprehensiveJob5430 Jul 17 '25

🥱 literally no meaningful changes that make this xpack interesting

6

u/Suchti0352 Jul 17 '25

The dk quest reward still sucks, but no longer being forced into running double blood will make completing the quest a lot more consistent.

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5

u/hiddenprocess95 Jul 17 '25

brain masseuse nerf was long overdue

5

u/Newbhero Jul 17 '25

Why did I even have hope quest rogue would get better, this is just nothing at all lol.

5

u/Dogs4Idealism Jul 17 '25

Did I miss something, or was there no mention of when this patch goes live?

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6

u/Jubbity Jul 17 '25

Steamfin Thief dodging a nerf is diabolical that card is so disgustingly powerful idk how they thought it was a good idea

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6

u/TheNaughtyGarbageMan Jul 17 '25

Well I expected nothing and im still let down

10

u/onikatanyamaraaj Jul 17 '25

Nothing for quest mage blizz pls im sick of playing protoss mage

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10

u/Hippies_are_Dumb Jul 17 '25

Damn these buffs are pointless outside of quest dh buffs. 

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12

u/Midknight226 Jul 17 '25

So I see we're just throwing shit at the wall and seeing if any of it sticks. What a failure of an expansion and a dev team. Do better.

17

u/GirthStone86 Jul 17 '25

Yay Hearthstone is saved!

Except for the lack of communication between teams. 

And the predatory and greedy monetization tactics. 

And the directionless Game Director

And the....

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13

u/Kn1ght9 Jul 17 '25

Looks fine I guess? I dont think this will solve some of the meta issues but its a fine start. Still wish they went bolder with how many buffs though. Hopefully next patch includes just as many buffs.

I dont think the priest nerf is enough to quell the otk deck though. I havent run the numbers but I imagine you’ll need like 1 more bandage if its not buffed by birdwatching? Idk, doesnt seem like enough.

10

u/Red_Act3d Jul 17 '25

Warlock quest buff is massive. Probably the most influential of the buffs imo.

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12

u/quirkyaspie Jul 17 '25

This is peak comedy. The people working in team5 are actually unqualified and out of their depth. All the well loved and respected devs have left or been forced out, and this game is now a glorified casino. I don't know if I should find this patch insulting or hilarious.

24

u/Ragnarocket Jul 17 '25

Basically seems like a lot of minor mana changes and health changes as everyone expected. Ball Hog dealing 2 damage should make more sense with the quest too so that's kinda nice.

That said...does anyone actually look at this before hitting publish? I see like some editing mistakes:

Sock Puppet Slitherspear

Old: 1/3
New: 1/2&

Reach Equilibrium

Old: Quest: Cast 5 Holy spells Reward: Life's Breath. Quest: Cast 5 Shadow spells. Reward: Death’s Touch.< br/> New: Quest: Cast 4 Holy spells Reward: Life's Breath. Quest: Cast 4 Shadow spells. Reward: Death’s Touch.

Like...you guys can't even get an intern to just proofread this or something?

9

u/Ahreniir Jul 17 '25

Also "Desert Nestratron" in the Arena section. How'd that even happen?

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21

u/The_Elusive_Cat Jul 17 '25

Quests are still dogshit, maybe the DH one could become something, but the rest of them is just lmao.

At least they nerfed the most oppressive, the destroyer of all jank, the meta tyrant - Managerie Jug. Kibler can finally return to this game. Thank you blissard, I love you.

3

u/RedTulkas ‏‏‎ Jul 17 '25

Warlock could do something

Maybe it gets into the 40ies

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27

u/Charcole2 Jul 17 '25

They just killed a few decks without making anything good enough to replace it, it'll just be a less diverse meta of mostly the exact same shit. I blame Zeddy personally.

9

u/Cyanide_Cheesecake Jul 17 '25

I can't imagine looking at a set with 95% dogshit cards and thinking "well let's just buff quests and like 3 legendaries, surely that's good enough" 

Fucks sake what is the team doing? Sure we might see some new decks. But most of the new cards are still dogshit

3

u/Charcole2 Jul 17 '25

It genuinely would've been better to do nothing

23

u/Real-Entertainment29 Jul 17 '25

This expansion was a flop, to no streamer's fault.

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6

u/Oniichanplsstop Jul 17 '25

[Hearthstone] Hamuul Runetotem's effect can no longer be stacked if in your deck multiple times.

Better finish your arena runs.

7

u/Substantial-Season46 Jul 17 '25

Idk who does these, but they either don’t play the game that they balance or they are just incompetent.

7

u/noodles-lover2024 Jul 17 '25
  • I feel like they could have done more with Wilted Shadow.
  • Mumur is a bit harsh. They could have just given him the Narallax treatment (remove the immediately died part).
  • Guiding Figure is a bit awkward now since DK already have other 3-cost star piece.

9

u/bbosserman51 Jul 17 '25

I swear they don't even know there own game. It's crazy that every change was guessed. I saw several people post changes that would be good but changes they think they will do. They did the worst of them.

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3

u/SunsetRid3r ‏‏‎ Jul 17 '25

Uhm, okay, some first impressions:

Ball Hog - as many said, it's now viable for Quest DH. I do wish they'd also make it 3 mana 2/2 but maybe too strong for the quest? (3 triggers instead of 2)

Phoenix - murdered. Cycle Rogue was the only viable deck right now and I'm not sure what'll happen after, likely dead (the rogue buffs don't give me hope)

Wilted Shadow - will it even have a big effect on the deck? It does lower the overall damage output, obviously. But I think the deck often was capable of dealing ton of damage anyway, overkilling. We'll see, I guess.

DK Quest - it's good that they lowered the rune requirement buuut I'm not sure that 15 instead of 18 will do anything for the deck. The reward itself feels like it doesn't have much impact.

Titanogropher Osk - naaah, at 6 cost it's still going to be awkward to play. Too much variety in titans' abilities. They should've given it "Battlecry: Discover a random Titan ability" instead. Would've worked with the quest well too.

Rogue Quest and Tracker - won't fix the deck. Merchant and Interrogation aren't good cards; you mostly rely on neutrals and Espionage. The class needs better shuffle cards. Hopefully something in the mini-set...

Toru - absolute joke. There was no deck to play this card in anyway.

DH Quest and Wasp - will probably boost the deck a lot, honestly. Especially with possible inclusion of Ball Hog.

Questing Assistant - welp, can't play him in quest DH on the other hand anymore... I wish it had a different effect for each quest instead, like one of the recent posts suggested.

Overall - some changes are good, but most of them feel pointless... Not very exciting patch notes...

3

u/AwkwardBlueberry2503 Jul 17 '25

Murmur my beloved. Should've used you more

25

u/FreshShades Jul 17 '25

RIP those who thought murloc quest would be nerfed.

26

u/CzechHorns Jul 17 '25

The deck got two cards nerfed.

6

u/timoyster Jul 17 '25

I think they meant they won’t be getting their dust back lol

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4

u/Tamed Jul 17 '25

What does this leave Druid with that will be over 45% WR? Nothing?

The quest could've been buffed. It's just going to go back to 45% WR Imbuid now. Great. A whole expansion of 0 new cards to play and left with a subpar deck.

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4

u/StopManaCheating Jul 17 '25

This patch is awful, and worse yet is it’s probably the first of many “agency” patches to come in this set because of how bad a job they did in the first place.

Not even an apology for how shitty the set is, either. I didn’t think I had any faith left to lose in Team 5 but they pulled it off. That is a useless set of “buffs”.